I recently had a conversation with some real life friends talking about how to make WvW less about farming and more about Server vs Server.
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This was what we came up with:
Remove all towers and just leave keeps.
and
Bring back the orb of power. Just the name, will have a different effect.
Ways to get points: Own a keep, holding the orb of power.
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Reasoning:
With no towers there will be no rotating around trading points. This will bring make defending a keep much more rewarding because you know that since there’s only 4 ways to gain points, you actually have an impact. You can still get a lot of loot, by farming champions.
Next, the orb of power will grant points while someone on the team is holding it. The user is allowed to move anywhere the enemy team can get to.
The orb is dropped if teleporting or using an invulnerability skill to not be OP.
Make the orb give the same amount of points as keeps. That way, for the smaller servers, they can stay in the game just by holding and running away from armies with the orb.
Make the orb visible to everyone on the map to make it strategy a thing. You can hide in your keep but you risk the fact of the other two worlds attack you from two fronts. Do you take the risk of losing 2 things at once? What if one of the enemies get to close to the other and starts fighting? You can jump outside and clean up. The possibilities are endless.
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I know none of this will probably never happen but it’s always fun to think about.
I’d like to see what you guys think of this.
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