Improving WvW in 10 points

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Posted by: ptitminou.6489

ptitminou.6489

1) Lower the player cap per map for each team.
This would certainly help for the skill lag. It would also force stacked servers to eventually de-stack, thus redistributing the population to other servers without merging servers. Though a server merge would be welcomed too.

2) Nerf arrowcarts – greatly – so they disappear from the game
Though I generally hate nerfs, it is obvious that this is the quickest way to fix the arrow cart problems related to screen-resize hacking. It would also force a lot of groups to learn how to really do tower defense and the likes. Their whole implementation is terrible. Replace it with Asuran intel-beacons that tell the builder how many enemies are close to it.

3) Superior siege – removing the skill point cost
An alternative way to obtain superior siege would actually help new players and new commanders enjoy the game. Currently, the cost for those is much too high (be it in gold or in time to create them) for the rewards, which is a huge turn off for non-WvW centric guilds and new commanders, which in turn leads to people not following them so they quit WvW and focus on PvE.

4) Respeccing WvW points
Some people get discouraged from putting some in the wrong fields by mistake and quit playing WvW, again hurting the population. Who cares if some people can change specs or not if it actually promotes team play?

5) Remove laurels from WvW
Timegates in PvP only favor those who play longest. Skill should be the only imbalance on the battlefield.

6) Make it meaningful!
WvW is meaningless at the moment. It is a great karma farm, other than that, nothing. Sure there are bonuses, but to be honest, they’re hardly noticeable. Make holding back a 25-man zerg (defending) actually give a chest. Along with an arrowcart nerf, this could make WvW more than a farm zone.

7) Contested points
Why are players, supposedly heroes, but really total pieces of crap, unable to make being inside a keep simply leave it contested but when mobs in pve look towards a camp, it is contested forever? Logic, sometimes, using it, doesn’t hurt. If there is a 25-man zerg inside a keep, it sounds pretty contested to me.

8) Bannering the Lord DRs
When I die, die again, die again and again, eventually nothing can rez me. Perhaps a similar mechanic would make banner rezzing a temporary, last minute tactic instead of a turtleling tactic.

9) Commander functions
Allow commanders to inspect gear, give them a UI to throw seige more effectively, allow them to block siege placement by non-commanders in a radius around them. Allow them to make their tags invisible to non-squad members. Basically, make it worth the 100g it costs by improving their overall effectiveness to, you know, command.

10) Buffing the “loot” classes
If you play something other than Guardian, warrior, mesmer or necro, your contribution to a WvW team is minimal and you would be more useful as an uplevel of those classes instead of the one you’re playing. Essentially, you are a loot bag for the enemy team. That is not normal.

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Posted by: Dark Catalyst.1028

Dark Catalyst.1028

11) Remove ascended gear

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Posted by: ptitminou.6489

ptitminou.6489

11) Remove ascended gear

Or make it acquirable without laurels so people can close the gap in a week’s time.

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Posted by: Kilger.5490

Kilger.5490

I like the sense of progressions laurels brings… shrug. Doesnt hold me back being in exotics, we’re talking a very minor power increase.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Aniltiger.9186

Aniltiger.9186

Let loot from WvW get in your bag immidatly, if you get loot. Too many people running around like necked chickens around the battlefield in order to loot whatever you’ve got. Plus you’ll be sure to get rewarded for your contribution.

11) Remove ascended gear

Tbh, i don’t think ascended gear really make a huge difference.
There are a lot of videos showing players (below lvl 80) actually defeating well geared players simply by the knowlage of your profession and character on the battlefield.

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Posted by: styx.7294

styx.7294

Started out good but then went into a rant about people you don’t like and how you’d like to control them.

Gate of Madness

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

1. I have no skill lag because I didn’t jump on the band wagon yet you want to punish us by lowering the population – no thanks.

