Immobilized for what seems like hours
Hello,
Yeah, that’s been happening quite a bit. Most of the regular WvWers are just putting tonnes of stunbreakers/condicleanse in their utility belt as a result. No choice.
FW
Is Anet ever going to cap immobilization stacks to something like 5 seconds?
Being unable to move for 15 sec when your fighting 1 vs 3 is far from pleasant.
Am I wrong to think that when a player cannot move for over 15 seconds in a video game something could be wrong with the gameplay?
They should have never make it a stacking ability. That made roots OP, just spam them. You don’t need brains anymore to use them. You can’t overwrite the longest one anymore, so yea they are broken.
First troll to receive 10/10
Best golem driver EU
I do not think CC is out of balance in this game. You can easily get-50% condi,etc.
Stealth is a little out of balance though.
CC should be considered a separate condition. So immobilize and fear aren’t affected by + Condition Duration.
step 1: play warrior. step 2: get melandru runes, -condi duration food, and dogged march, step 3: laugh as immob. doesn’t even slow you down.
Kaos.9162
step 1: play warrior. step 2: get melandru runes, -condi duration food, and dogged march, step 3: laugh as immob. doesn’t even slow you down.
If you don’t fancy warrior, here’s the steps for engineer:
step 1: play engineer. step 2: get melandru runes, -condi duration food, and leg mods. step 3: laugh as immob. doesn’t even slow you down.
And the steps for elementalists:
step 1: play elementalist. step 2: get melandru runes, -condi duration food, and geomancer’s freedom. step 3: laugh as immob. doesn’t even slow you down.
Despite a couple of traits offsetting Immobilize, stacking it is a problem for most other classes/builds. Even when running condi duration foods, runes and traits players that stack condi duration can overcome duration reduction fairly easily.
Only the Warrior has effective passive immobilization removal (Mobile Strikes).
“Youre lips are movin and youre complaining about something thats wingeing.”
Kaos.9162
step 1: play warrior. step 2: get melandru runes, -condi duration food, and dogged march, step 3: laugh as immob. doesn’t even slow you down.
If you don’t fancy warrior, here’s the steps for engineer:
step 1: play engineer. step 2: get melandru runes, -condi duration food, and leg mods. step 3: laugh as immob. doesn’t even slow you down.
And the steps for elementalists:
step 1: play elementalist. step 2: get melandru runes, -condi duration food, and geomancer’s freedom. step 3: laugh as immob. doesn’t even slow you down.
And the steps for guardian:
step 1: play guardian. step 2: get melandru runes, -condi duration food, and purging flames. step 3: laugh as immob. doesn’t even slow you down.
And on a side note, even if you use this combo, a good condi player will always run condi duration food. I got chilled for 12s by a necro when running -98% chill duration, got rooted for 5s+ aswel. People are forced to run this combination because chill and roots are OP if not.
First troll to receive 10/10
Best golem driver EU
The immobilize is worse when the ‘glitch’ kicks in. You get immobilized, cleanse it, and then are unable to move at all. Even if you shadowstep or teleport to another spot nearby, you still cannot move, almost as if you have permanent immobilize. They seriously broke it to where it has to be reverted to how it was before. Before it was something that when timed well, could result in an opponent getting screwed over when trying a mobility move or trying to escape. Now it screws them over completely due to 15 second immobilize being easy to pull off. And don’t get me started on the 10 second fears I’ve seen. <_<
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
The immobilize is worse when the ‘glitch’ kicks in. You get immobilized, cleanse it, and then are unable to move at all. Even if you shadowstep or teleport to another spot nearby, you still cannot move, almost as if you have permanent immobilize. They seriously broke it to where it has to be reverted to how it was before. Before it was something that when timed well, could result in an opponent getting screwed over when trying a mobility move or trying to escape. Now it screws them over completely due to 15 second immobilize being easy to pull off. And don’t get me started on the 10 second fears I’ve seen. <_<
The lock down is a bug. Seems some emotes such as /dance can fix it but still highly annoying. The problem appears to effect elementalists the most but I have seen it on the thief with some frequency as well.
“Youre lips are movin and youre complaining about something thats wingeing.”
Some classes can’t take Melandru runes without destroying the little balance they have left. It is a way to get around the problem but it doesn’t fix the problem. Anyway, thanks for the inputs.
You think immoblock is bad…wait til you get the Blink/Lightning Flash bug and can’t move at all for no reason…
Only way to break it is /dance….which is always fun to do during combat…
But you are safe, don’t you dance in the middle of combat for fun anyways?
Born and raised in Sorrow’s Furnace – WvWvWest Coast Squad
“All hail the mighty Flame Ram!!!” – said by Someone Somewhere at Sometime
But you are safe, don’t you dance in the middle of combat for fun anyways?
Don’t you go clouding my complaining with facts sir….
Hundred blades wasn’t overpowered enough without guaranteeing it can’t be avoided.
If you are a warrior running the discipline traitline, you can use mobile strikes to break from any kind of stuns by using movement skills (both from weapon or physical skill), very useful either in 1v1 or zerg fights. Something i like to do is, if you use defiant stance, endure pain, and balanced stance (with 25% stance duration trait), with melandru runes, food, and -33 crippling effects trait, you can run through a big zerg (make sure to use bullcharge, sword/warhorn, greatsword with autoattack off) and have them chasing you for the whole map while at 100% hp.
CC should be considered a separate condition. So immobilize and fear aren’t affected by + Condition Duration.
This, or just make it a completely separate category.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Is Anet ever going to cap immobilization stacks to something like 5 seconds?
Being unable to move for 15 sec when your fighting 1 vs 3 is far from pleasant.
