In-game cross-server alliances

In-game cross-server alliances

in WvW

Posted by: Cosine.7841

Cosine.7841

Reason:
Matches become boring by Monday or Tuesday when one server is running away with the score. Rather than losing servers teaming up, they give up and quit playing. If in-game mechanics are in place to help each side honor a truce, mid-week battles could become more interesting.

Implementation:
When server A score exceeds combined sum of server B & C score, grant server B & C the ability to initiate a cross-server alliance that would:
1) prevent server B & C from attacking one another or their holdings
2) automatically relinquish control of server B holdings in server C territory to server C (and vice versa) (there would be no change on southern most supply camp in borderlands or stonemist castle)
3) any captures of server A holdings would randomly go to server B or C weighted based on how many players from each server were in the capture circle.

Initiation of alliance would require 75% approval from both servers after 6 hours and would last for a fixed duration (option to choose increments of 12 hours) or until either of the following scenarios are met (A. Server A points falls to 67% of combined sum of server B and C—i.e., Server A falls from > 50% of cumulative points to < 40% of cumulative points; B. Either Server B or Server C climbs to within 90% of server A’s score)

Note: This would never force an alliance unless a vast majority of both losing servers wanted to do so.

In-game cross-server alliances

in WvW

Posted by: purplestone.8364

purplestone.8364

No you dont need an in-game mechanic that changes WvWvW to WvW. Two servers can both attack the winning server on their own if they have half a brain and dont need the game holding their hands to do it. No thanks.