2. Nothing is wrong with arrow carts if you learn how to work around them.

3. Agree

4. I would love to be able to respec even if it cost me some jangle.

5. No problem with laurels.

6. I don’t see how adding rewards (that pve players will flock to) makes wvw any more meaningful.

7. Agree

8. Just like arrow carts and thieves there are strategies to make sure this doesn’t happen. I will admit that it’s annoying till you figure it out.

9. Inspect gear-nty, the rest of it I could live with if I really had too

10. This is actually pretty funny. Without ranged aoe your zerg would have to deal with enemies right up on the wall or not able to close a choke point without siege. The day I’m just a loot bag for the enemy team I’ll quit but right now I get some pretty long kill streaks.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: ptitminou.6489

ptitminou.6489

1. I have no skill lag because I didn’t jump on the band wagon yet you want to punish us by lowering the population – no thanks.

2. Nothing is wrong with arrow carts if you learn how to work around them.

3. Agree

4. I would love to be able to respec even if it cost me some jangle.

5. No problem with laurels.

6. I don’t see how adding rewards (that pve players will flock to) makes wvw any more meaningful.

7. Agree

8. Just like arrow carts and thieves there are strategies to make sure this doesn’t happen. I will admit that it’s annoying till you figure it out.

9. Inspect gear-nty, the rest of it I could live with if I really had too

10. This is actually pretty funny. Without ranged aoe your zerg would have to deal with enemies right up on the wall or not able to close a choke point without siege. The day I’m just a loot bag for the enemy team I’ll quit but right now I get some pretty long kill streaks.

1) I’m in bronze tier (Sorrow’s Furnace) and have yet to enjoy 1 night free of skill lag this week.

2) What is wrong with arrow-carts is that their mechanics can be exploited. If it was fair for everyone, I wouldn’t mind but seeing ANet not fixing the exploit probably means they “don’t have the technology” to do that yet. So removing them is the best way to fix a bad implementation. In game, go on an arrow cart, put your game in windowed mode, then resize it so its full screen width but only 1/3 of the screen in height. You’ll see. I know that generally, a blob is able to live through them if they have enough guardians, the issue is that the exploit that seems unfixable.

5) Laurels only hurt alts, making WvW unappealing to alt-a-holics again hurting the population. That is the problem.

6) If a guild claims a keep, they can make it THEIRS. For a lot of people that is important, but at the moment there is no incentive to do that. It would be meaningful to them to keep their claim. PvE players that flock to WvW and are reigned in by the WvW players quick enough start liking it, till they hit the laurelgate.

8) The idea is that if the player can’t do it, the NPC shouldn’t be able to either. I would also be fine with removing the downed state DR. Just not have 2 standards. Am I a hero or a turd?

9) It’s important to know what you are running with as a leader. I am not asking for the commander to kick people from WvW, only so they know what they have.

10) Range aoe is what a necro brings, try a staff. CC is more important than damage in zerg-play, everyone knows that once they drop their aoe, the back-row is rally bait.

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Posted by: Zikory.6871

Zikory.6871

5) Laurels only hurt alts, making WvW unappealing to alt-a-holics again hurting the population. That is the problem.

9) It’s important to know what you are running with as a leader. I am not asking for the commander to kick people from WvW, only so they know what they have.

10) Range aoe is what a necro brings, try a staff. CC is more important than damage in zerg-play, everyone knows that once they drop their aoe, the back-row is rally bait.

5) Laurels are on equal footing for both PvE and WvW. Its easy to do your daily in WvW only, Source? I do it every day…

9) If the are not going to implement gear inspection for everyone they shouldn’t do it with just commanders. Everyone would just tag up all the time so the can inspect gear…

10) This response makes me think you have no idea what your talking about as far as class comp gos. You say CC is more important but you fail to see that Eles have one of the strongest AoE CC in the game…Also if your back row is rally bait then you have bigger problems. While guardians/warriors are needed in zergs each class has its place. If you are not utilizing everything you can, you’re crippling your zerg. Also to throw it out there Ele’s have stronger ranged AoE…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

1. I have no skill lag because I didn’t jump on the band wagon yet you want to punish us by lowering the population – no thanks.

