This needs to happen; it would add a whole new level of PvP to the game that is missing due to the fact that underwater balance is never looked at, nor ever will be looked at because ground combat itself is never looked at.
Allow them to be used while in combat and out of combat.You can still receive damage but can do no damage yourself. Allow them to be used at any height that you would normally take falling damage from. Should be relatively easy to implement and would allow for much more strategic gameplay.
If a player tries to run away from you by jumping off of a cliff with his glider – so what? You won. If you have a ranged weapon, you can still kill him. If you have only melee weapons – so what? It’s no different than players running away on land or underwater.
I can’t see how this could be an issue at all. Players jumping off of the highest point on stonemist castle to go over your tower walls? Cool – that should be possible. Now defenders can shoot them with a ballista and give ballistae a meta of its own.
New Ballista Mastery Ability
Ballista shots disables glider use for 10s on players with an active glider.
GG. Hope you like falling mid air after receiving massive damage from a ballista shot.
Spread Shot
This skill is no longer a ground targeted ability.
Instead, the skill now shoots its projectiles in a spread pattern towards the target.
Nice – now a single player can disable and possibly kill multiple players trying to glide over the walls.
This gives even fruther use to all ballista skills in general because basic shots pierce players which helps defend against multiple attackers and shattering bolt hits multiple players in a radius.
Cannons should also receive the same treatment for disabling glider use; AKA becoming player targeted and not ground targeted. This turns cannons into a very useful tool for anti-zerg defenders because cannon shots all have a very large radius.
Basic cannon shots causing gliding zerg to drop like flies? Yes plz. Kill the stragglers who made it over the walls.
Or maybe the enemy will send troops on land to eliminate your cannons so their main zerg can glide over while another zerg rams the doors.
Possibilities.
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Make CC and immobilise disable glider use for 10s on a player with an active glider.
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You know those useless NPC archers on every tower/keep wall?
A wild NPC archer uses Point Blank Shot on player with glider! It’s super effective!
Changes like this would allow for towers and keeps to be defended from a couple players trying to infiltrate by use of NPCs at towers and keeps, without constantly requiring players to babysit their towers and keeps. NPCs will be able to hold off a couple of people all by themselves.
You know those really really useless upgrades for structures that are all NPC based?:
- Hire Patrol
- Hire Additional Guards
- Raise Guard Level
Won’t be so useless anymore when NPC archers actually become useful.
It would be pretty incredible to see a dozen warriors glide above a 3-way fight, only to release their gliders activating their Death From Above traits from fall damage and annihilating the enemy.
Getting out of the map isn’t even an issue since it’s already possible anyway. You could always put really high invisible walls to stop it if it became an issue, yes?
And what about a new trap blueprint?!?!!!!!?
New trap: Inflicts taunt to targets gliding over this trap.
Be pretty cool to see a few players get pulled to the ground by a chain to have their gliders disabled for 10s and eat falling damage, don’t you think? Also allows for very strategic gameplay.
Anet pls.
(edited by Zefrost.3425)