Instant repair
It does seem a little odd when you point it out.
I was in a good Tower defense the other day. It was the enemy spawn tower, so we were going to lose it. And they were using Trebs from their Keep to literally kill off both walls into the Tower. So both walls went down around the same time. A complete open tower ripe for the taking. Except for the fact that we had a good size force in there. A few enemies would run in, and someone would repair the wall, cutting off the enemy force. We’d kill all the Tower raider wannabes and the wall would fall again. More enemy would come in – wall repair – kill enemy. Repeat. It was good and we held that place for a long time doing it. All the while Trebs were raining down on the tower from above.
As it stands, any organized group can take a tower or Keep as soon as the wall drops. There’s very few stand-off moments. So I’ll keep the current mechanic even if it’s a little odd that 2 supply can construct unknown tons of rock wall instantly. Being able to hold off an enemy attack is fun.
Sure it’s fun, but think off how much money and man-power they spent, shouldn’t they at least have the fighting chance to take it?
Sure it’s fun, but think off how much money and man-power they spent, shouldn’t they at least have the fighting chance to take it?
They usually do. It just means you need to keep up pressure with your siege equipment. Even with the instant rebuild mechanic taking a tower usually happens within only a couple minutes of the walls dropping
And i’m not talking about a puny tower, i’m talking about keeps and the castle
It’s really rare for an instant repair to make any difference… In general, the victor of the battle has been decided already and it just serves to cut off the remaining people from either escaping or reinforcement from coming back in without a dedicated force.