If conditions are "fine"....

If conditions are "fine"....

in WvW

Posted by: Dee Jay.2460

Dee Jay.2460

….then why does my Commander heavily invest to donate -40% Condition Duration food for the zerg?

…then why do I spend 40+ Gold on Runes of Melandru for the -20% Condition Duration?

…then why are 2 out of my 3 utility skills dedicated to countering conditions?

…then why is practically every Guardian in the zerg forced to run AoE condition cleanse?

…then why is -40% Condition Duration food the most most expensive, yet also commonly used buff-food in WvW?

…then why am I still constantly affected by them despite having some of the best condition-removal in game?

These are all question directed at people who think conditions are"fine" or even “weak” in WvW when the fact that people invest so much to counter them tells a completely different story.

(edited by Dee Jay.2460)

If conditions are "fine"....

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Posted by: Olvendred.3027

Olvendred.3027

If direct damage is fine, why do I wear armour?

If conditions are "fine"....

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Posted by: Dee Jay.2460

Dee Jay.2460

If direct damage is fine, why do I wear armour?

Apparently though it’s not, which is why it’s getting a nerf.

If conditions are "fine"....

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Posted by: mango.9267

mango.9267

If this is another “why are they nerfing crit dmg instead of condi” thread, Anet has already stated that their intent is to increase build diversity in PvE (away from full zerkers).

It’s already been beaten to death that this is bad for WvW (and probably bad for PvE too).

Second Child

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Posted by: UnknownRH.4592

UnknownRH.4592

Condition is fine you just missed the whole point. Ever seen a hardcore guild group run condition builds? Conditions are so easy to counter when you are running with a group. Conditions are ok where they are because they have an impact and there is also a counter to it. -40 food, rune of melandru etc, etc. It is not overpowered as it is. People use those builds so they dont get locked down, to decrease the impact of conditions. Infact we should not be talking about conditions. Conditions are not overpowered as they are atm but maybe conditions that have crowd control effect have their effect but still not overpowered in my opinion. Bleeding, burn type of conditions are crap. On the other hand immobilize, stun, daze, blind are good utilities. The group that utilizes them well over their opponents will win the battle. It is not like stealth, that most people whine about on the forums which has very few counters to it. Conditions and crowd controls have a equal counter to it. Elementalist support staff, guards shouts removal, war shout removal, Lemongrass, runes. Conditions have so much counter that any build that is invested heavily in condition DPS or crowd control is a waste against a blob that has removal at their disposal (None of this relates to 1v1 as in that case condition is pretty powerful).

On the other hand we can say that WvW builds are limited due to conditions and Crowd Control well then that is another story. But every game has its phases. Early release their are a lot of experimentation and at one point people learn the ins and outs of gameplay and there will always be builds that will be high priority for specific content of the game. everything does not work in every situation. there is a meta defined by developers and matured by players of the game.

If a commander runs -40% condition duration food, Builds have Rune of Melandru, AoE Cleanse is not for condtions regular conditions. No blob runs with condition builds. It is defence against Crowd Control which is skill specific and is not dependant on whether you have Condition build or not. If you say that after investing heavily in Condition defence you should become immune to conditions that is as absurd as saying after wearing armour you should be immune to direct dps. These are utilities and they will make sure you are affected by them by minimal but you will still be affected. Their will never be a God mode for this or else that is a broken mechanic which will require no skill at all to play the game.

Centurion in Balkan legion (SFRJ)
Warrior and Elementalist
Far ShiverPeaks

(edited by UnknownRH.4592)

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Posted by: Virtute.8251

Virtute.8251

Obsession with condition damage and duration reduction in WvW group builds is specifically aimed at turning dangerous conditions into a secondary worry. Conditions are very dangerous when you aren’t built toward that defense. Conditions are still dangerous even when you are.

Say otherwise for a free ticket to being wrong!

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

If conditions are "fine"....

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Posted by: Lalangamena.3694

Lalangamena.3694

because we don’t have 25% direct damage reduction runes and then 36% direct damage reduction food.

if there was one, your commander would heavily invest in these and just whirl in symbol to remove conditions.

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Posted by: Ashin.5986

Ashin.5986

People mostly invest in those things because being CC’d in WvW is fatal.

