If player culling is reduced/removed
it might help with thieves being stealthed 90% of the time during a fight.
Personally I don’t have a problem with Thieves culling. More when you rush into your garrison to stop the zerg from taking your lord and it takes you 10-20secs to realize you’re over extended and to your ears in Invaders.
Part-time Kittenposter
Personally I don’t have a problem with Thieves culling. More when you rush into your garrison to stop the zerg from taking your lord and it takes you 10-20secs to realize you’re over extended and to your ears in Invaders.
Are you by any chance an Asura?
Personally I don’t have a problem with Thieves culling. More when you rush into your garrison to stop the zerg from taking your lord and it takes you 10-20secs to realize you’re over extended and to your ears in Invaders.
Are you by any chance an Asura?
Maybe he’s a charr and twice as deep in kitten as you think :P
The mob has spoken and the turrets shall be burnt at the stake.
Personally I don’t have a problem with Thieves culling. More when you rush into your garrison to stop the zerg from taking your lord and it takes you 10-20secs to realize you’re over extended and to your ears in Invaders.
Are you by any chance an Asura?
Maybe he’s a charr and twice as deep in kitten as you think :P
A short Norn. TC was assaulting our garrison today, I was late to the fight and it took a noticeable amount of time all the invaders to appear, once loaded I fought a BS thief and he was loading fine for me. Same as this Condition Thief I spent a good while playing cat and mouse with last night. (seriously though it, TC was going all in on this, had to be least 30 on the keep lord alone.)
Part-time Kittenposter