2. Nothing is wrong with arrow carts if you learn how to work around them.

3. Agree

4. I would love to be able to respec even if it cost me some jangle.

5. No problem with laurels.

6. I don’t see how adding rewards (that pve players will flock to) makes wvw any more meaningful.

7. Agree

8. Just like arrow carts and thieves there are strategies to make sure this doesn’t happen. I will admit that it’s annoying till you figure it out.

9. Inspect gear-nty, the rest of it I could live with if I really had too

10. This is actually pretty funny. Without ranged aoe your zerg would have to deal with enemies right up on the wall or not able to close a choke point without siege. The day I’m just a loot bag for the enemy team I’ll quit but right now I get some pretty long kill streaks.

1) I’m in bronze tier (Sorrow’s Furnace) and have yet to enjoy 1 night free of skill lag this week.

2) What is wrong with arrow-carts is that their mechanics can be exploited. If it was fair for everyone, I wouldn’t mind but seeing ANet not fixing the exploit probably means they “don’t have the technology” to do that yet. So removing them is the best way to fix a bad implementation. In game, go on an arrow cart, put your game in windowed mode, then resize it so its full screen width but only 1/3 of the screen in height. You’ll see. I know that generally, a blob is able to live through them if they have enough guardians, the issue is that the exploit that seems unfixable.

5) Laurels only hurt alts, making WvW unappealing to alt-a-holics again hurting the population. That is the problem.

6) If a guild claims a keep, they can make it THEIRS. For a lot of people that is important, but at the moment there is no incentive to do that. It would be meaningful to them to keep their claim. PvE players that flock to WvW and are reigned in by the WvW players quick enough start liking it, till they hit the laurelgate.

8) The idea is that if the player can’t do it, the NPC shouldn’t be able to either. I would also be fine with removing the downed state DR. Just not have 2 standards. Am I a hero or a turd?

9) It’s important to know what you are running with as a leader. I am not asking for the commander to kick people from WvW, only so they know what they have.

10) Range aoe is what a necro brings, try a staff. CC is more important than damage in zerg-play, everyone knows that once they drop their aoe, the back-row is rally bait.

1. Silver (NSP) no skill lag

2. Don’t know what sort of armor you are wearing but multiple arrow carts aren’t a problem for me.

5. I agree about the time gating in regards to alts but I don’t see the devs changing it.

6. I run with a 3 man guild and we buff towers every now and then – It would be nice to be rewarded for using our hard earned cash for upgrades and influence for buffs.

8. When you learn to work around it it is almost a non issue.

9. I believe it is more about group composition.

10. Proud grenadier here – if I stay to the back cowering then I deserve to die. You must not see the nades flying over your head softening up the enemy front with conditions. It’s important to know exactly where to stand no matter what class you play.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: ptitminou.6489

ptitminou.6489

Maybe bronze tier servers have crappy hardware. A lot of players are saying that they had fights with WAY more people on Blackgate and they never had skill lag that bad too.

As for the armor I’m CTV with melandru runes and 30k hp. But if half the group is in berserker, I sure as hell won’t be relying on them to take on a zerg equal in numbers, I hate being farmed for bags; which is why it would be great if we could know what is following the commander. Rather WP and work around them.

As for 10, that is all range does in bronze tier, they stay back and cower. Our biggest organized group against us this week is a group of people that will lose everything in order to keep their garrison… tag garri and EBG and other BLs all empty up, its sad.

What does an ele do after he throws down his lightning field? (that everyone avoids easily because a zerg to us is a havoc crew in Blackgate – we rarely even get orange swords) I would love to let ele’s know what to try after. ATM, I keep telling em to run away and go hide behind a wall with the earth shield since its all eles are good for.

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Posted by: RiWiJo.7502

RiWiJo.7502

Not much I can agree with here but I will have a go:

1) I might agree with this except until they release the overflow maps in WvW it will just increase the ques.