If there’s a single commander in the entire game that recommends condition damage to his blob, please let him come here and speak. But in fact every single person will say “you must be a power build” because condition damage is hardly viable in ZvZ. That’s what makes these threads so dumb. :/

If conditions are "fine"....

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Posted by: Virtute.8251

Virtute.8251

But in fact every single person will say “you must be a power build” because condition damage is hardly viable in ZvZ. That’s what makes these threads so dumb. :/

They say that, and they’re wrong in the aggregate. They say it because they were told it, not because they tested it with groups of people testing it along with them. It is far more difficult to get an accurate sample of the effectiveness of condition damage across a fight, but every player feels the pressure from it.

It’s a matter of cognitive dissonance, and that is why this thread exists. Welcome to Wrongsville!

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

If conditions are "fine"....

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Posted by: UnknownRH.4592

UnknownRH.4592

because we don’t have 25% direct damage reduction runes and then 36% direct damage reduction food.

if there was one, your commander would heavily invest in these and just whirl in symbol to remove conditions.

You want Rock, Paper, Scissor mechanics on everything? What you are proposing is that every type of damage dealing mechanic in this game should have the same kind of counters. You are ignoring the fact that Direct dps is countered by Armour with the gear that you wear. You have armour as a hard counter to direct dps. Throw a meteor shower on a berserk heavy class and tanky heavy class. One you will hit for not more than 3k and other will be hit around 8k-10k. How much counter is that to direct DPS? More than 40%. Now after this, defence against Crowd control and conditions is not provided directly by your armour. There is no stat that counters condition damage or duration. You can not stack up any attribute like toughness against direct DPS which could be used to counter conditions. hence you have utilities, runes, foods and traits to provide a counter that is not provided from else where. And there are foods that provide toughness and runes too, And crit is being nerfed as well. what more arguments do you have?

Centurion in Balkan legion (SFRJ)
Warrior and Elementalist
Far ShiverPeaks

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Posted by: TyPin.9860

TyPin.9860

….then why does my Commander heavily invest to donate -40% Condition Duration food for the zerg?

Because of Immobilize and possibly cripple. All other conditions are unimportant. Damage through conditions is in zerg fights with or without the food is negligible.

…then why do I spend 40+ Gold on Runes of Melandru for the -20% Condition Duration?

Same reason as above. Melandru runes and condition duration reduction food in a roaming setup is simply overkill, so you don’t need to deal with a mechanic any more, which you don’t understand.

…then why is practically every Guardian in the zerg forced to run AoE condition cleanse?

Same reason as above. Your argument, I bet you think you bring up several points here, is running in circles.

…then why is -40% Condition Duration food the most most expensive, yet also commonly used buff-food in WvW?

Because people use it so often. Ever heard of the mechanics of a marked (as limited as GW2 is, those basic rules still apply). It get’s boring. You bring up the same argument, but simply phrase it differently.

…then why am I still constantly affected by them despite having some of the best condition-removal in game?

Are you still effected by direct damage? Are you still effected by stun? If you really run with the best condition removal in the game, then there shouldn’t be issues and it should be balanced, unless – and I suspect that is the case – you use your condition removal inadequately.

These are all question directed at people who think conditions are"fine" or even “weak” in WvW when the fact that people invest so much to counter them tells a completely different story.

It doesn’t. I also would like to know, if you are against all and every condition, or if you are against condition damage. This would be two different (in some areas overlapping) points.

The price of condition duration reduction food lies in the missunderstanding of the mechanic in a roaming setup and the huge effect of mainly immobilize and cripple in Zerg fights. Also, in organized guild raids, not every profession should uses condition reduction food. There is other, better food out there. Learn to read the meta.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Virtute.8251

Virtute.8251

….then why does my Commander heavily invest to donate -40% Condition Duration food for the zerg?

Because of Immobilize and possibly cripple. All other conditions are unimportant. Damage through conditions is in zerg fights with or without the food is negligible.

But in fact every single person will say “you must be a power build” because condition damage is hardly viable in ZvZ. That’s what makes these threads so dumb. :/

They say that, and they’re wrong in the aggregate. They say it because they were told it, not because they tested it with groups of people testing it along with them. It is far more difficult to get an accurate sample of the effectiveness of condition damage across a fight, but every player feels the pressure from it.

It’s a matter of cognitive dissonance, and that is why this thread exists. Welcome to Wrongsville!

