First I wanted to mention that I love playing WvW. Even as a server that is being dominated at the moment (Fergusson’s Crossing) it’s still a lot of fun.
I was reading though many of these threads about a lot of the issues with the current WvW scoring structure (expecially how “nightcapping” causes a gap in competition).
I was trying to think of a way that a developer could mitigate this gap without limiting gameplay.
An idea I had was maybe there could be formula that will reduce the rate points are accumulated when a server has a low population. For example, if all servers’ population cap in an area is full, then the points tally at the normal rate. However, if one server has a population close to zero (nights for some servers), then the rate these points are tallied are reduced for all 3 worlds.
The servers with a higher population during those times would still be able to progress and cap areas, but the immediate impact of them holding areas without contest overnight when other servers are sleeping, would be reduced (just a lower rate, not stopped). That server would still have an advantage when other servers begin logging in, but the gap in score would be less extreme.
This was just an idea I had, not sure if it would work/fit in WvW. Just trying to bring some suggestions to the table.
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