2) What can I say—learn to play—arrow carts can be easily neutralized.

3) Why? Superior siege is not that hard to make, and is an ideal guild collaborative effort.

4) Respec WvW points should be allowed but maybe only once every 24 hours or once a week.

5) No.

6) I’m not sure where you are playing but my tier is hardly a farm fest. There should be good rewards for defending I agree.

7) I don’t understand this point.

8) Disagree—The way it is now is a lot of fun, otherwise just zerg the lord kill him and be done with the cap.

9) Definitely need a commander/raid UI. I don’t agree that commanders should be able to see my build specs, that ability would be abused.

10) You are just wrong here, again learn to play your class. This attitude is another reason commanders shouldn’t be able to see spec builds.

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Posted by: ptitminou.6489

ptitminou.6489

Not much I can agree with here but I will have a go:

7) I don’t understand this point.

The WP resets and becomes available when the timer goes down to 0 as if no one was contesting the keep, yet there is only a zerg in the keep or better yet, capping a point. When you mouse over it it says contested. So what part of having a group in there makes it magically not contested after a timer? It is a logic issue. Just changing contested to another word would be fine too, it’s just illogical to remove the contested with a zerg standing right by it. What does the word contested mean to ANet really is what I am wondering. If its like in the English dictionary, then they are using it wrongly.

PS: 8 isnt really an issue, its a bag farm for us. It just sucks that my character is inherently weaker than an NPC with the downed state sickness. As I said, remove the downed state sickness and its fine.

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Posted by: ptitminou.6489

ptitminou.6489

10) You are just wrong here, again learn to play your class. This attitude is another reason commanders shouldn’t be able to see spec builds.

As a necro I roll my face on the keyboard and no matter what I do works. It was the same on hammer warrior too, but I felt cheap with all those stuns. Other classes should be buffed to be on the same level, has nothing to do with learning how to play.

Hammer warriors and necros supported by guardians are stronger than any other combo. Sure you can carry a ranger tagging other keeps for diversions / 1200 range or a thief going for siege when you break in. But you cant run a group with only that, whereas you can do great with just guardians, warriors and necros. That is a balance issue and other classes need to be buffed.

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Posted by: RiWiJo.7502

RiWiJo.7502

Not much I can agree with here but I will have a go:

7) I don’t understand this point.

The WP resets and becomes available when the timer goes down to 0 as if no one was contesting the keep, yet there is only a zerg in the keep or better yet, capping a point. When you mouse over it it says contested. So what part of having a group in there makes it magically not contested after a timer? It is a logic issue. Just changing contested to another word would be fine too, it’s just illogical to remove the contested with a zerg standing right by it. What does the word contested mean to ANet really is what I am wondering. If its like in the English dictionary, then they are using it wrongly.

Thanks for explaining. I have also wondered about why the point would uncontest every couple of minutes during a siege—doesn’t make sense. The way it was explained to me when I asked my guild about it was that it was some programming gliche with ArenaNet. Similar to when the ppt timer goes down to 0 it still take 10 or 15 seconds to register points and restart.

In the meantime, it does add a little complexity and team play—“Whats the time on Bay” or “Give me a count down on Hills” yelled out across the game during siege. Kind of fun actually.

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Posted by: Goel.9127

Goel.9127

OP – thanks for sharing thoughts. My abbreviated thoughts in response, apologize for abruptness:

1. I don’t want the cap lowered.

2. Maybe a little bit, but they’re really not that bad. Besides, they’re supposed to deny areas or they’re not worth building, so I don’t have a problem with current implementation. (i.e. One AC is not enough to stop a 30 man zerg currently, but it will be a pain, and I think that feels right. 3 carts on a gate should stop a zerg in its tracks, which it does.)

3. Agree completely. I wish there was no “superior” type of siege at all.

4. Agreed, but there needs to be a cap. Say, once per matchup/week? Seems reasonable, keeps people from switching multiple times a match to what server needs.

