Identities of Linked Worlds

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Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

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The team has been looking at ways to improve the server identity within the World Linking System. We have come up with several potential solutions, and we’d like your feedback on them.

Solution 1: Alliance Names Proposal

Every time worlds are linked, an alliance name would be generated for the linked worlds.
• Names would be generated from a pool of names that we create.
• Once a name is being used it would not be used again until the pool ran out of names.
• NA and EU would not share the same names.
• An alliance name would be preserved until every name in the pool of names was used. For example, the linked worlds of Crystal Desert and Eredon Terrace would always share the same alliance name until all names in the pool were used.
• The alliance name would be used instead of the host world’s name in almost all areas of the UI. Specifically, it will be used as the map name, the name that shows up when something is captured, and the name on the mist war panel. On the mist war panel, the + would continue to list all the worlds in the alliance.

Solution 2: Guild Focused Proposal

Instead of having an alliance name, worlds would be referred to by their color.
• The borderlands would now be called Red Desert Borderlands Green Alpine Borderlands, or Blue Alpine Borderlands.
• The color designation would replace the “host” world’s name in almost all areas except within announcements.
• When objectives were captured, the name of the guild that contributed most when capturing the objective would be displayed. For example, “Objective Captured! [Guild Name] has captured [objective name].”

Solution 3: Some Guest Names Proposal

In areas where there is more player involvement, such as capturing objectives, guest world names may appear.
• When objectives are captured it would now display the guest world’s name: “Objective Captured! [Guest World Name] has captured [objective name].”
• The map name would remain the host world’s name.
• We would not display guest world names to enemies because we believe that would make fighting enemies more confusing since it would be harder to tell which world you were fighting.

Questions:
1. Which proposal is your favorite?
2. What, if anything, would you change about any of the current proposals?
3. Is there another proposal you think is better?

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Posted by: Super Hayes.6890

Super Hayes.6890

I like solution one. Alliance names seems like a cool concept. To be fair, I’m not a heavy WvW player.

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Posted by: Telemin.7380

Telemin.7380

My two cents: This is too little too late, considering that server identities have been systematically killed off with pve mega server and current world linking.

So, I guess I am saying leave it as it is and not use any development time on it.

Teh Ouchies

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Posted by: X T D.6458

X T D.6458

Option 1 sounds confusing with the constant name switching. Option 2 is really bad for scouting purposes and trying to read the map. Option 3 seems ok I guess, probably the easier and simplest option. Not sure how important it is to focus on this though…

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: AllNightPlayer.1286

AllNightPlayer.1286

Solution 1: Alliance Names Proposal
• Names would be generated from a pool of names that we create.

If this name pool is as bad as the one from the PvP, I would rather not see this one.

Solution 2: Guild Focused Proposal

Instead of having an alliance name, worlds would be referred to by their color.
• The borderlands would now be called Red Desert Borderlands Green Alpine Borderlands, or Blue Alpine Borderlands.
• The color designation would replace the “host” world’s name in almost all areas except within announcements.
• When objectives were captured, the name of the guild that contributed most when capturing the objective would be displayed. For example, “Objective Captured! [Guild Name] has captured [objective name].”

Seems legit. I could almost work with this one, although it would make WvW rather dull fighting only against colours. The guild name thingy could be pretty confusing, since no one knows, which guilds are on which servers. ANd what about meaningless bank guilds?

Solution 3: Some Guest Names Proposal

In areas where there is more player involvement, such as capturing objectives, guest world names may appear.
• When objectives are captured it would now display the guest world’s name: “Objective Captured! [Guest World Name] has captured [objective name].”
• The map name would remain the host world’s name.
• We would not display guest world names to enemies because we believe that would make fighting enemies more confusing since it would be harder to tell which world you were fighting.

This one seems most interessing. Working with both names simultaneously. But what about Links with 3 or more servers in it?

