Insane skill lag is back.

Insane skill lag is back.

in WvW

Posted by: Magnetron.5823

Magnetron.5823

The insane lag is back in Desolation again! The game is totally unplayable.

PS: MOD! Do not move this thread, it is WvW related. And If you think this is the same as 1000 other threads then instead of moving me. Contact Anet Tech team and tell them that the game is unplayable in Desolation.

The skills do not work what so ever.

The game feels very slow when running around.

EB is the worst where nothing works, but you can feel It in the other borderlands too while there are hardly any fights happening lol.

Instead of improvement I feel WvW server stability is going downhill.

I rather wont play WvW for a month or 2 so devs can fix this problem. What do you guys think?

Thanks

Its not my ISP or my computer…

Born in the Desolation. Die for Desolation.

Insane skill lag is back.

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

The insane lag is back in Desolation again! The game is totally unplayable.

PS: MOD! Do not move this thread, it is WvW related. And If you think this is the same as 1000 other threads then instead of moving me. Contact Anet Tech team and tell them that the game is unplayable in Desolation.

The skills do not work what so ever.

The game feels very slow when running around.

EB is the worst where nothing works, but you can feel It in the other borderlands too while there are hardly any fights happening lol.

Instead of improvement I feel WvW server stability is going downhill.

I rather wont play WvW for a month or 2 so devs can fix this problem. What do you guys think?

Thanks

Its not my ISP or my computer…

They need better servers, and servers cost $$$

Falkriiii – Elementalist

Insane skill lag is back.

in WvW

Posted by: Magnetron.5823

Magnetron.5823

Is that the players problem or theirs? As a customer I want a working product, but I do understand that MMORPGS make troubles..

but it has been 1 year now, and I have seen not much improvements.. Sometimes when I play its like.. WOW! The game plays awesome! no lag what so ever, and then the next day you cannot even press your skills… and the only thing you can do is leave the game.

Maybe we see improvement when the Asian market complains about it

Born in the Desolation. Die for Desolation.

Insane skill lag is back.

in WvW

Posted by: Deniara Devious.3948

Deniara Devious.3948

The amount of computations needed at the server side e.g. which targets your AoE or cleaving attack hits grows in power of two, O(n^2), with the number of players in the same map area.

Thus if there is a lot of players from 2 or 3 servers in same place e.g. fighting over Stonemist castle or a keep, this will incur gigantic increase in calculations and probably leads to an entire map wide lag and several disconnects and crashes as well.

There are few ways to combat this problem:

1. More processing speed at the server end
- Arenanet probably already has powerful servers
- as the computational requirements grow in power of two, we would need to wait a long long time = many years, maybe a decade to have powerful enough hardware to solve this problem with brute force approach
- if the original server code was written multi-threaded it is then limited toonly one server. It would probably mean a complete rewrite to make it distributed / cloud computing (process + sockets based distributed system with multiple servers doing the computations). Not a small task!

2. Reduce amount of players per map
- I don’t know what are the current player quota limits, but it seems the game allows circa 120 players per side at EB. That would mean a total of 360 players at worst case. Reducing this number to 80 would mean more queues for certain servers but would drop the computational requirements to roughly half. Reducing player quota to 60 would reduce the computational requirements into one fourth, probably making really huge lag a rarity.

3. Reduce the incentives for blobbing / zerging
- If players are far away from each other e.g. at other sides of the map, several algorithms can be used to do the computations so that only those players who are in the same map area affect the calculations
- unfortunately current meta heavily favors blobbing and zerging and the suggested changes (in last week’s dev live stream) would just snow ball more advantages to the server with more players / better coverage, thus wrecking the game balance even more

Sorry for getting a bit too technical for some readers.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

(edited by Deniara Devious.3948)

Insane skill lag is back.

in WvW

Posted by: Magnetron.5823

Magnetron.5823

I still think DX10,11 could fix the whole problem

Born in the Desolation. Die for Desolation.

Insane skill lag is back.

in WvW

Posted by: Crazysky.8369

Crazysky.8369

The problem is server side.

They have added a limit of 5 targets. I let you imagine the algorithm responsible for this in Stone mist with 3 factions in the same cap circle.

With patch they created instability, they now need two team. Tech team to patch de gameplay patch.

Good luck with that …

Crazz
Vizunah Square Commander
Founder of Vizunah.net & TS PVE : ts.vizunah.net

Insane skill lag is back.

in WvW

Posted by: Azraelle.1683

Azraelle.1683

It was never gone.

Thief/Guardian. Desolation [EU]