Incentive to Defend

Incentive to Defend

in WvW

Posted by: Macilien.3078

Macilien.3078

As it is now there is less personal reward in defending an objective than in attacking. To reduce this gap I will outline a system that tracks and rewards efforts to upgrade and defend objectives. The system is guild-based, but could be adapted for individuals.

1. Contribution
Every objective your side owns will track how much your guild contributed to maintaining the objective. Things that are counted are:
- escorting dolyaks
- repairing walls
- placing and building siege
- killing enemy players in the area of influence of the objective (i.e. objective aura range)
killing players can be modified by where they are killed (e.g. more contribution for killing players outside the walls than letting them break through)
Contribution decays by a certain percentage after a set amount of time and is completely lost if the objective falls. It is not lost if you leave the map since it only remembers your guild. Contribution is gained for all guilds you’re in, not only for the one you represent. If your guild has the highest contribution for an objective it can claim the objective even if it is already claimed.

2. Points
At the end of each tick every guild will get the sum of its modified contribution over all objectives as points.
Contribution can be modified by:
- objective’s tier
- installed upgrades
- claimed by guild
Points are used for rewards and will decay over time if using a system to unlock rewards.

3. Rewards
There are several options here that come to my mind:
- guild bonuses (similar to the old server bonuses, you can unlock things like additional magic find, wxp and wvw reward track points for all members of your guild)
- wvw upgrade (similar to how you can buy for example guild catapults for favour, you could use the points to buy objective upgrades or guild siege blueprints)
There are likely some other things people would like to see as rewards.

Incentive to Defend

in WvW

Posted by: Dawdler.8521

Dawdler.8521

You dont really want to encourage defense so much.

Some people may say lolwtfyouon but keeping up the momentum of WvW is what keeps it fun and entertaining with a steady stream of players. When this slows down too much – be it from fortified keeps, siege humping 10 ACs or having a huge map layed out like a kittening maze – WvW activities grind to a halt. It runs out of steam.

We need that that rapid pace to encourage aggressive attacks. Maintaining PPT for the server is all the reward we need for defending (and we still get lots of contribution for it, since defending often involves killing attackers).

Incentive to Defend

in WvW

Posted by: Macilien.3078

Macilien.3078

The main incentive I want to give is to go out and kill attacking players, so this will result in the defender attacking if possible instead of just stalling, which sounds like a good thing to me.

The way you describe it offense is the only valid way to play WvW, but in my eyes defending should also be encouraged as this is what ultimately leads to fights, otherwise you end up with an EotM-like karma train.