Altogether all three solutions have more disadvantages than advantages and I would not vote for any of it.
Why not show all server names and put a colour tag infront of it?
Red—-Dzagonur [DE] Bronze Invader

(edited by AllNightPlayer.1286)

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Posted by: Jacion.6302

Jacion.6302

I like the concept of solution 1.

However, having an alliance name puts all (2 or 3) linked servers under 1 name, which is the state we are at now, and does not increase server identify at all, literally makes server identify mean nothing.

However, it does allow the lower server to not feel like they lost their identify to just help the larger server with no reward. Rather solution 1 does make all the servers in a link feel, at face value, as equal contributors

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Posted by: X T D.6458

X T D.6458

Option 2 also doesnt take into account PvX guilds that have members across servers regarding the capture messages.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Just use the suggestion that has been proposed numerous times since you linked the servers.

Color and server abbreviation. For example this week in T2 you would have Red Gold Soldier AR, or Red Gold Soldier YB.

They are both clearly marked as the red team, if people are still confused by that there is no helping them.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Jacion.6302

Jacion.6302

Just use the suggestion that has been proposed numerous times since you linked the servers.

Color and server abbreviation. For example this week in T2 you would have Red Gold Soldier AR, or Red Gold Soldier YB.

They are both clearly marked as the red team, if people are still confused by that there is no helping them.

On that note, all this talk about confusion…

If the name is red, I kill it, if it’s green I investigate what they are up to or go find red names.

No confusion…

Kill red, always kill red names

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Posted by: Mordant.3489

Mordant.3489

TBH I’d rather y’all work on something more constructive. Like scoring or balancing or even getting rid of the deployable cannons. Changing names doesn’t really sound like it’d bring any sort of benefit to WvW…. Really.

But if I had to choose, I’d go with Option 2 (with some adjustments)…

  • Option 1 sounds like instead of just the guest server(s) losing their server identity, all the servers do! \o/ Not really appealing, especially when we just end up changing pairings every couple months.
  • Option 2 sounds the best of the three (despite how boring it’d be to fight colors and to identify as a color) but I have no idea why “the color designation would replace the ‘host’ world’s name in almost all areas except within announcements.” What if there are no guilds? Or it’s a multiserver guild? Or no one recognizes that guild? No one wants to memorize guilds. Actually, can you get rid of the announcements altogether? Or at least make them more transparent and smaller and less likely to impede vision?
  • Option 3 just sounds like a mess. “When objectives are captured it would now display the guest world’s name.” So if it’s like a host server group that captured a keep, it’d still show the guest world? Sounds so arbitrary. Like…“hey, guest server! You still have no server identity but we’ll add you to the footnotes to appease you but in the process trod on some host servers’ toes too.”

Edit: Ooh! I really like Jim Hunter’s idea above.

“Color and server abbreviation. For example this week in T2 you would have Red Gold Soldier AR, or Red Gold Soldier YB.”

(edited by Mordant.3489)

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Posted by: aandiarie.7195

aandiarie.7195

I would suggest anet tread carefully. These major changes would need input from people who have been around a long time and have put a lot into wvw. A mixture of solution 1 and 2 could be interesting.
On a side note what was gw1 wvw like it was so long ago I can’t remember it….

(edited by aandiarie.7195)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

IMO, none of these options are viable. BG, Mag, JQ, TC, Yaks, and FA are all established server communities with server pride. Taking away their name would be a game mode death move.

Stick to the primary server in a linkage to show their server name.

In GW2, Trading Post plays you!

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Posted by: X T D.6458

X T D.6458

I would suggest anet tread carefully. These major changes would need input from people who have been around a long time and have put a lot into wvw. What was gw1 wvw like it was so long ago I can’t remember it….

I am sure you mean gw2 :p, and it was really good, until seasons

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Swagger.1459

Swagger.1459

My encompassing idea…

We have to clear up the excessive red name plates because it’s too messy and visually distracting, so I would like to suggest cutting out as much text as possible and going with something like this…

Enemy names… (Server Icon or Server Initials in a plain icon) Optional Guild Initials in the center (Color Coded WvW Rank Icon with Roman Numerals)

Will looks like this… ANET (XV) or (YB) ANET (XV) with guild tag up.

