Ideas For EB

Ideas For EB

in WvW

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

- Increase numbers of white named mobs, becouse they are used for skills that teleport to foe. So its way of traveling in map.
- Towers can’t be tagged until at least one guard is killed. It will prevent for example tagging towers, by mobs that spawn to kill dolyaks.
- Keeps can’t be tagged until at least five guards are killed.
- SM can’t be tagged until at least five guards are killed.
- //Other sources of tagging for those three remain.//
- Dolayks have new additional aura: Dolyak’s Desire – if no ally in 1500 radious, dolayk getting crippled every 1s. – if no ally in 3000 radious dolayk getting immobilized every 3s, if no player ally in 5000 radious dolayk will slowly lose its health. Removes 1 condition every 1 s for allies in 120 radious. Cripple and Immobilize are for all allies, so that means sentries and guard of caravane will have more meaning. Last debuff is to make player escort more as requirement.
- Guards, Supervisors and Lord will be granted with new additional aura: Competetive Desire: they receive double dmg from reflection , and tripple dmg for riposte type of skills. Whenever they would be launched or knockedback they are stunned. Whenever they would be pushed or pulled they are dazed. Part about reflection and riposte is there becouse those are very essential skills, that should be more effective versus mobs/npcs in that particular game type mode. In that game mode skills that repostion mobs/npcs also aren’t welcome.
- Sentries in EB are recalled to Watchdogs, they have their own icon and gives 2 points per thick.
- Add red climbing moss on walls of red keep, add blue climbing moss on walls of blue keep, ad green climbing moss on walls of green keep. Climbing moss make you climb on to wall. You only can use moss: of color of your side and if you have your side keep.
Its for reason: if you jump from wall, returning to keep can be hard or at least iritiating.
- Add red, blue and green vortex: it will teleport you inside your keep. In green keep it definitely should be in that water exactly in centre. Second one in green keep will teleport you onto roof above lord room, somewhere in lord room entrance. In blue keep in lord room two vortex, one to water gate and one to roof above lord room.
In red keep 3 vortex: one to watergate, one to top of that lion statue, third to supply depot where trebb for anza goes.
- You gain always additional reward: 1 competetive copper per player kill/help in player kill. In that way you will count kills in coins 1to1. Competetive copper is trophy worth one copper.
- Near cannons there should be pilles of cannonballs. You need to chargé cannon with cannonballs. You gain 5 shots, 3 normal, 2 special.
- Inside walls of watergates of red and blue keep should hiden cannon spot, it would help fending enemies. That spot should be voulenerable with meele attacks from and above 180 range. Make sure it will be not place to enemies to port.

(edited by Mem no Fushia.7604)

Ideas For EB

in WvW

Posted by: Shadow.3475

Shadow.3475

No, great idea you can destory the wall without taging a building, i guess you meen until x guards are killed, not not killed.