Incentivising WvW

Incentivising WvW

in WvW

Posted by: TwoBit.5903

TwoBit.5903

  • Remove/Hide the point system.

Having the the game always telling players whether or not they’re winning or losing can be incredibly discouraging for losing, hence the mentality that matches are usually finished on Tuesdays; for servers that are snowballing, the point display becomes boring self-assurance, and because they’re winning anyway and the other servers are less encouraged to fight the prophecy is self fulfilling. Overall, points decrease incentive to play.

My suggestion to you, ANet, is to either get rid of the point system or hide it and use it only to re-balance servers. I can guarantee you that if you let the players decide for themselves the value of their own actions, and you will see them do more in WvW.

  • Incentivising Maps/Territory

To balance out the lack of points as an incentive, I suggest making maps themselves the incentive. Because GW2 is a game where power plateaus , much of the endgame is playing the economy for gold (I don’t mean to be insulting, but it really is true). Economic benefits such as a discounts on trading post taxes or global magic find bonuses could be strong incentives to tie to Territory. I’m not going to balance these since it’s really something an economist should do, but I believe that it’s worth the consideration.

  • Incentivising Defense/Attack

Notice that I put defense first. In grand battles territory power, to attack you first need a foothold.

Anywho, in order to deliver on this concept I suggest focusing defense and attack around a sort of limited economy. Make it so that territories produce something with player input (not points). Not only will this give players reason to defend, but it will also give them something to do while defending.

In order to incentivise offense, I suggest allowing players to loot territories they take over. Balance it so that the overall gross production of territories is smaller when taken over and looted. This will cause a prisoners dilemma, making conflicts much more interesting.

(edited by TwoBit.5903)