No guild displayed would be… (XV) or (YB) (XV)

Server icons would be unique to each server and match the name… So take Yak’s Bend and make the icon a Yak head. Sea of Sorrows would be a tear icon… and so on.

Ranks 1-120 Icons- Plain icon with Roman Numerals up to 15 for each rank milestone.

Ranks 150 – 570 Icons- Bronze icon with Roman Numerals up to 15 for each rank milestone.

… and so on following the rank chart

https://wiki.guildwars2.com/wiki/World_Experience

All pets, minions, illusions… are only given a server icon.

NPC names do not change.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Robin Hood.3850

Robin Hood.3850

Here’s a solution: Abbreviate the server names ex “JQ Gold Invader [Guild Tag]”. Do that for anyone on a linked server as well. That helps keep names short for the enemy servers so they can guesstimate numbers better and it keeps the server pride people happy that they can rep their server again. Win/win.

Dyein
Twitch.tv/Dyeingaming

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Posted by: aandiarie.7195

aandiarie.7195

I think anet would keep the servers around they want to add new ones too.

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Posted by: Reaper Alim.4176

Reaper Alim.4176

My two cents: This is too little too late, considering that server identities have been systematically killed off with pve mega server and current world linking.

So, I guess I am saying leave it as it is and not use any development time on it.

I agree with this guy here. Lets all face it outside of BG, maybe TC and JQ there is not a single ounce of server pride in WvW these days. Only reason BG kept there’s is because ANet slept while BG guilds and players hibernated time to time to trick the ANet’s population counter into believing they was not full when they was beyond full. I don’t know much about JQ’s situation. But TC almost full in the same verse as BG.

But if you must have a vote ANet. Then I vote for the option of guilds.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: HazyDaisy.4107

HazyDaisy.4107

This is the problem with presenting options, we will always come up with more and will probably complain when the one we liked or suggested didn’t get picked.

PLEASE don’t put this to a final vote, just give us the option that works best under the constraits of the system and if at all possible somehow represents hosts as well as their guests. Who cares if names change every 2 months, colors and guilds tend to change week to week.

Sorrows Furnace
[HaHa] Hazardous Hallucination

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Posted by: SeEkEr.2549

SeEkEr.2549

Solution1. No, seems to much like taking away server identity. There are still established server communities.
Solution 2. No, sounds like EOTM
Solution 3. No, leave capturing as it is now, but add which guild has captured objective.

I like Jim Hunter’s suggestion, keeps server identity;

Just use the suggestion that has been proposed numerous times since you linked the servers.
Color and server abbreviation. For example this week in T2 you would have Red Gold Soldier AR, or Red Gold Soldier YB.

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Posted by: Tiny Doom.4380

Tiny Doom.4380

IMO, none of these options are viable. BG, Mag, JQ, TC, Yaks, and FA are all established server communities with server pride. Taking away their name would be a game mode death move.

Stick to the primary server in a linkage to show their server name.

Completely agree.

Any solution has to retain the identity many of us have adopted and lived with for the past four years. I could see blowing up ALL server names and starting again from scratch but the idea that you could either replace server identity with a random name drawn from a hat that changes every couple of months or Red/Blue/Green is ludicrous and the third option is just even more confusing that what we have already.

On the subject of confusion I have no idea why it’s supposed to be confusing to see, for example, both Stormbluff Isle Invader and Gates of Madness Invader displayed when those worlds are linked. The links last eight weeks. How stupid would we have to be not to learn the names of each of the teams we are fighting by the end of the first match? Most people are going to know which servers are on which team by the end of the first session they play. You’re making it sound way more difficult and complicated than it actually is.

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Posted by: ThomasC.1056

ThomasC.1056

Option 1 :
Advantages : leads towards server merging. Easy to read. Guest server wouldn’t feel neutered.
Drawbacks : new names might not be so good. Potentially new names at each linking make anticipation harder.

