Immob stacking
“run away warriors” is not a class, its a build, a build designed for moving and not killing.
Just like how d/p thief is built to be an annoying invisible spamming and practically unkillable mess.
Just like how PU mesmer is built to be an unkillable escaping mess.
Just like how dhuumfire built necros are designed to be the best 1v1 class.
Just like how perplexity equipped engineers are built to be /pointed and /laughed at.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.
(edited by thaooo.5320)
I agree that soft CC stacking is too strong in this game that’s why. Because Warriors need to be inside 130 range to hit you with melee. And if you can throw tons of ranged soft CC at them and kite around so they cant hit you that’s also not exactly fair.
Also warriors mobility is tied to movement speed. so soft CC on them makes it so they can’t disengage or engage. Thats why warriors stack -condition duration so they can actually land hits on people that can spam cc and run around and hit them from range or disappear and reaper or blink and teleport away etc etc. Who also can spam AOEs like there is no tomorrow without actually having to skillfully land hits.
warrior and we’re the best class” Eugene
Its like someone said in another topic: “anyone overthinking Anets logic should get a reality check”, why they made immobilize stack able, is still beyond me.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
immo stack was a weird choice. immobilize was already considered the #1 condition in the game when they buffed it.
maybe they wanted to lower the skill ceiling? it went from carefully chaining immo on a target with a team to just pressing button