A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
Quickest way to fix griefers and spies. You can transfer once a day still, but not back to a place you left.
after i transfer to HOD though why would i want to go back to a backwater server?
once a week would be better…so you can at least switch after the end of the match if you wanted to play with a friend
Once a week just means a spy can come back after a round.
I thought a month was being generous. Really it should be “never” or “for 5000 gems”.
once they get guesting up, sever transfers are to cost (2000?) gems and you can’t take part in WVW for two weeks. problem solved.
They need to set it to a week lockout now!
Too many guilds are abusing the server switching being on short CD.
Server pops are never going to stablize like this. Also server communities are suffering.
Guesting is for PvE so just enable 1 week lockout for WvW pls
Karmakiller is right, the lockout should be a week moved to two once the matches extend. As it is WvW is joke and largely a waste of time until server flipping is put under control. Im not sure what the mystery is for Arenanet, it dosent appear to be a complex issue and frankittenhere seems to be concensus within the player base about the issue.
Whats the delay?
EDIT: “frankly and there” trip the language script?
(edited by Thorgrum.4679)
Or they can disable WvW for the current round once you transfer.
Or they can disable WvW for the current round once you transfer.
Thats a good solution.
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