Option 2:
Advantage : maps named by colour makes things easy to read. Guilds gain acknowledgement.
Drawbacks : who knows which server holds what guild ? (-> the info should be coloured as in the current system).

Option 3 :
Advantage : acknowledges guest worlds
Drawbacks : lack of lisibility.

1. Option 1 or option 2 have my vote, some changes are to be made (see below)

2. Whatever solution is taken, lisibility needs the messages to be written on a coloured background as it is now, so that the colour itself retains the information of who took the objective.

3. System between 2 and 3.

  • Guilds should “buy” the right to have its name displayed in WvW, through a guild hall mechanic somehow in a “guild tactics” fashion. If the players who contributed most when capturing don’t belong to such a guild, then default would be their server’s name.
  • Alliance name could be colours (meh…) or new names (careful…)

(edited by ThomasC.1056)

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Posted by: morrolan.9608

morrolan.9608

1 and 2 no. If you had read the forum you’d know what the solution is, have the linked name be a combination of the names of the linked servers, and to enemies have players referred to by their home server not the main server name. This should have been the solution form the start given you were apparently so concerned about server identity.

You need to get over this need to poll everything.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Ben K.6238

Ben K.6238

Just use the suggestion that has been proposed numerous times since you linked the servers.

Color and server abbreviation. For example this week in T2 you would have Red Gold Soldier AR, or Red Gold Soldier YB.

They are both clearly marked as the red team, if people are still confused by that there is no helping them.

On that note, all this talk about confusion…

If the name is red, I kill it, if it’s green I investigate what they are up to or go find red names.

No confusion…

Kill red, always kill red names

If they’re red and from different servers, they can kill each other too. You can exploit that when fighting them.
If it turns out they’re actually on the same server, that’s where confusion comes in.

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Posted by: DeceiverX.8361

DeceiverX.8361

Option 2 also doesnt take into account PvX guilds that have members across servers regarding the capture messages.

Agreed wholeheartedly. I also think this would also just be more confusing than it needs to be. That random havoc guild that takes a camp would require everyone to look at their map to see what color it just turned.

I realized I misread the OP, so I’ll make the proper edit:
None of the above. None of the proposed solutions work.

Permanent, player-attached server-based identities I think is the best option possible. The simplified enemy naming convention is also critical, and quite frankly, what server you’re from is irrelevant to the enemy. The only truly persistent thing about WvW are servers themselves, and those communities need a lot of help right now, especially considering player population imbalances and potential for growth concerns. Giving them, as allies, back some integrity and a foundation to build on would be pretty huge. A server-specific chat filter would also be pretty major in helping get smaller servers back on their feet to identify persistent allies and go from there.

(edited by DeceiverX.8361)

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Posted by: Dream In A Dream.7213

Dream In A Dream.7213

1. no

2. no

3. no

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Posted by: Malediktus.3740

Malediktus.3740

I want server merges instead of server linkings, so no to all 3

One of my 30 accounts (Malediktus.9250).

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Posted by: Leaa.2943

Leaa.2943

No i would not be interested to move to a new server what so ever. Gandara is my home server and were i been the past years in ups and downs. Our server have server pride still. We have a big comunity that cares, we have a comunity guild that is working very well were new players can join and were we can call for help to defend. We have everything that wvw is for me. Moving to a new server to stack players even more is the last nail in the coffin for me. It is not acceptable, for me.

In fact as it is now i see how you guys are interefering more then you should. You are running the match ups and you are doing this even though you have no clue how EU are working . So half of the servers get matched up with servers that we just do not want to fight. You lift up night capping servers, giving them two links and place them with the other servers in the higher tiers and it is just missereble to meet those servers since noone of us have anything to share. We want to fight and we have to plew our way through siege oceans, and now stupid cannons, and then we need to take the gates down and then when we finally hope to fight them they waypoint or die on the first push. Not fun for us, not fun for them.
And then my server stops and goes to bed, and those two are up all night avoiding eachother capping.

