Tl;Dr: Be completely transparent with the community on how they work and any changes made. Make them so they require committed players in order to activate and require player presence to perform their functions. Improve the defensive functions of the breakouts.
I think these things are great, just they need alot of little updates and little fixes.
-For one….they take way too long to spawn. And I don’t even know the logistics of how they spawn nor does the wiki or the internets that i’ve gone to. This information should be made available to those who seek it.
-Two…they are activated unintentionally alot of the time. I can understand if this is to prevent a bl from ‘saving them’ in some unfair manner. But a better solution would be to just have them disappear once the bl is stabilized and they aren’t needed. Then people can use them intentionally…maybe in tandem with eachother to maximize usefulness. I mean they are wasted without a somewhat organized group using them. And have people just respawn and run straight through spawn causes them to activate and die off without any players using them.
-There are (or were) cases where the events will solo towers themselves….this isn’t something i support especially when its only ‘some’ towers. You should remove this.
-Also I’m not sure if there is a timer on how long the commanders wait outside a tower for. Or if they do so indefinitely until they die or if they disppear after a while form non=use. I think they ‘should’ disappear though if no players are using them for a certain period of time.
-When taking back towers…I don’t really have any complaints. I find it confusing that the protective domes disappear once the siege is built. I mean it would be op to have the domes and invulnerable siege tho. The present situations though is that it makes sense to not build most of the siege so you have those domes to protect low hp players that need a heal….which is reflective of unrefined mechanics but whatever it works.
-When you own the tower though….crusher disappears after just 1-3 minutes of sitting in the tower even if its under attack. THis shouldn’t happen. He should stay for 10-20 minutes if not longer. He seems to grant immunity to walls for the brief time he stays in the tower….which is nice. I would like it if this invulnerability stayed constant for the walls…but the gate was left vulnerable as per usual. That way the attackers are focused on one point and defenders have a chance to keep them out if they are organized. Remember these events are generally only active when ur team owns like 0-2 things on all of ebg….this means you’re bl is hopelessly outnumbered. Funneling the enemy who vastly outnumbers you onto just the gate is fair imo. Especially since its likely to be a wood gate given the breakouts take so long to spawn that usually everything is gone by the time they are up. and anyhting u regain is obviously paper during that timeframe.
-He only gives the tower 100 supply. Which is usually the max capacity of the tower anyways….but I think he should increase the depot by 100 while he’s active not simply toss 100 onto the pile like a dolyak. I mean alot of the time that supply goes to waste since the tower is already at capacity since you want to wait before u place siege based on where the enemy hits you from. So if the tower has 0/100 supply when he arrived…it goes to 100/200. If the tower has 100 supply….it goes to 200/200 etc.
-He performs the same function presently whether he defends or attacks a position. I mean this isn’t really a fair policy imo. he’s good for attacking as is pretty much. once he finishes he gives the tower supply and stays for a bit..which is great as is. That’s not good for defending though as I already stated…especially since he never stands outside the tower to fight things or activates siege. The difference is kind of appalling. You are presently better off letting them take the tower and then activating him to immediately retake the tower….that’s not good mechanics especially when alot of the tiers are already in a “defending is a waste of time 90% of the time” mentality. If you want to change stuff like that the whole games needs to come together to provide fair balance.
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)