Idea to solve WvW imbalances.

Idea to solve WvW imbalances.

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Posted by: buzzkapow.8465

buzzkapow.8465

I play on the Isle of Janthir server. We’re not horrible at WvWvW. We do occasionally get steamrolled. Ok, lately, it might be more than occasionally. This is where the problem is, I think.

We did not too bad at the beginning. We were at least marginally close for most of the games we didn’t win. As time went on, we started getting decimated. Now, it seems like we’re always going up against servers that roll over us with no problems. I ask myself why, and the only answer i can come up with is “Free Transfers”.

I understand that everybody wants to be on a winning server. I don’t understand the desire to be on a server that has control of the map within an hour or two of restart, pushing the other servers out of every zone. There can’t be much to do after that.

We all understand the Alliances that make up great servers. They work hard to get everybody together, working together, and controlling the map. But that often leads to imbalances in population as the other servers feel the futility of trying to control even a small portion of the map. People start quitting when they realize they can’t win, which is unfortunate.

The other issue is the servers with high “Night time” population (us night time). The population imbalance at night can often swing the score so far onto one server, that you cannot make up the difference during the day. that’s because few servers will control everything during the day, the way some servers can at night. Is this a problem that should be forced onto those “night time” players on the high end servers? yes and no.

It’s not fair to punish them in their point tally. It’s a convoluted system that creates too much confusion, and makes that particular server feel… discriminated against? I’m not sure how to explain that. No players want to be treated differently because they (or their server) is good at WvW.

If the biggest problem in WvW is population imbalance, couldn’t we somehow start “forcing” servers to balance our their populations at a given time by making each borderland/EB have a population ratio based on the lowest pop server? Not a 1:1:1 ratio, but something like 0.7/0.9/1.0 for #1/#2/#3 server? or a max of 1.3 or 1.4 of the lowest pop server? I imagine then that larger guilds that want to concentrate on WvW would transfer servers to ones without large queue times?

As guilds transferred, and the population at particular times (mostly night U.S) evened out amongst servers, wouldn’t WvWvW become more competitive?

I love WvWvW, and would love to see it succeed. As it stands, with so many lopsided fights, it’s certainly not as entertaining as it could be. I much prefer the close fights, where there are great battles raging across all 4 maps. Way more fun than when we steamroll the competition. I like being able to jump into a map and knowing that i can make a difference somewhere. I despise jumping into a map and knowing that at most, I can take a guard out, maybe a supply camp. Only to watch control of it revert right back.

Or maybe make keeps/towers/camps that have been under control by 1 faction for a long period of time automatically give a certain amount of points towards your server score? Much like the bonus xp from mobs that haven’t been killed in a while.

I’m just throwing ideas out there, none of my numbers are concrete, simply placeholders. I don’t do math for stuff like this. This is more of a brainstorming session than anything.

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Posted by: Niim.9260

Niim.9260

Folks need to realize it is a three way battle. If one team has 2x the score of the others then the other two servers should be working together to put them down.

If you want to spend a week being stomped go ahead and keep fighting two fronts.

~ AoN ~

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Posted by: Turukano.3106

Turukano.3106

The current queues work nicely for balancing.
High-populated servers have huge queues. Medium and Small hardly have any.

[center]Karn Aanug [KA][/center]

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Posted by: Ahmrill.7512

Ahmrill.7512

I don’t mind having some kind of que, as long as works like a que should…. from the time you joined the que. Right now it’s a WvW lottery and needs changed ASAP.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

Idea to solve WvW imbalances.

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Posted by: Doktar.2718

Doktar.2718

we had a few good days where the servers that were matched made sense. now its like the pick a T1 and pair it with a T2 and T3 so the T1 just zergs the crap out of everything.

so things like this happen more often.

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Idea to solve WvW imbalances.

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Posted by: Write.3192

Write.3192

Something needs to be done.

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Posted by: GaiusJuliusCasear.7253

GaiusJuliusCasear.7253

I am from the Isle of Janthir and the beginning was fine. It wasn’t one sided in most cases. The last few days have been terrible. We have not just gotten beat a little, but to a point of not really caring to play unless we can pick up a decent amount of people. I can’t tell you how many I hear “Oh I am done.” One of the main guys in my guild changed servers. I can’t really blame him. It is really depressing to be on a server that gets killed. I do understand the wanting to be on the best server, but they need to limit how many can transfer to another. Also, can Anet stop people tranfering that is high levels when still a good part of the server has yet to hit 80. We are losing a lot of our best players. We went from a mid card server in two days to a rock bottom server. That is a very big difference.

I think one thing that would make WvW a lot better would be.

1. Home Server map advantage – If your one of the invading servers than you either have a loss of health or some larger disadvantage.
2. If a server is beating two other servers pretty bad like in the current WvW match that Isle of Janthir is in. The two losing servers could say get “reinforcements” NPC’s to help re-balance the map as we don’t have people fighting.
3. Allow archers to shoot people close to the wall. Right now you have to jump on the ledge and take the chance of being pulled off. I was pulled off of a wall far enough up that anyone down below shouldn’t of had the ability to pull me down. I am ok with an Ice storm or something like that, but no chain pulls off a wall.
4. goes with the first. Home Server gets more resources from each delivery or at least they should go faster.

Idea to solve WvW imbalances.

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Posted by: NixZero.7540

NixZero.7540

I play on the Isle of Janthir server. We’re not horrible at WvWvW. We do occasionally get steamrolled. Ok, lately, it might be more than occasionally. This is where the problem is, I think.

We did not too bad at the beginning. We were at least marginally close for most of the games we didn’t win. As time went on, we started getting decimated. Now, it seems like we’re always going up against servers that roll over us with no problems. I ask myself why, and the only answer i can come up with is “Free Transfers”.

or maybe by winning you climbed the ladder and got set against servers which were just better than the ones you were fighting before…

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Posted by: NixZero.7540

NixZero.7540

Folks need to realize it is a three way battle. If one team has 2x the score of the others then the other two servers should be working together to put them down.

If you want to spend a week being stomped go ahead and keep fighting two fronts.

this would be true in theory, in practice if you backstab the other losing side while his full forces are fighting for their life against the powerfull side, you get an easy win, thus a small reprieve after all the bashing the powerfull side is giving you too.
a really well organized server will see tha this is just a losing proposition but most server will just see the easy win.