5. Laurels are not that big a deal to WvW, not huge stat increases. However, it could be improved by adding more WvW daily achievements, making Laurels easier to earn for WvWers.

6. Maybe for you, but a lot of people take it very seriously. I am in the middle, I sorta care, but not hardcore – I just think WvW is a blast, skill lag, zergs and all.

7. Totally agreed. If you attack an enemy keep and catch the enemy zerg out of position, they should have to run back asap to defend their t3 keep. Keep WPs should start the timer on first attack, and be contested w/out timer once the Keep Lord is in combat. Timer should start back up after Lord is out of combat.

8. I don’t mind this tactic (interesting strategic maneuver to me), although it would be better if area denials didn’t have an AoE cap and could actually keep people out of Lord’s room.

9. Agreed, except I wouldn’t prohibit siege, I would just put an icon above siege that Commander has thrown.

10. Don’t agree with this. I’ve seen very productive team members of the other four classes.

80 Guardian
Founder, “Free Buff Movement” [BUFF], BG

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Posted by: Junkpile.7439

Junkpile.7439

WWW is fixed when new map comes.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Olba.5376

Olba.5376

1) Lower the player cap per map for each team.
2) Nerf arrowcarts – greatly – so they disappear from the game
4) Respeccing WvW points
5) Remove laurels from WvW
9) Commander functions
10) Buffing the “loot” classes

1. Eliminating skill lag at the cost of even longer queues to enter WvW isn’t a solution at all. You can come back to that after ANet implements the new map, assuming that it works as advertised.
2. Why would you nerf a piece of siege in a game mode that centers on using siege? There’s already anti-siege siege in the game, use it.
4. Honestly, I don’t like the idea of respeccing WvW points. Of course, if they make a significant change or introduce a new skill, they should reset the point, but that’s it. Freely respeccing would just result in people speccing their points into whatever they’re doing at the moment, which is especially bad considering the achievements for the WvW season.
5. Why? Everyone can get laurels at the same pace. If your issue is that things take too long, then that’s a whole different thing. And no, Badges of Honor don’t mean anything considering that you can literally get thousands of them from achievement points.
9. No, no no. A Commander getting inspection? Yeah, no. Also, commander tags being invisible doesn’t make much sense, since WvW is a server-wide thing. On the other hand, things like improving the squad function would be neat.
10. Excuse me? I think you just lost pretty much all credibility with that statement. Sorry.

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Posted by: Tongku.5326

Tongku.5326

1. Player caps are fine, you have to think longterm, not short term, rememebr, next patch is coming out on the 29th and I am willing to be a lot of the PvE influx will all of a sudden disappear from WvW, you have to wait a long time until things are stabilized before messing with things such as player caps or you will be caught in a never ending flux.

2. Arrowcarts – they need to be reworked not removed. Currently their LOS mechanics and the ability to be exploited by nearly everyone via video adjustments is what is breaking them. Or, alternately, there needs to be a counter mechanic implimented that can deal with the above problems, and is used exclusively for the above problems.

3. Strongly disagree, in fact, I would like to see the cost of these increase, they should not be “spammable” as they are now.

4. yes, they need to have a mechanic to redistribute the WXP points.

5. I do not see any issues whatsoever with laurels, they are very casual and just happen to complete by themselves via regular gameplay. Really no issues.

6. Increasing rewards for defense is somethign many people are bringing up time and time again, yes, it would make the game more interesting. Devs could also use it to further improve PvE vs WvW reward system as a whole at the same time, kill 2 birds with 1 stone.

7. The contested mechanics currently in game leave a lot to be desired, however, they would need to be designed in such a way as not to minimize importance of scouts sitting in keeps / towers. This is very hard to balance out.

8. Lord bannering needs a cooldown, if it gets bannered there should be like a 10 seconds debuff that will prevent it from being bannered again and again. We recently had a garison fight where opposing server logged on their warrior alts and kept runing into lord room, the lord kept getting bannered literally once every 5 seconds for like 15 minutes straight, it is rediculous.

