(edited by Felix.2613)
Implementing Jumping Puzzles in WvW
I still don’t know where the JP in EB is
As a side note, GW2 wiki is great resource, integrated with the game too.
Basically if you have any question about anything in game, type /wiki <whatever thing you need to know about> in game chat prompt and chances are, there will be a wiki topic that answers just that.
Mesmer portals.
Golems and zergs with at least 3-5 competent mesmers can easily port up people.
Garbage at every profession 2015
Well, I don’t want to lose fully upgraded keeps because there wasn’t a scout around the JP 24/7. And you already pointed out the flaw of it, mesmers. While it could be implemented that a huge amount of players coulndn’t complete it in a good enough pace, single mesmer can port in more than enough to insta cap a keep.
And there was these kind of JP’s to keeps before, they were called glitches, and no defender liked them.
Mouggari – Warrior – Candy cane Avenger
To adress issues. Yes it would make a keep more open. The outer keep, mesmers getting in, and thieves being able to roam in an enemy keep. Both these things are good things, they make the game more interesting.
To understand correctly, for example a JP, at the Bay in BL. between the ridges between the two northern gates. Easy to see if someone is trying to do it, and fighting on the plateus there. Keepside and outside. Or from the ruins and to the arch above the watergate, easyer for defenders/scouts to cover both northside and southside keep if it’s in the middle. So not in an instance, but smack right in the middle of the map.
the JP will be easy to defend as it is easy to grief in the instances we have now. A single def or two could hold back mesmers untill they give up. It would be a more fun way to defend than as is now where the mesmer is dead at the watergate and someone has to wait.
About the needing a scout 24/7. That’s already the case with the 24/7 zerg. If a keep is undefended it will fall. If there is no coverage the map will be lost.
But what can a scout defend against? The pvd train? Or someone trying to get into the JP?
In other words, enhancing small scale combat at the keeps, means there will be defenders there who can actually warn of incoming zergs. Instead of semi afking for hours as you help out your guild as a scout, you’ll actually have something to do.
Lastly, you could strengthen inner gate doors and walls abit. So any porting in would take a while longer. Doing this may be a good idea regardless of JP or not, as we all like the big fights in the inner keeps and Gar. And it’s the only place where zergs actually keep each other engaged for prolonged time.
(edited by Felix.2613)