Incorporating Gliders Into WvW

Incorporating Gliders Into WvW

in WvW

Posted by: Zefrost.3425

Zefrost.3425

This needs to happen; it would add a whole new level of PvP to the game that is missing due to the fact that underwater balance is never looked at, nor ever will be looked at because ground combat itself is never looked at.

Allow them to be used while in combat and out of combat.You can still receive damage but can do no damage yourself. Allow them to be used at any height that you would normally take falling damage from. Should be relatively easy to implement and would allow for much more strategic gameplay.

If a player tries to run away from you by jumping off of a cliff with his glider – so what? You won. If you have a ranged weapon, you can still kill him. If you have only melee weapons – so what? It’s no different than players running away on land or underwater.

I can’t see how this could be an issue at all. Players jumping off of the highest point on stonemist castle to go over your tower walls? Cool – that should be possible. Now defenders can shoot them with a ballista and give ballistae a meta of its own.

New Ballista Mastery Ability
Ballista shots disables glider use for 10s on players with an active glider.
GG. Hope you like falling mid air after receiving massive damage from a ballista shot.

Spread Shot
This skill is no longer a ground targeted ability.
Instead, the skill now shoots its projectiles in a spread pattern towards the target.

Nice – now a single player can disable and possibly kill multiple players trying to glide over the walls.

This gives even fruther use to all ballista skills in general because basic shots pierce players which helps defend against multiple attackers and shattering bolt hits multiple players in a radius.

Cannons should also receive the same treatment for disabling glider use; AKA becoming player targeted and not ground targeted. This turns cannons into a very useful tool for anti-zerg defenders because cannon shots all have a very large radius.

Basic cannon shots causing gliding zerg to drop like flies? Yes plz. Kill the stragglers who made it over the walls.

Or maybe the enemy will send troops on land to eliminate your cannons so their main zerg can glide over while another zerg rams the doors.

Possibilities.
________________________________________________________
Make CC and immobilise disable glider use for 10s on a player with an active glider.
_____________________________________________________________

You know those useless NPC archers on every tower/keep wall?

A wild NPC archer uses Point Blank Shot on player with glider! It’s super effective!
Changes like this would allow for towers and keeps to be defended from a couple players trying to infiltrate by use of NPCs at towers and keeps, without constantly requiring players to babysit their towers and keeps. NPCs will be able to hold off a couple of people all by themselves.

You know those really really useless upgrades for structures that are all NPC based?:
- Hire Patrol
- Hire Additional Guards
- Raise Guard Level

Won’t be so useless anymore when NPC archers actually become useful.

It would be pretty incredible to see a dozen warriors glide above a 3-way fight, only to release their gliders activating their Death From Above traits from fall damage and annihilating the enemy.

Getting out of the map isn’t even an issue since it’s already possible anyway. You could always put really high invisible walls to stop it if it became an issue, yes?

And what about a new trap blueprint?!?!!!!!?
New trap: Inflicts taunt to targets gliding over this trap.

Be pretty cool to see a few players get pulled to the ground by a chain to have their gliders disabled for 10s and eat falling damage, don’t you think? Also allows for very strategic gameplay.

Anet pls.

(edited by Zefrost.3425)

Incorporating Gliders Into WvW

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Posted by: Arantheal.7396

Arantheal.7396

so you need to have someone camping in your towers 24/7 to look out for incoming gliders, cause the lord can be solo’d easily by most classes?
single roamers, especially mesmers would become your worst nightmare.
>mass-invis
>glide in
>drop portal
>zerg says hello

no ty, I’m all up for new exiting mechanics, but skipping walls without any effort is the worst that a-net possibly could introduce.

Engineer is love, Engineer is life.

Incorporating Gliders Into WvW

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Posted by: Zefrost.3425

Zefrost.3425

So, I already explained how a few people wouldn’t be able to do that alone. (NPCs, new trap, ballista/cannons/player CC, etc.)

If stealth is an issue for avoiding NPC archer fire: Cannot stealth using gliders.
Easy fix.

(edited by Zefrost.3425)

Incorporating Gliders Into WvW

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Posted by: Hamster.4861

Hamster.4861

So, I already explained how a few people wouldn’t be able to do that alone. (NPCs, new trap, ballista/cannons/player CC, etc.)

If stealth is an issue for avoiding NPC archer fire: Cannot stealth using gliders.
Easy fix.

besides the fact that you are already over the wall and in the tower.

If you had proofed your idea against abuse already, i’d consider it, but gliders are definitely not going to be a part of WvW when there are height advantages that will take you clear over/through fortifications. We already don’t have enough players to camp in our towers without having to worry about them being soloed by someone who glides into the kitten thing.

a ballista shot at a glider should KILL the glider pilot, even if falling damage does most of the work.

Incorporating Gliders Into WvW

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Posted by: Centurion.7296

Centurion.7296

I say go ahead, but test it first out in new bl and Id only say do it if it ment gliding over a big chunk that you wouldve had to run otherwise but not to be able to glide in towers what so ever. Also the strategic ideas are endless, think with me here; enemy zerg is attacking your keeps gates, one of your own zergs attack them from one side infront of the keep’s gates then you and your group flies over and flanks the enemies on an advantages spot to suround them or if you and your smaal group have to bail after the enemies broke through your gates then you can make great distance from you and the enemies by just gliding away

Incorporating Gliders Into WvW

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Posted by: coglin.1867

coglin.1867

I would be willing to test just about anything for a week. This though, would be at the bottom of my list. To me, it just sounds like a horrible idea.

if a player is jumping off a cliff to get away, I want to see their corpse splat, not see them glide away.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: Azrael.4960

Azrael.4960

The problem I perceive would be how siege would be used to track aerial targets. Unless you actively dodge, when you jump you’re tracked like a ground target. Anet would have to come up with away for AOE’s to work. Although AC’s fire arrows and the animation tells you that the arrows are falling from the sky, they’re not counted as a projectile attack so if you’re above the arrow storm, you’re not going to be hit by them. Giving the arrows and aerial target box would take considerable resources, both in terms of man hours to develop it and server processor power to compute it.