I am pleased to introduce the Mayor of Wrongsville! A fellow player who truly doesn’t recognize the slow boil of condition damage across the duration of a fight. He was voted into office by popular vote. Ladies and gentlemen; TyPin!

Attachments:

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

If conditions are "fine"....

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Posted by: UnknownRH.4592

UnknownRH.4592

….then why does my Commander heavily invest to donate -40% Condition Duration food for the zerg?

Because of Immobilize and possibly cripple. All other conditions are unimportant. Damage through conditions is in zerg fights with or without the food is negligible.

But in fact every single person will say “you must be a power build” because condition damage is hardly viable in ZvZ. That’s what makes these threads so dumb. :/

They say that, and they’re wrong in the aggregate. They say it because they were told it, not because they tested it with groups of people testing it along with them. It is far more difficult to get an accurate sample of the effectiveness of condition damage across a fight, but every player feels the pressure from it.

It’s a matter of cognitive dissonance, and that is why this thread exists. Welcome to Wrongsville!

I am pleased to introduce the Mayor of Wrongsville! A fellow player who truly doesn’t recognize the slow boil of condition damage across the duration of a fight. He was voted into office by popular vote. Ladies and gentlemen; TyPin!

I bet you have never played WvW with an organized group. No one will ever let your conditions end their duration on them selves. They can be very easily removed. Insulting someone with out solid points make you look like an idiot. Stop embarassing yourself.

Centurion in Balkan legion (SFRJ)
Warrior and Elementalist
Far ShiverPeaks

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Posted by: Virtute.8251

Virtute.8251

I bet you have never played WvW with an organized group. No one will ever let your conditions end their duration on them selves. They can be very easily removed. Insulting someone with out solid points make you look like an idiot. Stop embarassing yourself.

False. I play in Gold League, with and against such groups every time I log in, for thus-far more than 4,000 hours.

Conditions do not need to reach the end of their original duration. You’re right that they usually don’t.

The cumulative affect is not insignificant, and I don’t intend to proof it for you. I’ll assert it and be correct.

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

If conditions are "fine"....

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Posted by: UnknownRH.4592

UnknownRH.4592

Then run a condition build team in WvW and beat a power build team. Then tell me who is right and wrong. Convince your guild group to try this. I have and seen how badly it fails.

Centurion in Balkan legion (SFRJ)
Warrior and Elementalist
Far ShiverPeaks

If conditions are "fine"....

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Posted by: Virtute.8251

Virtute.8251

Then run a condition build team in WvW and beat a power build team. Then tell me who is right and wrong. Convince your guild group to try this. I have and seen how badly it fails.

That’s not the point, nor the idea. You’ve taken two facts, blown each out of proportion in favor of your assumed position, then strawmanned some jibberish.

Well done. That’s why you get no proofs.

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

If conditions are "fine"....

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Posted by: Lalangamena.3694

Lalangamena.3694

You want Rock, Paper, Scissor mechanics on everything? What you are proposing is that every type of damage dealing mechanic in this game should have the same kind of counters. You are ignoring the fact that Direct dps is countered by Armour with the gear that you wear. You have armour as a hard counter to direct dps. Throw a meteor shower on a berserk heavy class and tanky heavy class. One you will hit for not more than 3k and other will be hit around 8k-10k. How much counter is that to direct DPS? More than 40%. Now after this, defence against Crowd control and conditions is not provided directly by your armour. There is no stat that counters condition damage or duration. You can not stack up any attribute like toughness against direct DPS which could be used to counter conditions. hence you have utilities, runes, foods and traits to provide a counter that is not provided from else where. And there are foods that provide toughness and runes too, And crit is being nerfed as well. what more arguments do you have?

hey, exactly my point just with more words…. i am totally with you. just read what i wrote again…

also, i don’t talk to traitors…. since you guys left piken there is a shortage of decent pug commanders on Saturday mornings….

If conditions are "fine"....

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Posted by: UnknownRH.4592

UnknownRH.4592

I dont understand what the point or idea is. I said in my first post 1v1 conditions are devastating and fatal (In other words not so insignificant). What we are talking here is about blob vs blob and organized group play in WvW. Everything said here is in context of that. So in Blob vs Blob conditions are insignificant considering how easily they can be dealt with. You do not need -40 food to do that or runes. That is what Typin also said who you called Mayor of whatever. We use food and runes to be least effected by crowd control. irrespective of either you are heavily invested in direct DPS defence or condition defence you will fall easily if you are under Crowd Control effects and enemy focuses their damage where you are standing.

