Ideas/Thoughts/Suggestions

Ideas/Thoughts/Suggestions

in WvW

Posted by: Stark.1350

Stark.1350

Hey all. I’m only level 160-something in WvW, but I blame that more in the fact I like to play defense and scout vs. running around capping things.

I’ve been in WvW a lot and wanted to pop out some ideas and thoughts and get your feedback on them and see if the devs take note as well.

1.) Camps. Would you guys want camps to be harder to take? Or to have more upgrades? Indig is nice on the supervisor, but it’s easy to just walk them around in circles. Maybe the supervisor with indig should charge at people? Also the supervisor doesn’t level when the camp is upgraded to level all the guards. Is this on purpose? It also seems too easy to pluck one guard at a time.

2.) Scouts/Checkpoints. These poor veterans seem to just be cannon fodder for anyone that comes around. Would you guys want to see these able to be upgraded? How about adding a patrol of guards in that area, or going even further to adding a scout tower or something like that? How about a warning system that goes map wide when it’s being attacked? Or NPC’s in general that shout out warnings that you can upgrade too?

3.) Towers seem too easy to flip. What would be a good way to solve this? Or do you guys prefer it that way? Perhaps limiting rams to just one ram per gate? Or maybe two? Being able to upgrade guards that maybe you have a guard that uses an arrow cart? Or guards that auto attack with seige or something? Maybe have multiple capture points in the tower or keep that will split up a zerg, but they have to capture all three to take the keep?

4.) Bloodlust/Outnumbered. I’m not sure what to do with these. Bloodlust seems a little pointless, or am I incorrect? I think outnumbered could be added where the guards get ultra buffed or something. What do you guys think?

5.) Mercenary camps in EBG seem a little silly sometimes. What more could be done here? If anything?

6.) EoTM – would you guys want to see keeps and towers here being able to be upgraded? What from EoTM would you like to see in regular WvW?

Ideas/Thoughts/Suggestions

in WvW

Posted by: Straegen.2938

Straegen.2938

1. No changes. Camps are a nice balance for roamers and making them harder won’t slow a zerg down at all.

2. Guard posts are also fine. Maybe a few more of them on all roads namely in the BLs since they are often security alerts for incoming to camps.

3. Ever since WvW and superior siege being easily accessible gates/walls have needed a significant upgrade. IMO each tier a tower upgrades should fortify both the walls and the doors including increasing HP on walls/gates by roughly 50%.

4. Meh. The PPT/matchup systems in place make this sort of pointless. There simply is no way for a smaller force to currently engage a significantly larger one and achieve any sort of goal. Until that problem is resolved, changes to this buff are relatively meaningless.

5. I would leave them alone. They are a distraction for players who like that sort of thing and can be sort of ignored by everyone else.

6. Don’t care about EotM so no opinion.

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