If we never had servers
I am just thankful that ANET is gearing the new map to be EOTM style. There were right to not listen to people like you.
I’m actually more concerned they’re listening to people like you. If you played WvW in any longterm or invested manner, you’d realize that this would be the death of WvW. WvW is unique in that it requires teamwork to accomplish big big goals. That cannot be done in EoTM style simply because you cannot be guaranteed to have the same players with you on any given map. Lack of consistency of players and you lose momentum to work together in reliable ways. Lack of momentum/coordination and the map becomes a massive k-train instead of the elegant game of chess it is now. It will rip apart any sense of “team” work.
More and more of these threads are popping up. I’m afraid that the new WvW maps will indeed be like EoTM and all these threads are just social engineering schemes to rally up support for the “big surprise.”
is similar based on your logic, the only different is the map contents and the rewards that come with it
ebg is created as and when need
ebg upgrade therefore will not become persistent as it is a temporary ebg
ppl in queue are being sent to that specific ebg, separating from the ebg they want to go to so they can play with their guild therefore they have to click and click to enter the same ebg
ppl r restricted to one map which is ebg like how eotm is restricted to one map.ur solution in a nutshell include flooding a few servers with players to create non-persistent ebg when need which players can find themselves separated from their guilds and restrict guilds from jumping to other BL when as they like due to the queue.
a lot of your suggestions are about your immediate surroundings, nothing really about the heavily populated timezone.
1) ONLY if you keep wvw server based would you need to create more than one EBG in play at once in same match, and no, players would not be forced to go there if in que, it would just become available and hurt their team if no one does, as the other teams surely will take advantage of using the additional map once it is available. It would just alert all players in wvw or que that the new map is available. Now at the higher tiers, you frequently do not hold things for long even after they are fully upgraded due to the 2vs 1 to take it as it should be. The whole point of having 3 servers in a battle is if one becomes too powerful the two lesser servers are supposed to keep them in check. I personally love the 2 vs 1 all day long and think that makes for the best gameplay the game has to offer. The best fights are when all your walls are down on the keep, all your siege is dead, both enemy serves have a map que in your keep with an Anet Dev sitting next to a treb they built inside your own keep to treb you with and you STILL wind up killing them all, spiking a dev, and pushing them out. Those are the best days ever. That way if you win you earned it, if you lose you learn from it.
2) You are not restricted to one map, the only limitation is working with the other guilds on your team to make sure you coordinate efforts and shift populations accordingly to cover your bases. As long a you have all commanders on ccoms with each other, that should not be a problem and you can switch maps as needed. On JQ with all maps que, we still switch maps as needed by working with other commanders to make it happen. We even hop maps on reset night at times LOL It is just a matter of being organized and working as team.
Personally I would prefer they unhook wvw from severs instead though, as that is the only way I have seen thus far that will allow for all the problems to be resolved at once. Coverage wars, balance, players playing with family and friends, gvg, and variety to prevent stale game play are all easily solved though that method. You can still have your server you play on and can play on any of 3 teams per server, or you can go play on any of 3 teams on another sever if your server is not busy at the time you come in to play at will. Servers exist, they are just not your wvw team anymore unless you want to make it so via creating a guild for that. It would actually be guild wars in that case rather than server coverage wars. Players are much more dedicated to their guilds than their servers anyhow.
Clearly, you enjoy having tons of people on a map, I can understand that. Which is why all your suggestions’ main goal is to crowd as much people as possible to achieve maps with tons of people. However, I find it hard to understand your idea of playing with families and friends because these very families and friends will be stuck in the queue while trying to enter a map that crowded. Yes, you can also argue that you can switch to a instance that has lesser people so they can join in but adapting that way of doing things, it is fundamentally the same as EOTM, simply instances and more instances but in your case, instance of your choice, like the FPS servers browser. Then, the question arise, what’s the purpose of WvW then, what makes WvW fun then, what’s so different from EOTM other than map contents and durations?
Also, the idea to destroy all the servers were already rejected back….ermm….a long time back. It was suggested but it was rebuked by many others. You can go search that thread, it is still around, just buried down somewhere. Your suggestions aren’t new, all of it were rebuked at one point or another. Just search for it.
Henge of Denravi Server
www.gw2time.com
(edited by SkyShroud.2865)
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Also, the idea to destroy all the servers were already rejected back….ermm….a long time back. It was suggested but it was rebuked by many others. You can go search that thread, it is still around, just buried down somewhere. Your suggestions aren’t new, all of it were rebuked at one point or another. Just search for it.
There would be less ques, not more in the systems suggested, and on coordinated servers as it is even on a T1 server, we work around ques as it is quite easily. Adding more EBG maps as needed resolves ques so players would not be sitting in them as long as they currently are, WvW score counts, that has already been the difference between WvW and EoTM outside of EoTM having the worst map in the history of maps ever made full of gimmicks that most wvw players hate. LOL
In my other suggestion servers are not actually being destroyed, as I stated you still have a server you play on just servers are now a hub for different wvw matches you can play in instead. Instead of being locked down, your wvw team is unhooked from the server, and you can play on any 3 teams on your servers match or go to other servers and play on any 3 of the teams playing there at the same time allowing for much variety in game play that is currently lacking now. In addition to any of the 3 teams you can play on your server, you can also have matchups that just guilds go into to fight against each other as well. I was actually only suggesting a system that has been long implemented on older games that works well for this type of pvp, nothing new, only tried and true systems that have been proven to work.
Having servers does not mean those servers have to determine what wvw team you are on. These can be separated to resolve the balance issues and prevent stale game play.