EU was never broken in the way NA was. But you are breaking it to a point were it feels there is no turn around. You can not stack servers. It is not about the percentage of players it is about how the players gain their points. If one server constantly have a kittenty death ratio, but high night cap points then pair them with equal servers that have the same (in EU) Don’t ruin our matches by trying to put together servers with percentage of players. That will not work.
We have our community, our commanders, our everything. Stop making it worse.

So what to do the. Remove linking in EU, and merge a few servers together from the bottom. Give them a month to pick their new server (for freee ofc) and get it over with. Don’t touch our matches in EU, they are not like NA at all.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Just use the suggestion that has been proposed numerous times since you linked the servers.

Color and server abbreviation. For example this week in T2 you would have Red Gold Soldier AR, or Red Gold Soldier YB.

They are both clearly marked as the red team, if people are still confused by that there is no helping them.

On that note, all this talk about confusion…

If the name is red, I kill it, if it’s green I investigate what they are up to or go find red names.

No confusion…

Kill red, always kill red names

If they’re red and from different servers, they can kill each other too. You can exploit that when fighting them.
If it turns out they’re actually on the same server, that’s where confusion comes in.

Heaven forbid people make the minimal effort to learn who they are fighting or just read the situation in front of them before yolo 1 spamming in.

But that wouldn’t be a problem anyway with the idea I suggested. Their linked server color would be the first thing that appears. If you see a “Blue Gold Soldier AR” fighting a “Green Bronze Scout TC”, there should be absolutely no confusion about whether they are on the same team or not.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Class balance IS a problem in wvw since launch. and still ignored with so many posts about it over the years.

Could you explain how it is a problem.

It’s so bad I don’t actually have words right now. Not because one thing is in particular broken, but because the things which have been OP and horrible since launch or near launch have often been repeatedly improved upon and nerfed respectively, since, as though those in profession balance just actually do not know what they are doing, and are unwilling or unaware to do necessary reworks/re-design of poorly-designed skills, abilities, and traits.

+Powercreep from HoT.

Class balance isn’t really the problem. The problem is the HoT power creep/cc spam/passive bullkitten has made the game boring and killed build diversity. It’s basically forced you into grinding for HoT gear so you can run a low skill floor build that is way stronger than it should be in order to stay competitive. To be as effective on a vanilla build you have to play about 10 times better.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: RDarken.2495

RDarken.2495

I actually like 1 and 2 /shrug

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t see any of these proposals as enough of an improvement over the status quo to make it worth the time spent developing them, never mind implementation.

I agree with other folks who would prefer to see one of the player-suggested mechanics: nameplates should include the color + world abbreviation + rank. [Red] YB Scout or [Green] GH Bronze Colonel.


As for class balance: of course, ANet should always be working to balance classes. But that’s a separate group of resources — it won’t go any faster or slower because the devs are also working on balancing other aspects of WvW, including populations, stats/gear, rewards, etc.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Ni In.6578

Ni In.6578

I like 2, as it has the possibility of driving people towards a particular guild should they see a lot of action from that guild within the timeframe. This should be balanced towards the commander, though. If a commander is driving a squad, capturing an objective, the commander’s guild should receive a weighted “score” for being named the guild that contributed the most. Many commanders in T4 do command with guildies, but we often pick up an even more significant number of pugs (which can sometimes make up more than 60% of the squad). Otherwise, I’d go for Option 1.

WvW Rank – keeps going up
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Posted by: Jayne.9251

Jayne.9251

So reducing server identity even further …

Might as well call it EoTM.

And we all know how popular that is with WvW veterans.

Stop this please. You have something good here. Eliminating identity/community will eliminate attachment to the game. Period.

