Invincible supply camp supervisor

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Posted by: Offski.4897

Offski.4897

Ok so he’s not completely invincible, but close to it. There’s a lot of different views on this change within my guild.

Just like to get others opinions on this.

It’s interesting and very postive to outnumbered groups, servers as 1 or 2 people could in fact put a real dent in the ability for large groups to attack quickly and to upgrade quickly.

I have 2 issues, firstly the buff lasts too long, I think 3 minutes would be more appropriate and secondly the fact that just 1 or 2 people can take a camp and have such a massive impact.

Looking for people’s views, not trolling, not the usual bashing of other posters views, just plain old opinions and why.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

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Posted by: Advent.6193

Advent.6193

It’s an advantage for the flipping side. You at least know then that you have a good 5 minutes to hit elsewhere, or upgrade. I will admit, it’s a royal P.I.T.A. for the erstwhile
attacker.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: KinkyWarrior.1879

KinkyWarrior.1879

I like it. I tend to Havoc squad a fair amount and previously when the enemy could just roflstomp the supervisor with/without the buff, I wasn’t really making too much of a difference to the map. Now when I decide to go wreak havoc I actually feel like I’m doing something very useful. Furthermore it is a great drain on the enemy when they have to direct people to stop the camps from flipping in the first place else lose a supply route for 5 mins

Dius Vanguard [DiVa]

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Posted by: Omaris Mortuus Est.2738

Omaris Mortuus Est.2738

Well they are completely invincible for 5 minutes now.

Anet say this is how it should have been since the start, we shouldnt have been able to condition them down.

I guess it doesnt make too much of a difference, and will help outmanned servers gain a few more points seeing as enemies will have to wait 5 minutes before they can take the camps and keeps now.

It just means that you will have to go take another position which isnt buffed and come back afterwards.

Some people can solo take a camp, so no change there is you ask me.
But I think it will be an interesting change and we should see how the next week’s matchup goes to see how it affects the maps long-term.

Macros, you can use them as long as they arent macros.
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WvW, we only care if it affects the servers we play on.

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Posted by: Eurlin.4256

Eurlin.4256

I like the fix, but I still rather not be able to solo camps. I think we all know this shouldn’t be allowed. 5 players should be able to take a camp together, but not just 1 or 2.

Sentries still need a boost in my opinion as well…At least kill Dolyaks

Commander Eurlin [VNG]
www.vengeanceclan.com
Sanctum of Rall Server

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Posted by: Shademehr.1397

Shademehr.1397

Does this occur on all servers in a match or just on the outmanned servers? I honestly don’t know because we’re almost always outmanned.

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Posted by: iCryptik.1496

iCryptik.1496

I’m ok with this. It keeps higher tier server from just stomping on the supervisor then tearing down the next gate in their karma train.

Alshazzär
Tarnished Coast [TC]

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Posted by: Xirin.8593

Xirin.8593

I like the fix, but I still rather not be able to solo camps. I think we all know this shouldn’t be allowed. 5 players should be able to take a camp together, but not just 1 or 2.

Sentries still need a boost in my opinion as well…At least kill Dolyaks

While 5 players is not a zerg (imo), I don’t like anything in WvW that explicitly favors the zerg. Numbers already rule the battlefield (I’m looking at you, AOE limit)…the zerg doesn’t need a boost to its necessity / importance.

And yeah, I like this change. Anything that slows the momentum of the zerg is a good thing.

[AoN] All or Nothing

(edited by Xirin.8593)

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Posted by: Ritt.3069

Ritt.3069

I kinda agree.

The Supervisor was fine pre-update in my opinion. The buff was enough to prevent hit squads from effectively taking the camps, but was shredded by zergs. Now that he is immune to conditions as well, it’s not a rare sight seeing a zerg of 30 derping around a supply camp waiting for that 3 minutes to expire.

Some may view this as an adaptation issue, as it calls for a different kind of playstyle from earlier (as in raiding camps w/ zergs is not as beneficial anymore, and it promotes timing and leaving camps for small hit squads), but seeing 30+ people derping at a camp for 3-4 minutes is ridiculous imo.

But, as said before, it is beneficial for the outnumbered server which is always a plus.

William Van Dine/Aria Entreri/Weaver of the Dream
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.

(edited by Ritt.3069)

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Posted by: VOLKON.1290

VOLKON.1290

I hate it when I’m trying to flip a camp that was just flipped. Absolutely hate it. However I love it when we’re the ones that just flipped the camp.

Go figure, right?

It’s change… change doesn’t always sit well right away with some people. It breaks the rhythm, takes us out of our comfort zone.

#TeamJadeQuarry

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Posted by: Offski.4897

Offski.4897

I appreciate it slows down the momentum for zergs and makes it far more improtant to upgrade and defend supply camp.

On your home border, it makes life even tougher than it was when trying to defend/ attack against 2 servers at once. I feel home borders are going to become the last place anyone wants to be.

I agree being able to solo a supply camp is just daft.

