Implementing a finish line. Thoughts?
Or just have the orbs give less and then next to nothing as the point margin increases more and more. Honestly, the balance needs to start with the orbs of power first.
Or maybe when 1st has 75k point lead over 2nd place. Or when 1 world holds the entire match. Anything but 1 week ofkittenwith no lube! it gets a bit boring after awhile
Warsworn [WAR], Dragonbrand
Evermoor Alliance
Or just have the orbs give less and then next to nothing as the point margin increases more and more. Honestly, the balance needs to start with the orbs of power first.
Thanks for the suggestion, but as I mentioned, this wasn’t a thread about balancing anything. I’m just talking about breaking the two week pairing up into a series of mini games. If I’m losing by 420K points (so far) like we’re doing on Kaineng after only 6 days, what do you think a two week matchup that never resets is going to be like?
No one wants to watch a NASCAR race for two weeks. (Some of us don’t even want to watch it at all, but that makes for a really bad analogy).
But it does matter. If the winning team doesn’t have the continuing-to-win advantages of orbs of power, it’ll change the baseline map/winning player mechanics and the losing teams can come back without resetting the map every day.
Yes, I agree at this point though, a 420K point deficit is a lost cause. This really shouldn’t happen at all if world pairings are done correctly. This might be the real resulting fault of the matching system and lack of WvW player data/free servers transfers mid-match.
Could lead to large downtime between matchings.