Centurion in Balkan legion (SFRJ)
Warrior and Elementalist
Far ShiverPeaks

(edited by UnknownRH.4592)

If conditions are "fine"....

in WvW

Posted by: UnknownRH.4592

UnknownRH.4592

You want Rock, Paper, Scissor mechanics on everything? What you are proposing is that every type of damage dealing mechanic in this game should have the same kind of counters. You are ignoring the fact that Direct dps is countered by Armour with the gear that you wear. You have armour as a hard counter to direct dps. Throw a meteor shower on a berserk heavy class and tanky heavy class. One you will hit for not more than 3k and other will be hit around 8k-10k. How much counter is that to direct DPS? More than 40%. Now after this, defence against Crowd control and conditions is not provided directly by your armour. There is no stat that counters condition damage or duration. You can not stack up any attribute like toughness against direct DPS which could be used to counter conditions. hence you have utilities, runes, foods and traits to provide a counter that is not provided from else where. And there are foods that provide toughness and runes too, And crit is being nerfed as well. what more arguments do you have?

hey, exactly my point just with more words…. i am totally with you. just read what i wrote again…

also, i don’t talk to traitors…. since you guys left piken there is a shortage of decent pug commanders on Saturday mornings….

Apologies for misunderstanding. :p
Yeah its unfortunate but we as a guild would have died on Piken if we stayed any longer. Every one was demotivated and our commanders did not want to raid anymore. We needed change and so moved on. Piken will always be remembered for the best times we had their.

Centurion in Balkan legion (SFRJ)
Warrior and Elementalist
Far ShiverPeaks

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Posted by: Omaris Mortuus Est.2738

Omaris Mortuus Est.2738

If necros are supposed to be the best condition appliers, why does every other class do it better and faster than me???

Necro = Death by attrition using conditions

Other classes = Death but using the same conditions as the necro as well as other conditions, which can be stacked faster and cast faster, but not only that you can apply a whole lot of boons on yourself to help you kill that necro even faster!

So a necro’s death by attrition is true, whilst you slowly apply conditions and damage to the enemy, the enemy can burst you down in no time. :P

Macros, you can use them as long as they arent macros.
Remember to buy the officially endorsed GW2 Steel Series Keyboard, it supports macros!
WvW, we only care if it affects the servers we play on.

(edited by Omaris Mortuus Est.2738)

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

….then why does my Commander heavily invest to donate -40% Condition Duration food for the zerg?

…then why do I spend 40+ Gold on Runes of Melandru for the -20% Condition Duration?

…then why is practically every Guardian in the zerg forced to run AoE condition cleanse?

…then why is -40% Condition Duration food the most most expensive, yet also commonly used buff-food in WvW?

…then why am I still constantly affected by them despite having some of the best condition-removal in game?

These are all question directed at people who think conditions are"fine" or even “weak” in WvW when the fact that people invest so much to counter them tells a completely different story.

Because your commander is not very smart and is artificially inflating prices for that food.

My commander invests in +100 power food, so I guess direct damage is OP.

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Posted by: Virtute.8251

Virtute.8251

Some people invest in +70 Vitality food, so I guess HP is OP.

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

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Posted by: Bigsexy.8302

Bigsexy.8302

because we don’t have 25% direct damage reduction runes and then 36% direct damage reduction food.

if there was one, your commander would heavily invest in these and just whirl in symbol to remove conditions.

lel, and what is armor(toughness+defense) then?
Anyway, the food and the runes are reduced condi duration, so if it would tick for 1s, instead of 3s, but the whole constant condi spam from some builds, I start to doubt if it’s an efficient counter. Plus in organized play with 10 support guardian/warriors everything is being cleansed immediately, so why the melandru runes and lemongrass then.
For roaming it’s terrible to fight heavy condition builds…

(edited by Bigsexy.8302)

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Posted by: Virtute.8251

Virtute.8251

in organized play with 10 support guardian/warriors everything is being cleaned to immediately, so why the melandru runes and lemongrass then.

Because it can be reapplied just as fast, and a good portion of condition application is incidental to hard damage skills and combo fields littering the field.

LOL

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

If conditions are "fine"....