Am I wrong to think that when a player cannot move for over 15 seconds in a video game something could be wrong with the gameplay?
It used to be somewhere around that, till one clever guy at anets office thought it would be a nice idea to make it stack, so they did, can put on stability but still getting immobilized, fun fun.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Biggest problem with immobilize is that it gets packed in conditions making it harder to remove AND condi clearing skills mostly have a cast time or are on CD for removing those life threatening conditions.
While if we look at stunlock, this gets countered immediately by 1 press on your stability. I realized this long ago and went sword instead of mace on my warrior.
Roots >>>>> knockdowns/stuns
First troll to receive 10/10
Best golem driver EU
There are ways to counter it, many of which have been suggested here such as melandru runes. This however isn’t exactly a solution. You shouldn’t have to center your build around having near immunity to one condition. Because without using -condition duration runes/foods, it’s a very big problem. As someone who plays a Ranger and has access to Entangle, I choose not to even use it because for those who can’t simply walk out of it, it feels like a gameover, I win, as soon as I snare them with my roots. And I don’t find that any more fun to immediately win with one attack than I do to immediately lose being hit by it.
Immobilize can be used strategically, but when it’s stacked for any more than 8 seconds it’s just plain not fair. Sure you can condition cleanse, but as I’ve said… You shouldn’t have to center your build around having immunity to one condition.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
There are ways to counter it, many of which have been suggested here such as melandru runes. This however isn’t exactly a solution. You shouldn’t have to center your build around having near immunity to one condition. Because without using -condition duration runes/foods, it’s a very big problem
Condi reduction foods only work at removing immobilize if the enemy doesn’t have condi increase traits, runes, foods, etc running.
For example a warrior using the best reduction setup can get around 98% reduction on Immobilize (not including Mobile Strikes). It is relatively easy for some classes to get well over 100% condition duration increases meaning Immobilizes that land on that warrior will last as long or longer than their base time. When stacked this can easily be 8s or more and this assumes a player has a VERY high condition reduction. The condition can also be chained so particularly evil groups can effectively keep a player immobilized till dead.
Get hit by a condi specialist without running that condi duration reduction and 20s is possible.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
Is Anet ever going to cap immobilization stacks to something like 5 seconds?
Being unable to move for 15 sec when your fighting 1 vs 3 is far from pleasant.
Am I wrong to think that when a player cannot move for over 15 seconds in a video game something could be wrong with the gameplay?It used to be somewhere around that, till one clever guy at anets office thought it would be a nice idea to make it stack, so they did, can put on stability but still getting immobilized, fun fun.
hurg yeah I forgot about that. Terrible idea to make it so that a skill in a game can prevent another player from playing it for such a long extent.
Is Anet ever going to cap immobilization stacks to something like 5 seconds?
Being unable to move for 15 sec when your fighting 1 vs 3 is far from pleasant.
Am I wrong to think that when a player cannot move for over 15 seconds in a video game something could be wrong with the gameplay?It used to be somewhere around that, till one clever guy at anets office thought it would be a nice idea to make it stack, so they did, can put on stability but still getting immobilized, fun fun.
hurg yeah I forgot about that. Terrible idea to make it so that a skill in a game can prevent another player from playing it for such a long extent.
This message brought to you by the inventors of 25 Confusion stacks: if you’re trying to play the game, you’re doing it wrong.
anybody who thinks any CC in this game lasts too long should play/remember DAoC. Mezzes and Roots could last for MINUTES, not seconds!
[TSFR] – Jade Quarry
You’re really complaining about not having a chance and dying too quickly in a 1v3? That’s… extremely petty in my opinion, if anything those builds where you DO stand a chance of surviving for a significant period of time, escaping, or even winning need to be dealt with far more urgently than the problems with immobilize. This game is ridiculously defensive, far past the point of being boring for the average player, and immobilize certainly isn’t helping but at least it can be used defensively and offensively, unlike most of the skills and traits in the game that are actually worth slotting.
(edited by Conncept.7638)
If you have to set your build to counter one thing, its a broken mechanic. Immobilization isn’t bad but being stuck for a good 5+ seconds while the bombs are dropped just means more and more people will switch to stun breakers and immobilize skills. That just breaks the balance.
Hi welcome to the condi meta of 2013/2014. Instead of addressing how easy it is to apply condis and how every single guild group worth its salt actively maximizes condi cleanse to counter it, they nerf crit damage. Yes, let’s encourage a largely broken meta because some PvE players cried a little bit. Definitely good balancing strategy. 100% A+ would do again.
Boonprot 80 G
[Ark] Maguuma
Is Anet ever going to cap immobilization stacks to something like 5 seconds?
Being unable to move for 15 sec when your fighting 1 vs 3 is far from pleasant.
Am I wrong to think that when a player cannot move for over 15 seconds in a video game something could be wrong with the gameplay?
Since you are fighting 1v3, being possibly CC-locked seems reasonable to me.
Sure, it sucks, but that’s what happens when you get outnumbered. You shouldn’t expect to win 1v3 against good players or to even have a remotely close fight unless you’re a Jedi.
Immobilize can be used strategically, but when it’s stacked for any more than 8 seconds it’s just plain not fair. Sure you can condition cleanse, but as I’ve said… You shouldn’t have to center your build around having immunity to one condition.
Condition cleanse is the solution to long immobilize. You are not centering your build around immobilize removal if you bring condition cleanse, condition removal is generally useful in WvW.
I’m sure there’s lots of room for debate regarding balance between ease/frequency of condition application vs. condition removal, but that goes beyond immobilize. Now imagine if hexes came back…
(edited by voidwater.2064)
I spam pistol 2 on my thief in the hope that it will annoy enough people that immobilization gets nerfed.