In which place would you place each profession?

In which place would you place each profession?

in WvW

Posted by: BleuSkillet.2130

BleuSkillet.2130

I’m well aware that there is a topic like this in the SPVP Forum, but I believe the answers may be different when it comes to WVWVW, and I was wondering what peoples opinions were.

(edited by BleuSkillet.2130)

In which place would you place each profession?

in WvW

Posted by: zTales.4392

zTales.4392

In a tower/keep siege:
-Longbow Warriors on the towers to shoot Combustive Shots, Arcing Arrows and Smouldering arrows. Shortbow Thieves to shoot Cluster Bomb and Choking Gas.
-Rifle Warriors, Shortbow/Longbow Rangers lined up above the gate shooting.
-Engineers setting up turrets right in front of the gate and shooting from there.
-Guardians, melee Warriors, Necromancers and Mesmers fighting on the field by the gate. [EDIT: And melee Thieves!]
-Elementalists do whatever they want depending on their weapons/attunement use/build.

Just an idea. XD

Bri Dragonblight – Ranger | Bri Iceblight – Guardian
Northern Shiverpeaks

(edited by zTales.4392)

In which place would you place each profession?

in WvW

Posted by: Flying Dutchman.3214

Flying Dutchman.3214

Form my experience it’s as following in WvW. Keep in mind this is purely an opinion.

1. Guardian(once I 1v4ed one with some guildies and 3 of us got downed and the fourth killed him with less then 10% life left.)

2. Mesmer( I don’t even try to 1v1 them, If i see one I run)

3. Engi’s( this is a tough one, Highly Dependant on player skill. Some die terribly some are huge pains)

4. Warr(they punch hard, they are tough, but not unkillable)

5. Thieves (Mixed bag here. I once got hit for a 15k combo in less than 2 secs on my 2000+ toughness warr by one. Other times they hit me for like 30 dmg and are pointless.)

6. Necro’s (Pain in thekitten but no real threat)

7. Ele’s (As above)

8. Ranger (mostly a minor annoyance I’ve never lost a 1v1 to one and most fights aren’t close)

PvP Officer of You Are A Pirate [YAAR] (Yak’s Bend)
“Let our swords stay sharp until the Jolly Roger flies over all our enemies keeps!”

In which place would you place each profession?

in WvW

Posted by: zTales.4392

zTales.4392

Oooh, put them in tiers? XD

1. Mesmer, Guardian, Necromancer
2. Warrior, Thief, Elementalist
3. Engineer, Ranger

Bri Dragonblight – Ranger | Bri Iceblight – Guardian
Northern Shiverpeaks

In which place would you place each profession?

in WvW

Posted by: alanis.6094

alanis.6094

I play a Necro and Mesmer almost exclusively for WvW.

For 1v1 and small open field engagements, the Mesmer is quite strong. For seige/keep battles, the AoE power of the Necro just destroys that of the Mesmer. I find the biggest hindrance of the Necro is their lack of movement and escape abilities, though it might be due to knowing how easy/unbalanced it is to escape as a Mesmer.

Overall, I find that I’m viable enough in small encounters that the Necro is my preferred profession for WvW.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

In which place would you place each profession?

in WvW

Posted by: Sky.9347

Sky.9347

In my experience, every profession has it’s place in WvW.

What is most important is your build. Obviously AoE is great, but I find the most impactful things are boons and conditions. Both applying them, and removing them.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

In which place would you place each profession?

in WvW

Posted by: Vexus.5423

Vexus.5423

From a Thief and small group perspective, I’d have to make a list based upon targets I pick out due to their lack of damage avoidance and/or usual squishy builds. That way any focus fire is dealing the most damage, and zergs melt away to a 5 man.

1. Ranger – By far the class that will eat the most damage we put out. Some of their abilities can slow you down, and a good elite root, but they will eat all the ranged attacks, and can be shut down from moving themselves quite well. If they stay in the back, they’re fine, however.
2. Elementalist – Usually they’re all going burst spec, so they’re quick to down. Some remember to use their Mist form and some other kind of escape, but they are usually either too bold or too defensive, and get killed very quickly. A few good ones out there though, but not many.
3. Warrior – Some can take a lot of damage, and some can dish out a lot of damage, however any damage we apply as a group will stick. They have a couple short duration invulnerability moves, but because they lack great escape mechanics, as soon as you apply the first burst and they try to run, it’s over.
4. Engineer – Actually decent at running away while doing damage, but overall they will take a lot of the damage output. They don’t down as quick, but they still go down.
5. Necromancer – Although relatively squishy, their form change allows them a full health bar. Combined with actual heals, they can take a lot of up-front burst, transfer that damage onto our team, change forms, and just soak up tons of damage overall. Not hard to down, but not something I want to focus if there are other targets around doing more damage.
6. Guardian – Some decent burst, a little tanky, some good damage mitigation and healing. Not hard to take down if you can interrupt them a little (go Steal!), but their knockback abilities are very disrupting if there’s a good fight going on. So I don’t want them popping those bubbles while we’re in the middle of a fight, and when they go down they get another AOE knockback, so it’s a lot of time wasted on the ground.
7. Thief – Not hard to get down by any means, but I’m not going to target this guy right off the bat. He’s going to take enough AOE damage, and he’s got some tricks like Dagger Storm to cut off some of his incoming damage. The main reason is, the Thief can stealth and completely run off the fight if he wants, meaning all damage into him might have been wasted. If I see one blow all his initiative though, or his stealth, and stick around, he becomes a target.
8. Mesmer – Same as the Thief in terms of escaping, however the main reason I try not to focus them first is because not everyone is on top of distinguishing the Mesmer from the clones. So although they can go down quick, I’d rather put damage elsewhere before focusing them. Usually I will focus them after they blow all their AOE abilities trying to help their teammates – that way they have little defense when our whole group switches to them immediately.

No perfect class, just the ones who can expect to be the target first. And it’s not to say Mesmer is the best by any means, or that Rangers are bad. Just that in common engagements, this is what you will see.