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Posted by: TyPin.9860

TyPin.9860

@Virtute.8251:
You can vote anyone to the major of your own little phantasy town. It only disqualifies you as a serious person in this discussion. You might wanna get your delusions checked. I on my part rather stay with observation as well as trial and error.

The OP complained about the current meta. And in this meta condition damage in zerg fights is negligible. You may claim what you want. Neither is the amount of times, you have played, nor the fact, that you play in gold league any indicator for me, that you actually understand what you are talking about.

You may have with some friends or your guild a viable condition build for all or some of your members, however, that is not the case for most zerg groups atm (no matter if guild or pug). The condition damage put out by the common zergs these days is negligible. Only if you get caught by immobilize or cripple and, for whatever reason, it stays on you too long, you would be suffering from stacked conditions, because your group moved on and took the condition cleanses with them. The players within a proper zerg however don’t suffer from prolonged stacked conditions.

The explanation, why condition duration reduction food is, for some builds, important in this meta is not the mediocre condition damage in zerg fights but it is the CC effect from certain conditions. I now could claim this to be a fact, like so many others do with their opinions. However, it is only my assessment of what actually happened when I joined guild raids as well as pug zergs, both in bronze league on FoW and in silver league on FSP.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Virtute.8251

Virtute.8251

@Virtute.8251:
You can vote anyone to the major of your own little phantasy town.

Thank you for sanctioning my ballot referendum, sir. 4 more years!

It only disqualifies you as a serious person in this discussion.

I refuse to be serious while watching Nickelodeon.

You might wanna get your delusions checked.

I might, if they were delusions and if I weren’t demonstrably 100% correct. Go get a real reality.

I on my part rather stay with observation as well as trial and error.

You mean empirical evidence and observer bias.

The OP complained

Shocker!

about the current meta

End of discussion. Invalid use of conversational English.

You’re never going to drive constructive conversation at this rate!

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

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Posted by: TyPin.9860

TyPin.9860

You have much troll power mate. Sadly you use it for the dark side.

However, can you teach me?

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Cirian.8917

Cirian.8917

It’s all about breaking out of immobilize before the melee train arrives xD

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Posted by: Virtute.8251

Virtute.8251

You have much troll power mate. Sadly you use it for the dark side.

However, can you teach me?

Reflect people’s errors back at them, while holding in mind enough proof of their error that you are able to avoid explicitly stating the solution.

It’s an excellent tactic for those times (read: every time) you’re arguing with someone who enters the conversation prepared to exit it with unchanged beliefs.

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

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Posted by: TyPin.9860

TyPin.9860

And does it work?

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Virtute.8251

Virtute.8251

And does it work?

As intended, yes.

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

If conditions are "fine"....

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Posted by: TyPin.9860

TyPin.9860

What do you intend?

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Nhalx.9735

Nhalx.9735

Conditions seem to be popular on NA but on EU conditions are kind of futile as a whole .

But that they seem to be playing more with conditions on NA is only what I’ve heard really.

(edited by Nhalx.9735)

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Posted by: Virtute.8251

Virtute.8251

What do you intend?

Either this:

con·struc·tive

adjective

1. serving a useful purpose; tending to build up.
“constructive criticism”
synonyms: useful, helpful, productive, positive, encouraging

2. derived by inference; implied by operation of law; not obvious or explicit.
“constructive liability”

3. relating to, based on, or denoting mathematical proofs that show how an entity may in principle be constructed or arrived at in a finite number of steps.

Or this:

Virtute

:D

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

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Posted by: SmoothHussler.6387

SmoothHussler.6387

If this is another “why are they nerfing crit dmg instead of condi” thread, Anet has already stated that their intent is to increase build diversity in PvE (away from full zerkers).

It’s already been beaten to death that this is bad for WvW (and probably bad for PvE too).

You’re right. But seriously who cares about pve this long into the gw2 release? I mean if you’re doing the same kittenty dungeons over and over good for you but I don’t think the real endgame – wvw – needs to be balanced around it. As it off weren’t bad enough that for the longest time wvw was held hostage by the PvP circle holding champions now it’s the pve carebears and their ways dictating balance.

Condi spam is out of control. Debuffs are just that – debuffs – and NOT nor should they EVER be the main damage source.

Maguuma: Thug Life: [DERP][ME][PYRO] and other assorted dead guilds.