L’enfer, c’est les autres

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Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hi,

The moderator team is going to have to do quite a bit of clean-up on this thread, so let’s get a few things straight:

  • This is a well-intentioned thread by the World versus World Team. They are inviting your feedback and engaging on an important subject. Please do share your thoughts.
  • To those of you sharing valid feedback, sincere thanks!
  • The WvW Team is not involved with game balance. Please do not hop on this thread to post salty, negative comments, nor to try to redirect the team to do your bidding.
  • When you ask for engagement, please stop and think about how you’d like to be treated and extend that courtesy to everyone, dev and player alike. That is the way we can look for more interaction, more information, and a better and more productive form of engagement.

Please read our thread on Giving Good Feedback for information on how you can provide valuable and constructive feedback, which will help all of us.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: azyume.6321

azyume.6321

Option 1 would put hosts and links into equal footing, however, it will destroy the ones who still take pride over their world.

Option 2 doesn’t seem appealing to me. There are still players who, even if really small pool, who plays solo and some of them don’t represent any guild. Besides that, giving the information of which guild has taken the objective, gives the perception that it might diminish the efforts of other players who are attacking the objective with such guild at the time, giving only the recognition to the latter.

Option 3: In my opinion it is the best one, however the item 3 saying the link servers will not be displayed, diminishes the value of implementation of such idea. I’d take the idea which players has been giving on the forums since links happened, such as cited by Jim’s post, which consists of server color – world server – wvw rank – guild tag.

Ex: Green ET Silver Soldier [PPK];

Blue BG Veteran [KLF];

Red FA Gold Invader [XSD];

The WvW UI could use some polish, however, even still if players can’t check it and identify or find confusing which color they are and which worlds represents the other 2 colors, not sure if there is much to do to help there. Would be a pity to not implement such idea only because of such players.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

If I had to choose between those 3, I’d go with 3. That keeps the identity of the highest scoring worlds and also allows the guest worlds to have some stuff named after them.


I would actually prefer doing away with fixed coloring, and making teams keep colors regardless of hostile status. Names and HP bars would always match the color of the team, the wildlife NPCs would have gray names for critters, white for non-hostile enemies and yellow for hostile enemies. That way it won’t matter what you read over their plates, the color would tell you everything. I would keep team colors in HP bars and names also in PvP.


But I wonder if it’ll be possible something else: making it a part of the rewards.

Each world or member in an alliance would get a ‘war score’ that represents the contributions of their members, and an NPC is added to the Home borderlands base where each player can vote for parts for the names, like “Rebirth”-“of Surmia” or “Gandara’s”-“Aegis”. Those votes would be fixed for each player across matchups until they change them. As they play, they earn participation, and that gives weight to their choices, like when voting with more ballots in Cutthroat politics.

The next time they get matched up, the choices with more weight across all participants in a multi-world team get picked for the name. If two worlds pick the same name, the world with more weight gets preference.

SUGGEST-A-TRON says:
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Posted by: Ziggy.3842

Ziggy.3842

I don’t like any of these solutions. The host server holds the major bulk of the population while the linked server only holds a small amount. With all of these solutions you take AWAY the identity of servers. not fix them..

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Posted by: Artemis.1372

Artemis.1372

I think that putting the color names in someone’s full title would hurt server identity more than help it. I would say leave the host server name in front but if the player is from the sister server put the abbreviated server name in parentheses after.

Example: Fort Aspenwood Silver Legend (SoR) [TAG]

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Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I don’t like any of these solutions. The host server holds the major bulk of the population while the linked server only holds a small amount. With all of these solutions you take AWAY the identity of servers. not fix them..

It seems to me that this is on topic and states a valid opinion. While it’s unfortunate you don’t like any of the suggestions, it would be really helpful to know if you can suggest an alternative that you would find more desirable.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: rhapsody.3615

rhapsody.3615

I would prefer a mix of 1 and 2. Designate map names with the hosting server. When objectives are captured, announce the server and guild tag. Red, Blue, and Green are bland IMO.

“Server name [Guild Tag] has captured objective!”

This allows players who aren’t on hosting servers to keep some semblance of server identity, and would notify the opposing sides that [X] guild is on the map.

