Leader of Side Effect, [SE]
Tarnished Coast
My thoughts on PPK.
In t1, we have seen some close scores and comebacks in scores during NA time. My thoughts for PPK.
Increasing PPK for 2nd/3rd place.
1st = 1 PPK
2nd = 1.5 PPK
3rd = 2 PPK
This might help more fight oriented servers that is outmanned and out coverage.
Thoughts?
Well, the idea behind it is quite OK, but what is the effect on matchups where the scores are insanely close to each other (and where the ‘numbers game’ isn’t that much of a factor)?
Something more simple perhaps: Just make the “Outmanned” buff yield extra PPK (depending on the amount of being “Outmanned”, if that can be checked)
I really like this idea as a way to keep matches close.
Regarding “outmanned”, I’d rather see the reverse effect; enemies get no PPK if you have the buff when you die.
Well, the idea behind it is quite OK, but what is the effect on matchups where the scores are insanely close to each other (and where the ‘numbers game’ isn’t that much of a factor)?
Something more simple perhaps: Just make the “Outmanned” buff yield extra PPK (depending on the amount of being “Outmanned”, if that can be checked)
Remember that it PPK is part of the scoring. Yaks, sentries, PPT also play a part of the score. Being outmanned can still be a group of 30 vs Map blob from both servers. In T1, where coverage plays a huge part, the scores usually come from OCX/SEA to gain big leads.
Even in close scores, it comes down to which ever server can PPT, PPK harder in the waning hours.
The real question is how many times have a matchup been so severely close where all servers goes all out in the last hour?
Ppk is a very nice thing and i hope they will add more ways to earn points
PPK is for guilds who don’t know how to play wvw.
(edited by Junkpile.7439)
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