If you don't put in [effective] anti-snowball/zerg mechanics...

If you don't put in [effective] anti-snowball/zerg mechanics...

in WvW

Posted by: Overkillengine.6084

Overkillengine.6084

…then WvWvW will continue to devolve into unsatisfying lopsided crap like it has so far.

An outmanned buff hasn’t been cutting it. A scoring change won’t cut it, and goes against the stated philosophy that one player’s time isn’t more valuable than another player’s time. You are going to have to find some way to encourage the server populations to spread out some across the timezones instead of clumping up into the mega hordes they keep shortsightedly piling into now.

Your going to have to admit the average player isn’t very smart about pvp server balance and only wants to join the bandwagon winning team without realizing that if everyone piles onto the same server, there is no one to fight, thus no pvp.

I just hope someone in authority has actually realized this already. But just in case, I posted what should be obvious.

Have a nice day.

If you don't put in [effective] anti-snowball/zerg mechanics...

in WvW

Posted by: kitanas.3596

kitanas.3596

well, how would you do it? there really isn’t a way to force people to be intelligent.

as the saying goes, “if something is idiot-proof, humanity will evolve a better idiot”

If you don't put in [effective] anti-snowball/zerg mechanics...

in WvW

Posted by: Brassnautilus.2941

Brassnautilus.2941

transfer lock
level lock (no -80s)
raise scoring opportunities in boarderland maps

If you don't put in [effective] anti-snowball/zerg mechanics...

in WvW

Posted by: Overkillengine.6084

Overkillengine.6084

One idea could be scaling transfer costs- if going from a server that in the time slot you are playing in is high population to a lower pop server, you get a discounted or possibly free transfer. Maybe even retention of guild influence.

In reverse, you could be locked out entirely of going to a server with a high population in that time slot from a low pop server; or pay a higher transfer fee.

This will of course require accurate and up to date data mining tied into the transfer system. Could be a nightmare to implement.
—-
Another option could be to alter the supply system to make it harder to have a fully upgraded battlefield once your opposition has logged off, or make it so you can only have so many upgraded forts at one time, etc. Basically give the server that had people that aren’t on 24/7 a fighting chance once they do log on by making it harder to support a zerg logistically.
—-
Another option is scaling WvWvW queue caps; queue is capped to what the lowest in the trio can field at a given time. An incredibly draconian option though, and exploitable if you allow transfers to be too unrestricted/frequent.

Basically the point is, Anet will have to do something on their end. The players in general have already proven to be too shortsighted to level the server population on their own.

If you don't put in [effective] anti-snowball/zerg mechanics...

in WvW

Posted by: Gofr.5794

Gofr.5794

Basically the point is, Anet will have to do something on their end. The players in general have already proven to be too shortsighted to level the server population on their own.

This. I think the fact that people are flocking to the “winning” servers and even going as far to be going to enemy servers in order to sabotage them shows that the free transfers are doing nothing to help the situation, but in fact hampering it more. There needs to be some kind of restriction put into place. Maybe not a full lock up just yet, but as mentioned before a week long wuvwuv ban on the new server or maybe closing some server transfers while keeping others still open would probably help.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

If you don't put in [effective] anti-snowball/zerg mechanics...

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Posted by: CC Charles.3675

CC Charles.3675

Community Coordinator

Hi,

I don’t really see the goal for this thread to be honnest.

If a lot of players are gathering in a huge army, maybe there are some ways to divide it, like attacking several distant points at the same time and using a kind of guerilla warfare while the biggest part of the army is trying to contain the overflow. I know it’s easy to say but it’s doable.

Anyway, I will close this thread due to the fact that it’s not a real discussion, however, I’ve seen some interesting suggestions inside, so you might want to post them in the appropriate sub forum.

Thanks.