These are some ideas for massive game changes for WvW. Credit goes to BAITness.1083 for the post that sparked this one.
Idea #1. Multi-World Teams
Goal: Keep world scores closer and more dynamic by combining the scores of worlds from multiple tiers.
Note* Akkadian posted this idea. It would require some big UI changes.
Fights take place over 3 tiers, involving 9 servers. The green server in t1 would be teamed up with the red server in t2 and the blue server in t3. The blue server in t1 would be teamed up with green in t2 and red in t3. The red server in t1 would be teamed up with blue in t2 and green in t3.
They are not all fighting on the same maps, mind you, the only real “teaming up” is from their scores. The servers still only fight in their tiers, but the winner at the end of the week is the team with the highest score. This allows every match to matter, every server to have a chance at first, and every server push to have an impact.
Idea #2. Desperation World Buff
Goal: Keep world scores closer and more dynamic by instituding a buff for losing worlds akin to the outmanned buff, emabling points upon capturing an objecive.
When the 3rd place world falls more than 15k points behind the 2nd place world, the Desperation World Buff activates. (similar to the outmanned buff) The buff, will grant your world points for every objective captured, just like in edge of the mists. This will enable worlds that have fallen behind to organize major comeback from behind. It is a major morale booster to make up 10k points in a day. Most matches are decided by Monday or Tuesday. This buff would allow for matches to swing on a Thursday. The point at which the buff would activate and deactivate is up for debate. (Set point difference, or percentage is ok too) The amount of points earned for capturing is also up for debate too.
Idea #3 Off-Season Rewards
Goal: Reward players for fighting for first even during the off seasons.
The reward tickets should not be restricted to only the tournaments. Grant 5 tickets for 1st place, 3 tickets for 2nd place, and 1 ticket for 3rd. Make the ticket reward bound to completion of at least 5 daily wvw activities per week.
Idea #4. Shorter and Regular Seasons
Goal: High rewads, less burnout.
Make the seasons run 5 weeks. No breaks between seasons.
There was a huge amount of downtime between seasons and WvW really died down during that time. The seasons have brought out the best and the worst in players. The 2v1’s are truly nasty with some serious venom coming out on the forums, that is creating a seriously toxic environment. With the shorter seasons and constant restarting of seasons, it enables a lot of changes to occur and prevents players from becoming too attached to the success or failure of a season. Season 1 ended with the implosion of SoR due to early season failures and many people abandoned hope knowing they could not recover to take 1st no matter how hard they played over the next 4-5 weeks. The same situation is starting to present itself but even worse with a 9 week season. This presents a dangerous situation for the current 2v1’s in both NA and EU. The toxic environment brewing in WvW is not healthy for the worlds or game as a whole.
Once again most of these are not my ideas, I can’t take credit, but I think they are worth talking about, and getting the Dev’s to talk internally about. (and posting here to mention that they showed other dev’s the post)