ALSO: If your idea of " rebuking" ( although I think you actually meant “refuting”) is defending a defective broken system against well established systems proven to work that have been in use for years by other games, that is just stubbornness and ignorance rather than trying to actually solve the problem. If a system is not working it is not working, no need to ignore all of the systems that do work that do not have these problems due to unfounded arrogance instead of learning from them how to actually resolve the problem.
( If players are unable to play with family and friends, the machups are unbalanced, you do not have players to fight with and against 24/7 in every match available, and the game play is stale the system is defectively unacceptable to the point of being unplayable for many. There is no point in defending that system, it should be flushed down the toilet. )
The obvious answer is : Create a system that allows players to play with friends and family, have balanced matchups, players have people to play with and against 24/7 in every matchup available, and help reduce stale gameplay and you will have happy players.
WvW / PVP ONLY
(edited by lil devils x.6071)
Start with 6 factions. These factions operate in a similar way to the Vigil, DP, and OoW, as they are not technically enemies, but they vie for resources type of thing. There are two, 3 way matches going on, incorporating all 6 factions. However, here is where it is different.
Instead of competing against only two other factions for that round, you are actually competing against all five. All placements and matchups (1st, 2nd, so on) are dynamically changing based on score. If the fourth ranked faction gets more points than the third ranked faction, then the fourth ranked faction takes third place, and the third place faction drops down to fourth. Now here’s the real kicker, this can happen mid matchup.
Example, Faction D is in third place, and holds 100,000 points on wednesday. Faction A is in fourth place, and thus in the other matchup with 5th and 6th place factions, but has 140,000 points on wednesday. Because the points of faction A are higher than faction D, faction A switches places with faction D.
It is a six way battle, with an artificial barrier between the top and bottom three factions. Basically, the six factions are constantly changing matchups based on how many points they have. The faction with the most points, will occupy 1st place, but if, in the other match, the faction ranked number 4 gets more points than the 1st place faction, then the matchup readjusts itself to move the factions based on their rank point wise.
Start with 6 factions. These factions operate in a similar way to the Vigil, DP, and OoW, as they are not technically enemies, but they vie for resources type of thing. There are two, 3 way matches going on, incorporating all 6 factions. However, here is where it is different.
Instead of competing against only two other factions for that round, you are actually competing against all five. All placements and matchups (1st, 2nd, so on) are dynamically changing based on score. If the fourth ranked faction gets more points than the third ranked faction, then the fourth ranked faction takes third place, and the third place faction drops down to fourth. Now here’s the real kicker, this can happen mid matchup.
Example, Faction D is in third place, and holds 100,000 points on wednesday. Faction A is in fourth place, and thus in the other matchup with 5th and 6th place factions, but has 140,000 points on wednesday. Because the points of faction A are higher than faction D, faction A switches places with faction D.
It is a six way battle, with an artificial barrier between the top and bottom three factions. Basically, the six factions are constantly changing matchups based on how many points they have. The faction with the most points, will occupy 1st place, but if, in the other match, the faction ranked number 4 gets more points than the 1st place faction, then the matchup readjusts itself to move the factions based on their rank point wise.
What exactly happen when when this change take place? If Server3 is loosing the first tier matchup and goes below the points of Server4 in the second tier matchup… Do they start with no keeps? How are they supposed to gain points when the change occur? And what happen to old Server3, do they inherit all the keeps of Server4 and proceed to roflstomp their opponent?
I understand the idea of what you’re saying, but its not going to work. Its going to be too unpredictable and chaotic if servers shuffle in the middle of a matchup. For the one going up, its probably going to feel like a punishment, a hopeless cause. Since no balance of the actual players will be taking place dynamically, 2 server will be stuck in the eqvivalent of glicko hell (moving up and down the tiers like a ping pong ball), 2 servers will always be on top because of coverage and 2 servers will always be stuck at the bottom also because of coverage.
Even considering server imbalances in the current system, I honestly cannot see this idea being any better. Its just the current system with less servers, a much faster matchup pace and no resets when the new matchup occur.
(edited by Dawdler.8521)
@lil devils x.6071
Well established you said, can you mention which MMORPG has such system in placed and is in the same situation as guild wars 2 with large population from worldwide?
Henge of Denravi Server
www.gw2time.com
@lil devils x.6071
Well established you said, can you mention which MMORPG has such system in placed and is in the same situation as guild wars 2 with large population from worldwide?
The Game where you have servers as hubs and you can go into opposing teams on each server and ALSO have an area where you can just play against certain guilds is that old POS relic Java based Runescape. The mini games Castle Wars and Stealing Creations worked like that, it is a simple but effective system. It would not be difficult to modify that system to suit GW2 needs with wvw. Runescape actually had a larger population than GW2, and many more servers. Considering how long that old beast has been around, I think it is safe to say it is established.
Now Runescape also had a chaos anything goes full loot area where you could have over a thousand players fighting at once called the " wilderness", but that was another creature all together.
WvW / PVP ONLY
(edited by lil devils x.6071)
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Runescape concept of a server is very much different from Guild Wars 2’s. Runescape’s servers are merely to host players while Guild Wars 2’s servers also act as a realm or faction or alliance, any words you prefer to call it. Runescape doesn’t has the concept of realm, faction or alliance but rather utilise a open-world MMORPG concept with no allegiance to any things at pre-start. Guild Wars 2 uses the concept of realm vs realm, nation vs nation and in Guild Wars 2’s term, world vs world.
Like I have already said, your idea isn’t new and has been rebuked by others (not refuted, I bet you didn’t bother to dig up the thread and read it). Someone from anet too has said it that they will not do anything that will lead to the complete destructions of the existing communities. You should really find that thread and read it, it is really long, more than a hundred pages.
Henge of Denravi Server
www.gw2time.com