(edited by Tynyss.8237)
Idea to solve Population Issues
Or you could lower queue gates, make it more painful on full servers to force them to transfer to less populated servers. WvW servers can;t handle the lag already as it is, 2 birds, 1 stone.
What’s to stop people stacking one faction for easy mode ROFL stomping? People will always seek the easy route.
Or you could lower queue gates, make it more painful on full servers to force them to transfer to less populated servers. WvW servers can;t handle the lag already as it is, 2 birds, 1 stone.
Ohh, great idea, with only one stone you could kill half the players of the most populated servers and force them to left the game because you give them two choices:
a) Withstand unbarable queues of several hours
b) Left the servers, clans and comunities that maybe they are part from more than a year, ahh, and pay money/gold to left that servers.
Yes, great options, the problem could be that a lot of people would choose a new third option:
c) Left the game (or at least stop playing it).
To the OP, the problem of one big faction if that a lot of people choose their server for the WvW comunnity, i’m mostly a pug, but i pug with commanders i known from months of WvW, share voice server, etc… and i like that. A gigant WvW side with thousands of people that would be very dificult to fight with the people you knwon is not very appealing to me.
What’s to stop people stacking one faction for easy mode ROFL stomping? People will always seek the easy route.
New Maps will only be create if all factions have relatively even numbers on the already existing maps, this way even if you join the winning faction you will have very long queues and joining the loosing faction will probably give you better rewards because there you will be able to play.
Solving population issues?
Easy:
1) – Merge Servers;
2) – Add more 2-3 maps for WvW (same or different player limit);
/cheers
Or you could lower queue gates, make it more painful on full servers to force them to transfer to less populated servers. WvW servers can;t handle the lag already as it is, 2 birds, 1 stone.
Ohh, great idea, with only one stone you could kill half the players of the most populated servers and force them to left the game because you give them two choices:
a) Withstand unbarable queues of several hours
b) Left the servers, clans and comunities that maybe they are part from more than a year, ahh, and pay money/gold to left that servers.Yes, great options, the problem could be that a lot of people would choose a new third option:
c) Left the game (or at least stop playing it).To the OP, the problem of one big faction if that a lot of people choose their server for the WvW comunnity, i’m mostly a pug, but i pug with commanders i known from months of WvW, share voice server, etc… and i like that. A gigant WvW side with thousands of people that would be very dificult to fight with the people you knwon is not very appealing to me.
I understand that completely, I’m still searching for a solution to fix this problem in my idea.
One thing that people get hung up on is server stacking…People seem to think that it is about winning, while some of that is true…It tends more to be about being on a server where WvW is the main style of play.
Meaning you aren’t stuck on a server that when ANET decides to allow players to makes 100s of gold a week farming PVE mobs, that you do not have only 5-10 people in EB and less than that on BLs during off-peak hours.
(edited by King Amadaeus.8619)
Good idea. Probably should’ve been this way from the beginning.
As a way to not break up communities, the servers could just be split into the factions. Or a single server could all join a faction.
I’m sure its technically not possible though without a complete redesign of WvW.