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Posted by: coro.3176

coro.3176

Hi,

  • The WvW Team is not involved with game balance. Please do not hop on this thread to post salty, negative comments, nor to try to redirect the team to do your bidding.

Please read our thread on Giving Good Feedback for information on how you can provide valuable and constructive feedback, which will help all of us.

All right.. Sorry for bringing it up. Since my post (which also mentioned class balance) was removed, I’ll reply again.

I prefer option 2 or 3.

As an aside, if we do want to have a discussion on class balance as it relates to WvW, could we get some devs to post another thread?

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Posted by: fishball.7204

fishball.7204

3 is probably the only proposal I’d agree with.

There are many many guilds which have members across many servers so it’ll just end up being confusing if you do the guild thing.

The alliance thing has been considered by many and a lot of people gave feedback on why it is bad. At least there’s some server loyalty, alliances end up feeling like eotm which is bad.

FOR THE GREEEEEEEEEEEEN

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Posted by: Drinks.2361

Drinks.2361

I agree with Swagger.1459, cleaning up the red text clumps would be far more useful. Pets really don’t need long names & a better idea of how many players are with a group makes scouts more powerful.

If it is a group that is a threat in WvW players figure out what server they are on, if you want identity win fights with your guild.

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Posted by: Jaina Ashlynn.1043

Jaina Ashlynn.1043

IMO, none of these options are viable. BG, Mag, JQ, TC, Yaks, and FA are all established server communities with server pride. Taking away their name would be a game mode death move.

Stick to the primary server in a linkage to show their server name.

Yeah…cause server pride only exists on the big servers. Amen to #1…burn ’em all down so they can get a dose of what the slave servers got.

Hugs & kisses AR

Anvil Rock: Beta →Friday 13th 1/13/2017
Crystal Desert: 1/13/2017

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Posted by: Floriane.3504

Floriane.3504

I don’t like any of the options but I do like the suggestion to have server and guild tag as an option.
It would be great to cut down on the name clutter but still retain everyone’s identity.

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Posted by: Clownmug.8357

Clownmug.8357

1. Which proposal is your favorite?

I like the first solution. It seems the most fair and the generated names could be amusing.

2. What, if anything, would you change about any of the current proposals?

The first solution seems like the best and I can’t think of anything wrong with it.

3. Is there another proposal you think is better?

I remember someone mentioned adding a title for the player’s server under the achievement title list. It seems like a quick and easy thing to implement, but it wouldn’t improve a server’s identity beyond a few players.

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Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Really appreciate that you guys invite us for advice and opinions!

1. I like the Alliance one, seems really appealing

2. -

3-

(edited by Ovalkvadratcylinder.9365)

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Posted by: Cronos.6532

Cronos.6532

I’d like to see a combination of 1 and 2.

Ethereal Guardians [EG]
etherealguardians.com

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Yeah, I too fail to see how giving a linked pair what would basically equate to a unified server name every 2 months would destroy host server pride any more so than linking has destroyed or impaired guest server pride.

Having been on both sides of this coin now, I can say I feel more comfortable in the guest position, but that in no way means that as a guest, I wish to continue having my contributions or those of my server mates go soley to whatever host we’re working for that month. We guests, have been asking for recognition in some way shape or form for months now. Hosts always felt confident that their names were secure and basically blew our concerns off and ridiculed us for even suggesting we had server pride. But a few months back, some rightful T3-T4 hosts were guests for 2 months, so, that should tell you, you can’t count on assumption that your server name will always be represented under the current system regardless of your server rank.

And speaking of the host server pride, and it’s slightly off topic, but, the current poll, should theorically be the biggest way of showing ones server pride, ya know through unity, determination, pulling together and being accountable and such..Yet the results don’t reflect much in the way of any of that.

Sorrows Furnace
[HaHa] Hazardous Hallucination

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Posted by: Zanixo.1708

Zanixo.1708

World Linking made me loose any care for the server i am on to be honest, these options still don’t seem to give me hope.