I would like to toss out a few ideas that I think might improve WvW. I played the game for quite a while before really digging into WvW, but I have come to enjoy it quite a bit. I do think there are a few things that might increase player investment and draw new players into it.
The first thing that I think might make a positive impact, especially for new players, is the ability to see who is tagged up in WvW when you open the WvW panel. For smaller servers this would allow players to know where they could go to make immediate contributions. I realize experienced players do not need a zerg to do great things for their servers, but new players often do not realize this. On larger servers, it would tell players where certain commanders are, allowing them to join with the group that best serves their playing style or personality. Imagine pulling up the WvW panel and immediately knowing that for your server commander X is attacking a rival’s garri, commander Y is defending SMC, and commander Z is roaming in another rival’s BL. If you combine this with the idea of task specific commander tags (as mentioned in Able Sentry’s post) , it really starts to create an informed WvW player base.
Another thing I think would really help is tying WvW to the guild hall in a way that is rewarding for the players. Imagine if instead of a “stealth fountain” (an unmitigated disaster waiting to happen), there were portals to the claiming guild’s guild hall when SMC was fully upgraded. Within their guild hall, there could be an area cordoned off for visiting players from their server. In the WvW visitor area, there could be a number of WvW specific services available to players in the server. Maybe which services they have access to can be determined by their progress through a guild hall ability point line. What that would mean is there would be a real tactical advantage to a fully upgraded SMC. What’s more, that tactical advantage would be a result of A: holding SMC, B: a guild upgrading their guild hall, and C: a player wisely using their WvW points. All three of those things are things players are supposed to aspire to.
My final idea might be a little bit of a stretch, but I think it has merit. I started as a PvE focused player, and it took time for me to come around to WvW. I suspect there are a lot of players who aren’t giving it the chance they should. Recruiting has become a bit more difficult with the megaservers. I think “Mist Heroes” might be a solution to these issues. “Mist Heroes” (completely an arbitrary term on my part) would be NPCs specific to each server to replace Siegerazer in functionality and also serve as the “mascot” for the server. They would be available in LA for players to interact with, and serve as an advertising function for each server’s WvW efforts. They would each have a backstory associated with GW2 lore, increasing investment from PvE focused players who enjoy the lore (myself included). They would replace Siegerazer in functionality, and would set up shop upstairs above the lord’s room in SMC when SMC is fully upgraded, where they could congratulate players on a job well done and maybe even offer a couple of vendor items (rare food such as dragon bash foods or some such thing). None of this would change the way WvW is played, so hardcore WvW players would scarcely notice the difference, aside from the tragic loss of siegerazer (maybe one server can keep him as a Mist Hero). If you really wanted to walk this road all the way to crazyville, each could wield a unique weapon that might be available later as a legendary. Maybe that’s a lot to ask. Most of that would be very easy to implement and only increase visibility of WvW to a bulk of GW2 players.
I appreciate people reading this post. I know it was long, but I hope there are some interesting ideas here. I hope we as players can influence this game for the best.
-Fates
ps. Able Sentry’s post, since I reference it a few times:
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Points-beyond-1390/first#post5584919
Dedicated to FC