Ideas about stopping WvW Spies?

Ideas about stopping WvW Spies?

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Posted by: Daniel Broderick.9427

Daniel Broderick.9427

It seems that in most tiers of WvW there are spies who leave their designated world to join the competitor’s worlds and cause trouble. This can be things like pulling tactivators when they’re not needed, joining guilds in order to find WvW tactics or attack plans, and so on. I also understand that spies will use third party software (like TeamSpeak) in order to listen into current Borderland plans, but I wanted to limit the conversation to what Anet could possibly do in order to prevent WvW Spies. I wanted to put out an idea that would possibly limit this.

I think that one should not be allowed to transfer to other worlds if those worlds are currently competing with each other in WvW. This would prevent any new spies from transferring, and possibly hinder spies currently in WvW. Any thoughts/ideas about this?

Ideas about stopping WvW Spies?

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Posted by: Shademehr.1397

Shademehr.1397

I don’t agree or disagree with your suggestion, but here are two things to consisder:

1. This would limit the income anet receives from transferring (gem purchasing) and thus would probably not be implemented.
2. Many people already have a ton of $5-$10 accounts scattered all over many servers so regardless of the matchup, the hardcore spy (if such a thing exists) would not be affected because they already have an account in-place.

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Posted by: Dawdler.8521

Dawdler.8521

You cant “stop” them any more than you can stop real spies. If someone truly want to get into what in GW2 is a wide open organisation, they will. A real spy would have an account on your server and for all intents and purposes be a normal player.

Anet could do some simple things to avoid it being too annoying, like having default guild only tactivation but that’s just not going to happen.

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Posted by: SkyShroud.2865

SkyShroud.2865

If you are complaining about tactivators, they can expand the permissions list to include specific guilds instead of a simple permissions list like to everyone or to the owner guild.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Doll Mistress.9267

Doll Mistress.9267

Something should be done...the refresh is far too long.

On the upside, at least we get a headsup that an attack is incoming when that happens.

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Posted by: gloflop.3510

gloflop.3510

My solution: 1 IP-adress=1 server. That will stop the $5-$10 accounts from spreading around.

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Posted by: Ryou.2398

Ryou.2398

If there was a way to label your guild was wvw and other guilds you join can see that label of the other guild your in.

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Posted by: Jayne.9251

Jayne.9251

You cant “stop” them any more than you can stop real spies. If someone truly want to get into what in GW2 is a wide open organisation, they will. A real spy would have an account on your server and for all intents and purposes be a normal player.

Anet could do some simple things to avoid it being too annoying, like having default guild only tactivation but that’s just not going to happen.

Well you CAN stop them, simply by making activators guild only (which players can do now). But nobody seems to want to do this. Short term guild only would nix a lot of this.

L’enfer, c’est les autres