If WvW had the Pact tanks...

If WvW had the Pact tanks...

in WvW

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Or, to be more accurate, tanks donated by the Iron Legion…

I know people have mentioned how they would like to see tanks in WvW before on these boards, but I did not see propositions as to how they would actually work. Here is my suggestion.

First off, all siege needs a purpose. Arrow Carts are to deal with groups of infantry. Balistae are to deal with players or siege, especially players coming through a choke point. Flame Rams and Siege Golems are to take out gates while catapults and trebs are for long-range wall breaking.

Tanks, I feel, would be best suited as siege busters.

The tank would be a mobile unit that should move about the speed of a player (300 u/s, include siege golem boon reduction coding for extra fairness), making it a fast-response piece of equipment. Its attacks could not be used while moving (there is already coding for any movement interrupting an attack that could easily be used here) and its attacks would not be well suited for fighting players. Against siege, however, it would do significant damage. It would do very little damage to walls and a small amount to gates, so they could still support the taking of a tower/keep even after all siege it can hit has been nullified.

Siege weaponry, however, would have its damage reduced against a tank.

Here are my proposed specs:

80 supply to build, 50 silver for blueprint (actual numbers are, of course, easily adjustable)

Skill 1: Projectile that damages its target and a 150 radius. Would deal approximately 1,500 damage to a normal gate, maybe 200 to a wall (for reference, a flame ram deals roughly 8,000 to gates). Deals significant damage to siege (5 shots or less should destroy). 3 second cooldown with a 1 second cast. 3000 range.

Skill 2: Fires an incindiary round that sets the area ablaze. Radius of 400 that pulses burning (1 second) each second in addition to low damage. Lasts 5-8 seconds. Does not damage walls or gates. Range 3000. 15 second cooldown with 1 second cast.

Skill 3: Fires a concussive round that launches enemies in the area. (175 radius) Deals low damage to siege and players. Does not damage walls or gates. Range 3000. 15 second cooldown with 1 second cast.

Thoughts? Suggestions? Insults?

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

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Posted by: Nuzt.7894

Nuzt.7894

Golem/Tank … I wouldn’t care if they were there, but as it is if anything was stronger then a golem, there would be zero point to upgrade. As long as they are in line with other siege then meh.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Golem/Tank … I wouldn’t care if they were there, but as it is if anything was stronger then a golem, there would be zero point to upgrade. As long as they are in line with other siege then meh.

Since I outlined above that the tank would fulfill a totally different niche, I’m guessing you didn’t bother actually reading my post.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Sureshot.6725

Sureshot.6725

I actually read it and like it. It will fill the niche of siege buster well.

What about tank vs tank damage? Seems logically that players would try to protect their siege with tanks.

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Posted by: JaironKalach.4938

JaironKalach.4938

I thought ballistas, though not mobile, were already supposed to fill the role of seige buster?

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Posted by: cargan.5689

cargan.5689

Always thought we should be able to sue some of that awesome charr armor, here we have a main battle tank, huge guns thick spiky armor and im hitting things with a rock tied to a stick. multiple 150mm cannons HE ….what zerg;)

That said lets not stop at tanks the Charr death star is almost operational get the asura to work rather than a fortress for the centre of the eternal battle grounds a 3D sphere now that would be a fight.

Of course there would be the obligitory vunerability a farm boy from queensdale hits just the right spot boom everyone is killed

Ulfar SOR

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Posted by: transtemporal.2158

transtemporal.2158

I don’t see why this tank is specifically designed to kill seige when we can do this pretty effectively just by hitting it.

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Posted by: Azure Prower.8701

Azure Prower.8701

I think one tank should be a mobile trebuchet with a few extra abilities that moves at the pace of a golem.

Then there could be another tank that is a mobile cannon with a few extra abilities that also moves at the pace of a golem.

Also neither tank can fit through mesmer portals.

2 gold and 200 supplies to build each.

(edited by Azure Prower.8701)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I don’t see why this tank is specifically designed to kill seige when we can do this pretty effectively just by hitting it.

Primary reason is because killing siege takes a LONG time if said siege is shooting at you. This has range equal to a ballistae and longer than arrow carts. The purpose is to engage the defensive siege before it is raining down on you (alternatively, responding to people attacking your fort and blowing up their toys). It’s not perfect, as it has LoS requirements which would make some placements still very well protected. It would be very vulnerable to players engaging it as well. Fort cannons still have longer range as well.

You can’t take a fort with tanks alone, but they will make the job a ton easier.

Tanks would be very effective against tanks, as they are still siege. Would be interesting for counter-play.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

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Posted by: Neandramathal.9536

Neandramathal.9536

A sort of mobile ballista in a way? Interesting.

Would you see it as having an arc of a shot like say an Omega’s rocket, or a direct one more akin to a cannon/ballista arc? With a low arc it wouldn’t be too useful against the average defensive siege like an AC at the back of a wall.. but with a high one I fear it would make AC’s just useless.

Interesting thought though.

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Posted by: loneknight.8425

loneknight.8425

A sort of mobile ballista in a way? Interesting.

This:

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/How-will-ANet-honor-our-Great-Lord-Flame-Ram/first#post1328160

‘cos it’s the will of Flaming Ram

The thief who did dat – Crystal Desert

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Posted by: Dutchares.6084

Dutchares.6084

Sounds overpowerd

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Sounds overpowerd

Okay, posts like this really annoy me. Why does it sound overpowered?

Nobody expects this to ever make it into the game, but reasonable suggestions may inspire the developers to do something else that we like.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver