SOS Spy Team Commander [SPY]
(edited by Porky.5021)
I saw what I thought was a great idea in one thread yesterday and wanted to see what other people thought. I haven’t thought it through all the way (part of the reason for this thread) but at first glance I thought it was great.
Currently keeps, towers, etc all have point values in the scoring system. It doesn’t matter how long you hold it for…if you capture a keep 5 seconds before the scoring tick, you get X points, capture a tower you get Y, and so on. A lot of people think this makes holding these place pointless.
The idea was to increase the value of these places the longer you hold it (up to a limit).
So…if something is worth 10 points now it would become something like:
1st 4 ticks, you get 2 points. Next 4 ticks you get 4 points. Next 4 you get 6 points and so on up the max point limit of a structure (sample numbers only to illustrate the point).
Your hold counter would reset at any point if the keep is taken from you, so if something is taken but you take it back before the tick…it’s still your 1st tick.
Ideas? Thoughts? I thought it was cool because it would make holding these places more important than it is now. Rather than just zerg and rush before the tick for full credit, you’d have more incentive to hold places and defend them.
(edited by Porky.5021)
Seen it a while ago. It’s a great idea imo, I’d love to see it in game. ANet doesn’t care about WvWvW tho so not like it’s gonna happen. Same goes for many other great ideas. Or any kind of communication.
I like the concept since it encourages servers to defend and hold objectives rather than an endless cycle of capping. The only hesitation I have is that a system like this would more heavily favor timezone coverage vs. skill. The server with the highest off-peak population would be at more of an advantage than they are now since they could hold objectives for much longer than the low population off-peak servers.
I know I wasn’t the first person to bring up the idea (I thought of it on my own, but I take no credit for thinking of it first), but I did bring this up in another thread the other day.
I’m still in favor of the idea,
Or really anything that gets people defending.
Whenever my server zergs through a borderland and then leaves to another map,
I’m usually one of like only 10 people who actually stick around to defend the place.
It makes me a little sad that the meta game in wvw right now is to stretch your army so thin that you can’t defend anything effectively. There really needs to be more incentive to want to keep territory and not abandon it.
Good idea, but don’t forget that even now, the more structures you hold, the less points the other team gets.
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