9. Commander functions need to be implimented and according to Anet, at some point they will be.

10. Min / maximizing your team takes some skill and dedication in itself. Gear isnt cheap (Travellers rune set for roaming build for example). While class balance needs to be adressed, how would you adress it without affecting the skill/dedication of the players that do dedicate themselves to the group / community / guild as a whole ? Would you make them meaningless ? That would be an extremely wrong approach. Also there are a ton of underestimated and underutilized builds now, for example, mesmer chaos fields and aoe chaos procs, engi mortars (or was it granades), that can hit 3rd floor SM siege, etc. What I woudl like to see is a bit improved access to stability to the classes that currently have a hard time with it. Then let things stabilize and see what happens.

Heavy Deedz – COSA – SF

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

1)Player caps is the WRONG way to fix skill lag. I’d much rather see optimization which they have posted that they are looking at each skill on this issue. I also like the huge battles and skill lag isn’t that bad with 2 zergs fighting, usually it takes a third to make it laggy(sometimes it doesn’t take that third but 2 full map zergs can typically fight without a whole lot of skill lag.)

2)No thanks.

3)I don’t mind skill point cost, not like there is a whole lot to spend these on anyway. I like superior siege.

4)They are going to allow us to respec at the start of new seasons and that is fine with me.

5)I don’t mind laures. Not a whole lot to spend them on anyway once my character is kitted out.

6)Kind of hard to do when populations are going to be unequal, even if caps got lowered.

7)I don’t mind the suggestion but it needs to come along with making it impossible to contest the keep just because one player comes up and beats on the door. If they fix it so that it takes more than one person to contest the keep, then I would not mind seeing the wp contested for a whole fight. These have to come hand in hand, not by itself.

8)No thanks. If you can’t take the keep, you are doing it wrong.

9)I don’t mind the idea but that would also make it easy for siege griefers to make it difficult to deploy siege. They can also get a commander tag.

10)Loot for all is fine by me.

Dark Catalyst offered 11)No thanks. I don’t mind ascended stats in WvW.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: azizul.8469

azizul.8469

WvW Leets usually say they don’t need ascended gear to play WvW, right ?

So, why do they bother about the existence of ascended gear or the method of how they are gained ?

anyway, I SUPPORT THE MAP CAP REDUCTION ALL THE WAY (yeah, medicine is usually bitter)

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

(edited by azizul.8469)

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Posted by: Julie Yann.5379

Julie Yann.5379

Even though I don’t agree with a lot of what the OP said. Reducing the amount of people on the maps might be the only way to get a better distribution of players across all servers and reduce the load on their crappy servers. Add free world tranfers to servers of lower ranks (not Pop.) could fix several problems that plague WvW. I also support his suggestion about the commander tag options.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Omne.4603

Omne.4603

Any comment made about removing ascended gear is ridiculous. If you feel like your disadvantaged because soem has 5 stats more than you your bad at this game and don’t realize that that is a drop in the bucket in comparison to team dynamic.

I Cant Stop/ Ocularis
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink

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Posted by: Reverence.6915

Reverence.6915

What does an ele do after he throws down his lightning field? (that everyone avoids easily because a zerg to us is a havoc crew in Blackgate – we rarely even get orange swords) I would love to let ele’s know what to try after. ATM, I keep telling em to run away and go hide behind a wall with the earth shield since its all eles are good for.

Lava Font, Meteor Shower, Flame Burst, spam water fields, auto attack lightening while waiting for Static Field to come up again, Unsteady Ground (which got buffed heaps in the recent patch), eruption, switch back to fire, Lava Font, Meteor Shower etc.

Your eles must really suck

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: skgstan.9687

skgstan.9687

Stanley D
LostCause(LC) 10g weekly/must have PS4/Must have Mic/ PVP+PVE+WVERP+WVWPVERP
NSP