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Posted by: Virtute.8251

Virtute.8251

Condi spam is out of control. Debuffs are just that – debuffs – and NOT nor should they EVER be the main damage source.

But…

….then why does my Commander heavily invest to donate -40% Condition Duration food for the zerg?

Because of Immobilize and possibly cripple. All other conditions are unimportant. Damage through conditions is in zerg fights with or without the food is negligible.

Then run a condition build team in WvW and beat a power build team. Then tell me who is right and wrong. Convince your guild group to try this. I have and seen how badly it fails.

I bet you have never played WvW with an organized group. No one will ever let your conditions end their duration on them selves. They can be very easily removed.

… I don’t know who to trust anymore! I need a calculator… or an adult.

Both are valid damage sources. Condition Damage =/= Debuff.

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

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Posted by: Brando.1374

Brando.1374

-% condi duration is used so you can spec more into doing damage instead of actively trying to mitigate conditions on you.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: TyPin.9860

TyPin.9860

@Virtute.8251:
“con·struc·tive”?

Are you using the same forum as I do?

However, Bottom line is, since you elected me mayor, I say that I am right and you are wrong
If you disagree, you can show your concerns in the next election in 4 years.

Yeah, I won! Because I will ignore everything else, you will write, unless it suits me.

Note to self: Opinion changing avoided, good job.

EDIT:
On the more serious side. Condition damage does do damage. But not enough that anyone would ever notice them the way zerg fights are going down these days. Hence, the damage from conditions is not the main reason why people use -40% duration food.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

(edited by TyPin.9860)

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Posted by: Virtute.8251

Virtute.8251

@Virtute.8251:
“con·struc·tive”?

Are you using the same forum as I do?

Exactly. 10/10, would inform again. Good job, sir.

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

If conditions are "fine"....

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Posted by: Eve.1580

Eve.1580

This whole thread sounds like an excuse to stand in wells.. Condi staking against your team is completely avoidable, use tactics.. Condi people have it hard enough as it is, any more of a nerf and the would be completely unviable in pve.

Unbiased, by the way, I’m a power ele and ptv warrior.

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Posted by: Virtute.8251

Virtute.8251

Unbiased, by the way, I’m a power ele and ptv warrior.

So am I.

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

If conditions are "fine"....

in WvW

Posted by: Junkpile.7439

Junkpile.7439

Wonder why even EotM karma train remove conditions like crazy, but your guild zerg don’t know how.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: melodey.4652

melodey.4652

The solution I’d like to see is applying a short cooldown for condition application. If you cleanse 10 stacks of bleed, you shouldn’t have another 10 stacks be immediately applied to you. Then all 4 of the necros still running conditions in dungeons won’t have anything to complain about, as the NPCs typically don’t cleanse themselves.

As to the people boasting about their uber leet zerg not having trouble with conditions, it’s a chicken and egg problem. Run around WvW in a group of 15 with no condition removal, melandru runes, soup, or anything and see how fun that is for you. Everyone in WvW has to overcompensate for cleanse, because the ratio of condition application to condition cleanse is skewed too heavily towards rapid application.

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Posted by: Brando.1374

Brando.1374

The solution I’d like to see is applying a short cooldown for condition application. If you cleanse 10 stacks of bleed, you shouldn’t have another 10 stacks be immediately applied to you. Then all 4 of the necros still running conditions in dungeons won’t have anything to complain about, as the NPCs typically don’t cleanse themselves.

As to the people boasting about their uber leet zerg not having trouble with conditions, it’s a chicken and egg problem. Run around WvW in a group of 15 with no condition removal, melandru runes, soup, or anything and see how fun that is for you. Everyone in WvW has to overcompensate for cleanse, because the ratio of condition application to condition cleanse is skewed too heavily towards rapid application.

we have to apply conditions rapidly because of how weak single stacks of bleeds/confusion/torment is.
even with 2k condi damage 1 stack of bleed is only 143 and confusion is only 210.

we need to be able to stack damage to kill and then survive long enough for the stacks to do damage.

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Dark Wizard Incar [GF] Good Fights
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(edited by Brando.1374)

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Posted by: Azreell.1568

Azreell.1568

Posts like these humor me.

What don’t we all just roll warriors equip some hammers and great swords and run at each other full speed until one side falls over.

