Ill only like Anti-stealth trap If....
I’m still waiting for the day when the dolyaks revolt and the minute you attack one they summon every single dolyak on the map, trample you into the ground, and trot off.
I’m still waiting for the day when the dolyaks revolt and the minute you attack one they summon every single dolyak on the map, trample you into the ground, and trot off.
That would be fantastic. A heard of dolyaks charging by. Well walking slowly.
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-
(edited by Wryscher.1432)
I’m still waiting for the day when the dolyaks revolt and the minute you attack one they summon every single dolyak on the map, trample you into the ground, and trot off.
Someday, someday. THE YAKS WILL GET REVENGE!
Beast mode
I’d totes forego a WvW update in favour of a “Running Of The Yaks” event.
One day per year should be designated Dolyak Day in GW2. The yaks will carry rocket launchers, arrow carts, flame throwers, and net launchers on their back while being decked out in barding armor. Oh, and they will be perma-swifted to 100% their current speed.
/hijack
I’m still waiting for the day when the dolyaks revolt and the minute you attack one they summon every single dolyak on the map, trample you into the ground, and trot off.
Someday, someday. THE YAKS WILL GET REVENGE!
uh oh, my guild is in serious trouble….
[TCHU]
Gandara
I’m still waiting for the day when the dolyaks revolt and the minute you attack one they summon every single dolyak on the map, trample you into the ground, and trot off.
The revolt has begun already:
https://www.youtube.com/watch?v=rKji92VBPpE
First troll to receive 10/10
Best golem driver EU
More evidence that the revenge is already underway!! Hide your cookies!
In all honesty wvwvw is not going to be complete until they make oxygen a scares commodity. Wouldn’t it be much funnier if your character could only breath in specific areas of the maps? Require a lot of tactic that most zergs are not able to master. So your character can only breathe while in keeps or supply camps and can only sustain himself 30 seconds outside. I believe that this would be a pro addition and the zerg killer that apparently all the unguilded people have been waiting for!
I’ll only he happy with anti stealth traps if they also add:
Anti boon traps
Anti condition damage traps
Anti Atunement swap traps
Anti Clone traps
Anti Signet traps
Anti pet traps
Way to target a single class A-net
Why not take away all armor and weapons and give us all a wooden stick+ AC
Tamoko Chan ~ (Necro)
[PYRO] #MagSwag
I’ll only he happy with anti stealth traps if they also add:
Anti boon traps
Anti condition damage traps
Anti Atunement swap traps
Anti Clone traps
Anti Signet traps
Anti pet trapsWay to target a single class A-net
Why not take away all armor and weapons and give us all a wooden stick+ AC
bro, they arent targeting a class. theyre targeting a race. the only racial elite worth using gives a stealth. NORN PERSECUTION!@ STAND UP BROTHERS! DONT ALLOW THIS GENOCIDE!
head here to discuss wvw without fear of infractions
Huh so when did mesmers lose their four stealth abilities and engis their 2 stealths and rangers their single stealth
Os guild
Didn’t Thieves just get some pretty nice buffs this past update?
Edit: (Whoops, I meant release… my mistake)
Thief
Skills that must be performed from stealth are now labeled as “Stealth Attack.”
Vigorous Recovery: Improved accuracy of description.
Cloak and Dagger skill: Now functions with the Hidden Killer trait.
Needle Trap skill: Removed the duration skill fact as being misleading.
Shadow Shot skill: The projectile portion is now unblockable.
Choking Gas skill: Added an Unblockable skill fact to reflect functionality.
Flanking Strike skill:
Now evades and delivers one strike instead of delivering two attacks.
Removed boon removal.
Reduced initiative cost from 4 to 3.
Now toggles for 5 seconds to a second skill, Larcenous Strike, if the attack hits an enemy.
Improved reliability of flanking strike.
Larcenous Strike: Deliver a quick strike that steals up to two boons from an enemy. Costs 1 initiative.
Larcenous Strike, Stab skills: Reduced aftercast by 0.5 seconds.
Mug trait: Can no longer critically hit. Now heals the thief from a range of 1980 health to 2700 health.
Leeching Venoms trait: Increased the damage scale from power by 33%. Increased range from 325-400 to 325-425.
Signet of Agility skill: Increased passive stat bonus by 100%.
Assassin’s Signet skill: Increased passive stat bonus by 100%.
Revealed effect: Reverted duration to 3 seconds in PvE.
Trick Shot skill: First arrow is no longer heat-seeking.
Smoke Screen skill: No longer destroys unblockable missiles.
Haste skill:
Increased duration by 1 second.
Players now regenerate endurance at 50% effectiveness (increased from 0%) when under the effects of this skill.
(edited by Sinaya.4201)
Didn’t Thieves just get some pretty nice buffs this past update?
Edit: (Whoops, I meant release… my mistake)
Thief
Skills that must be performed from stealth are now labeled as “Stealth Attack.”
Vigorous Recovery: Improved accuracy of description.
Cloak and Dagger skill: Now functions with the Hidden Killer trait.
Needle Trap skill: Removed the duration skill fact as being misleading.
Shadow Shot skill: The projectile portion is now unblockable.
Choking Gas skill: Added an Unblockable skill fact to reflect functionality.
Flanking Strike skill:
Now evades and delivers one strike instead of delivering two attacks.
Removed boon removal.
Reduced initiative cost from 4 to 3.
Now toggles for 5 seconds to a second skill, Larcenous Strike, if the attack hits an enemy.
Improved reliability of flanking strike.
Larcenous Strike: Deliver a quick strike that steals up to two boons from an enemy. Costs 1 initiative.
Larcenous Strike, Stab skills: Reduced aftercast by 0.5 seconds.
Mug trait: Can no longer critically hit. Now heals the thief from a range of 1980 health to 2700 health.
Leeching Venoms trait: Increased the damage scale from power by 33%. Increased range from 325-400 to 325-425.
Signet of Agility skill: Increased passive stat bonus by 100%.
Assassin’s Signet skill: Increased passive stat bonus by 100%.
Revealed effect: Reverted duration to 3 seconds in PvE.
Trick Shot skill: First arrow is no longer heat-seeking.
Smoke Screen skill: No longer destroys unblockable missiles.
Haste skill:
Increased duration by 1 second.
Players now regenerate endurance at 50% effectiveness (increased from 0%) when under the effects of this skill.
larcenous strike change and a revert back to the old 3 sec revealed debuff, that is all.
Anti Atunement swap traps
Just swap? It should force them into a random attunement and apply the usual cooldown. Otherwise they can just swap before they step in.
Another fun trap would be one that forces (or prohibits) weapon swaps. Or one that prohibits weapon swaps, with a 50% chance of swapping upon entering.
(edited by Kajiri.8215)
More then likely its going to be the person tag with the debuff will be unable to stealth and be removed from stealth and show up on the minly map.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
A trap that gives/removes the commander tag for 15 minutes!
I want a trap that removes all your siege equipment in your inventory permanently!!!
Rethesis
Saw kitten of dead dude after a yak fight. No one else around, the yak won straight up. Funny stuff.
Gaile Gray wrote:
Oh wait, read Martin Firestorm, he says it better…