[Mada] Apocryfia
Implementing single-target zones
What the kitten ? There are loads of maps like this. We actually have whole game mode for it (lets call it carebear mode) where u can kill mobs all you like w/o risk of getting attacked by those pesky gankers. Thats PvE maps.
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough
They should implement a dueling feature like many other games before it. Basically two players can start a duel anywhere in the game world. Even B class MMOs like Champions Online had this feature on release.
“Youre lips are movin and youre complaining about something thats wingeing.”
They should implement a dueling feature like many other games before it. Basically two players can start a duel anywhere in the game world. Even B class MMOs like Champions Online had this feature on release.
And make LA new Stormwind gate, where ppl duel mindlessly all day long with no actual purpose ? No thx.
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough
What the kitten ? There are loads of maps like this. We actually have whole game mode for it (lets call it carebear mode) where u can kill mobs all you like w/o risk of getting attacked by those pesky gankers. Thats PvE maps.
Im actually one of those “pesky gankers” lol. Zerglings always get saved by their friends.
[Mada] Apocryfia
Areas of the map where you cannot attack someone who is already in combat with another player or monster. Y/N? Or you could create a specific map for this.
No.
I already see a ton of people dueling uninturrapted in the Obsidian Sanctum arena, so its already implimented, the map is already here. The GvG arena is used for this a lot.
Also, WvW is about large epic battles most of all. 1 person dueling does nothing for their server in the grand scheme of things.
Also, you can SPVP, custom arenas (maps) for this purpose already.
Also, There are much bigger and higher priority problems in WvW, for example coverage imbalance, group vs group class balance, and many otehr core game issues which I and many many others would like to see adressed before wasting dev time/resources on stuff which can be considered as “fluff” in the MMO terminology.
Areas of the map where you cannot attack someone who is already in combat with another player or monster. Y/N? Or you could create a specific map for this.
No.
I already see a ton of people dueling uninturrapted in the Obsidian Sanctum arena, so its already implimented, the map is already here. The GvG arena is used for this a lot.
Also, WvW is about large epic battles most of all. 1 person dueling does nothing for their server in the grand scheme of things.
Also, you can SPVP, custom arenas (maps) for this purpose already.
Also, There are much bigger and higher priority problems in WvW, for example coverage imbalance, group vs group class balance, and many otehr core game issues which I and many many others would like to see adressed before wasting dev time/resources on stuff which can be considered as “fluff” in the MMO terminology.
Maybe 1 person only dueling doesn’t make a difference, but 1 server has alot of solo roamers. And say you spike 300 people a week with bloodlust, that is 300-900 points for your server. Maybe it’s not as rewarding PPT wise and zerg fighting, but it’s definitely not worthless. Multiply this by however much solo roamers there are on your server and you have a number up in the thousands. I am also from T2, and all 3 servers are within 3k of eachother this week. So 1 person dueling can sort of make a difference.
[Mada] Apocryfia
Areas of the map where you cannot attack someone who is already in combat with another player or monster. Y/N? Or you could create a specific map for this.
No.
I already see a ton of people dueling uninturrapted in the Obsidian Sanctum arena, so its already implimented, the map is already here. The GvG arena is used for this a lot.
Also, WvW is about large epic battles most of all. 1 person dueling does nothing for their server in the grand scheme of things.
Also, you can SPVP, custom arenas (maps) for this purpose already.
Also, There are much bigger and higher priority problems in WvW, for example coverage imbalance, group vs group class balance, and many otehr core game issues which I and many many others would like to see adressed before wasting dev time/resources on stuff which can be considered as “fluff” in the MMO terminology.
Maybe 1 person only dueling doesn’t make a difference, but 1 server has alot of solo roamers. And say you spike 300 people a week with bloodlust, that is 300-900 points for your server. Maybe it’s not as rewarding PPT wise and zerg fighting, but it’s definitely not worthless. Multiply this by however much solo roamers there are on your server and you have a number up in the thousands. I am also from T2, and all 3 servers are within 3k of eachother this week. So 1 person dueling can sort of make a difference.
What does roaming have to do with your wish for areas where once u attack someone or something u get "unattackable " by others ?
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough
ha. reminds me of single/multi in runescape.
They should implement a dueling feature like many other games before it. Basically two players can start a duel anywhere in the game world. Even B class MMOs like Champions Online had this feature on release.
And make LA new Stormwind gate, where ppl duel mindlessly all day long with no actual purpose ? No thx.
People having fun in a video game? Blasphemous.
Areas of the map where you cannot attack someone who is already in combat with another player or monster. Y/N? Or you could create a specific map for this.
No.
I already see a ton of people dueling uninturrapted in the Obsidian Sanctum arena, so its already implimented, the map is already here. The GvG arena is used for this a lot.
Also, WvW is about large epic battles most of all. 1 person dueling does nothing for their server in the grand scheme of things.
Also, you can SPVP, custom arenas (maps) for this purpose already.
Also, There are much bigger and higher priority problems in WvW, for example coverage imbalance, group vs group class balance, and many otehr core game issues which I and many many others would like to see adressed before wasting dev time/resources on stuff which can be considered as “fluff” in the MMO terminology.
Maybe 1 person only dueling doesn’t make a difference, but 1 server has alot of solo roamers. And say you spike 300 people a week with bloodlust, that is 300-900 points for your server. Maybe it’s not as rewarding PPT wise and zerg fighting, but it’s definitely not worthless. Multiply this by however much solo roamers there are on your server and you have a number up in the thousands. I am also from T2, and all 3 servers are within 3k of eachother this week. So 1 person dueling can sort of make a difference.
What does roaming have to do with your wish for areas where once u attack someone or something u get "unattackable " by others ?
I suppose if they implimented a /duel command which would make the 2 players agreeing to duel strip of stacks and invuln outside to combat of the 2, it may be ok, but I am definitely not up for making maps just for duelers as those already exist in forms I have mentioned. So how come you do not use them ?
There would also have to be limits so that NPCs would not be stuck agro on 2 duelers etc. overall it would take a lot more game resources to make it happen (reprogramming NPC AI, mapping acceptable / unacceptable duel ares for servers to calculate / trakc, etc.) again I would rather have the devs concentrate and work on core issues instead of fluff.
ha. reminds me of single/multi in runescape.
Exactly like this.
suppose if they implimented a /duel command which would make the 2 players agreeing to duel strip of stacks and invuln outside to combat of the 2, it may be ok, but I am definitely not up for making maps just for duelers as those already exist in forms I have mentioned. So how come you do not use them ?
There would also have to be limits so that NPCs would not be stuck agro on 2 duelers etc. overall it would take a lot more game resources to make it happen (reprogramming NPC AI, mapping acceptable / unacceptable duel ares for servers to calculate / trakc, etc.) again I would rather have the devs concentrate and work on core issues instead of fluff.
Open world dueling is different from dueling in controlled environments, such as sPvP and OBS. Not to mention sPvP is less flexible in terms of gear choices, and stats/traits/skills are toned down anyway.
[Mada] Apocryfia
(edited by Ruru.1302)