Basically that’s what everyone keeps asking for by limiting the amount of counter play melee as well as direct damage has.

Azreell – Mesmer
Loyalty To None

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Posted by: Virtute.8251

Virtute.8251

we have to apply conditions rapidly because of how weak single stacks of bleeds/confusion/torment is.

Yes, and we can (for the power-build kids that don’t get it).

even with 20k condi damage 1 stack of bleed is only 143 and confusion is only 210.

Edit that for 2k, not 20k.

we need to be able to stack damage to kill and then survive long enough for the stacks to do damage.

Yes, although this misses a key point, and it’s the one I’ve withheld all day: condition builds for group play are strongest amongst an allied group of power and condi-clear builds. Lemongrass soup pots aren’t expensive because necro zergs are chasing hammer-kids, and only a portion (perhaps the majority portion) can rightly be blamed on HAMMERMETABRO hype.

They’re truly expensive because the majority of weapons and field combos in the game will apply at least 1 stack of some condition… and condition built players are adding to that with real damage.

Enjoy.

Legendary PvF Keep Lord Anvu Pansu Senpai
RvR isn’t “endgame”, it’s the only game. Cu in CU.

If conditions are "fine"....

in WvW

Posted by: Azreell.1568

Azreell.1568

Just to clarify – Condi builds are useless for organized group play.

There is a reason most upper tier necros are running power / well builds vs condi in wvw.

Condi simply doesn’t kill fast enough and is to easily nullified via the multiple ways listed in this thread.

But, condi DOES work against unskilled unorganized groups.

Take that whatever way you want….

Azreell – Mesmer
Loyalty To None

If conditions are "fine"....

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Posted by: Brando.1374

Brando.1374

we have to apply conditions rapidly because of how weak single stacks of bleeds/confusion/torment is.

Yes, and we can (for the power-build kids that don’t get it).

even with 20k condi damage 1 stack of bleed is only 143 and confusion is only 210.

Edit that for 2k, not 20k.

we need to be able to stack damage to kill and then survive long enough for the stacks to do damage.

Yes, although this misses a key point, and it’s the one I’ve withheld all day: condition builds for group play are strongest amongst an allied group of power and condi-clear builds. Lemongrass soup pots aren’t expensive because necro zergs are chasing hammer-kids, and only a portion (perhaps the majority portion) can rightly be blamed on HAMMERMETABRO hype.

They’re truly expensive because the majority of weapons and field combos in the game will apply at least 1 stack of some condition… and condition built players are adding to that with real damage.

Enjoy.

I feel you are mistaking conditions that damage with conditions that hinder your character.

chill needs to be cleared asap
weakness needs to be cleared asap
blind needs to be cleared asap or just aa near a random target.
vul should be cleared asap because you dont want to take more damage.

the rest need to stack up to do any significant damage.

burning gets overridden quite often so the main condi damage class might not be able to get the full damage off.

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Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Condis are simply insane in WvW small scale. As the number of people you’re fighting goes up condis lose effectiveness because the likelihood that you’ll find a proverbial lattice of AoE condi clear goes up. Once you get to zerg size you may as well just forget about it.

But again, condis are kitten broke small scale. Dat koi cake, toxic focusing crystal and unnerfed dhuumfire loool

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Posted by: Azreell.1568

Azreell.1568

Take that whatever way you want….

Taking it this way:

Just to clarify

Means: “just to parrot misinformation”.

Condi builds are useless for organized group play.

Welcome to Wrongsville, population: this statement.

There is a reason most upper tier necros are running power / well builds vs condi in wvw.

Well of Corruption Target area pulses, converting boons on foes into conditions
Well of Darkness Target area pulses, blinding foes with each pulse.
Well of Suffering Target area pulses, damaging foes and inflicting *vulnerabilit*y.

All 4 offensive wells are dark fields.

Condi simply doesn’t kill fast enough

Irrelevant.

and is to easily nullified via the multiple ways listed in this thread.

Also irrelevant, also covered in this thread.

But, condi DOES work against unskilled unorganized groups.

Your “skill group” is unskilled.

Take that whatever way you want….

Done.

Continue to misunderstand the ways in which conditions actually affect you and your allies, or not. It will not change the facts that are calculated on the server!

My wells must have really bothered you to take all that time to make the above post.

Thank you for the compliment.

Azreell – Mesmer
Loyalty To None