Ideas on developing your WvW community.

Ideas on developing your WvW community.

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Posted by: Shurewing.3856

Shurewing.3856

Hi, I’m a (hardcore-ish) WvW player currently on the EU server Ruins of Surmia. It is siting in T6/7 atm in rankings. Our WvW population is quite low. I wouldn’t say we are a dead server by any means but our coverage isn’t ideal, I’m sure fellow low tier servers can relate to this

Mostly what I wanted to discuss is what could we do to get more people into WvW, possibly via our PvE community (which is really hard to find due to the megaserver) or somehow via transfers? Also how to encourage/train scouting and commanding? Especially with the new testing thats going to happen this month, scouting will be more important, also havoc groups would be nice too.

Our biggest obstacle is that we dont have the WvW population to support all of this and afford to spread out our forces. I’m sure this is something that’s an issue for most if not all bronze or low tiered servers. I would really like to hear your thoughts and ideas or suggestions from someone in the same position as us or from a more established WvW server

[dM] Destroyers of the Mists

EU – Vabbi

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Posted by: Tiffany.8576

Tiffany.8576

I don’t know your situation as I’m from NA servers. I would start with trying to get what you have semi-organized first. Ensure you have a community website for your server. Get and promote a dedicated TeamSpeak/other VoIP for it too and use it when in WvW. Take the initiative and pin up when in WvW and find others who are willing to do so as well, join your TS and take players around. Promote good WvW information via your community site, write guides, direct people to meta builds, all that stuff.

I’d wager a lot of people on lower-ranked servers hop in to WvW, notice there’s no commander and nothing seemingly going on and leave again. If you could encourage people to stick around for awhile more people would check it out from the PvE area organically. Even if all you can do with your force is flip a few camps and perhaps hop BLs to ninja a tower or two it would be a positive experience for those joining.

I’ve not really said anything revolutionary here. My point is to work with that you have though and not really worry too much about wider coverage, etc. Maybe just focus on a certain timeslot (6pm-8pm or something) where you or your guild get together to do WvW and encourage others to tag along and get things done. When those events are successful, focus on branching out a little.

It’s probably really hard and time consuming to get some serious momentum going. But you’d be surprised by what one person can do if they’re dedicated to the task. If people step up to lead, the flock will follow and grow. My impression of lower tier servers is that they lack these leader-types who are willing or able to invest the time to build the initial momentum needed to start something bigger. Having the fundamentals in place will give you a solid foundation to expand from in time.

Tiff | [TW] Tempest Wolves | WvW Staff Tempest Guide
NA/EU sPvP Elementalist

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Posted by: Shurewing.3856

Shurewing.3856

Ty for your reply. But yes we have a community site and TeamSpeak Community server to boot. We could possibly promote that more as we’re only managing 100-150 max on prime time (not representative of our WvW numbers as we have PvE guilds in there too). I agree our community site could be put to better use and encourage more activity on there, its certainly something i can try to push in activity. We have a few WvW guilds and we make use of the whisper function in TeamSpeak to coordinate attacks. So we are a capable server, just one with low numbers. Perhaps we could host some events? Not sure what though.

[dM] Destroyers of the Mists

EU – Vabbi

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Posted by: Shurewing.3856

Shurewing.3856

Oh and our primes arent so bad we can certainly hold against reasonable enemy servers. This week we are face with Gunnar’s Hold though, which is completely out of our league.

[dM] Destroyers of the Mists

EU – Vabbi

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

Hello from T1. What makes us T1 is our commanders.

followers are good, but you need leaders.

For the Toast!

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Posted by: Rayya.2591

Rayya.2591

Commanders : in order to atract commanders, make sure you got enough decent players, that would like to play www outside prime time
team speak server
Scouts > in order to have scouts , you need to provide them some support " i will scout /upgrade this keep if you will come defend when i ask for Help "
" If i scout /upgrade this keep, i will need a replacement in 2 hours ( new scout ) "
Roamers > they will usualy play , on the maps where at least 2 sides got upgraded structures . Not funny to roam on map where you have everything or nothing.

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: Synosius.9876

Synosius.9876

1 person at a time…

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

One of the things you notice about the best commanders on our server is that they do play when few others are on. It’s kind of like the best managers on a job – they lead by example by doing the work that needs to be done. You see them by themselves scouting and running upgrades. When they get ready to tag, they stand near a waypoint, tell people to rally in map chat and a crowd forms around them.

This works with commanders who have never appeared on the server before and that almost no one knows. We’ve seen it several times with all the transfers in the last few months. A completely unknown commander who speaks and acts with authority can build a zerg in a matter of minutes out of whoever is there, skilled players or not.

For the Toast!