Offski
Necromancer – Sanctum of Rall[IRON]
http://www.iron-gaming.com/

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Posted by: EnRohbi.2187

EnRohbi.2187

I like the fix, but I still rather not be able to solo camps. I think we all know this shouldn’t be allowed. 5 players should be able to take a camp together, but not just 1 or 2.

Sentries still need a boost in my opinion as well…At least kill Dolyaks

The problem is, flipping camps is one of the most useful things (Along with smacking dolyaks) that the solo roamer can do.

And let’s be honest,
Whether they can take camps or not, there will always be solo roamers.
Might as well give them something to do that helps your server.

Dragonbrand

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Posted by: Intigo.1653

Intigo.1653

They are not completely invincible against an organized group.

80 Asura Elementalist – [Red Guard]
http://www.youtube.com/user/IntigoGW2

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Posted by: Jeknar.6184

Jeknar.6184

They are not completely invincible against an organized group.

If they are immune to conditions and immune to damage i wonder how your “organized group” can kill it, since you can no longer stack vulnerability to damage him.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

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Posted by: drwookie.6391

drwookie.6391

They are not completely invincible against an organized group.

If they are immune to conditions and immune to damage i wonder how your “organized group” can kill it, since you can no longer stack vulnerability to damage him.

A zerg can still kill them in about two minutes.

Spam light fields and blast finishers. Retribution hurts him.
It’s kind of funny how hard they are having making him truly invisible. Failed twice in a row lol.
I say he should be truly invincible for the timer.

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Posted by: VOLKON.1290

VOLKON.1290

Add a new buff to him called “Adrenaline Rush” or something with the same timer. Effects – boosts him to Champion level.

Then disguise him as a rabbit and sit back and bathe in the Monty Python references.

#TeamJadeQuarry

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Posted by: skwas.9873

skwas.9873

Retaliation still works… :]

skwas aka Corwann – Warrior/Guardian
[CC] Crimson Conspiracy
Gunnar’s Hold

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Posted by: Jeknar.6184

Jeknar.6184

I say he should be truly invincible for the timer.

Determined buff for 5min is the way to go… Dunno why they aren’t using this buff in the first place…

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

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Posted by: Maelwaedd.5842

Maelwaedd.5842

They are not completely invincible against an organized group.

If they are immune to conditions and immune to damage i wonder how your “organized group” can kill it, since you can no longer stack vulnerability to damage him.

A zerg can still kill them in about two minutes.

Spam light fields and blast finishers. Retribution hurts him.
It’s kind of funny how hard they are having making him truly invisible. Failed twice in a row lol.
I say he should be truly invincible for the timer.

That is one way to kill him, but there is another more effective way which will kill him in about 30 secs, don’t wanna spoil the fun of you guys finding out :P

Maelwaedd Sylvari Necromancer Blackgate
Resonance WvW Officer
http://resonancegaming.com.au

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Posted by: drwookie.6391

drwookie.6391

I say he should be truly invincible for the timer.

Determined buff for 5min is the way to go… Dunno why they aren’t using this buff in the first place…

Honestly these sorts of situations are incredibly embarrassing for them. They can’t even correctly buff an NPC to make him invincible. They tried twice, and failed. 24 hours on a public test server would have picked up that retribution still worked. I don’t know who they have internally testing but they aren’t very creative.

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Posted by: drwookie.6391

drwookie.6391

They are not completely invincible against an organized group.

If they are immune to conditions and immune to damage i wonder how your “organized group” can kill it, since you can no longer stack vulnerability to damage him.

A zerg can still kill them in about two minutes.

Spam light fields and blast finishers. Retribution hurts him.
It’s kind of funny how hard they are having making him truly invisible. Failed twice in a row lol.
I say he should be truly invincible for the timer.

That is one way to kill him, but there is another more effective way which will kill him in about 30 secs, don’t wanna spoil the fun of you guys finding out :P

Don’t want to spoil the fun, or want to continue to privately exploit a bug for your own gain?

At this point we all know that the supervisor is INTENDED to be invincible. Anyone abusing a mechanic (retribution or otherwise) is exploiting a bug in the intended design. Now granted it is difficult to keep everyone from doing so, but then unless you can guarantee that you and whoever else knows your “secret” isn’t using it, you are exploiting even worse by keeping the advantage to yourself. At least if we spread the exploit around everyone has an equal opportunity and things are fair

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Posted by: EnRohbi.2187

EnRohbi.2187

They are not completely invincible against an organized group.

If they are immune to conditions and immune to damage i wonder how your “organized group” can kill it, since you can no longer stack vulnerability to damage him.

A zerg can still kill them in about two minutes.

Spam light fields and blast finishers. Retribution hurts him.
It’s kind of funny how hard they are having making him truly invisible. Failed twice in a row lol.
I say he should be truly invincible for the timer.

That is one way to kill him, but there is another more effective way which will kill him in about 30 secs, don’t wanna spoil the fun of you guys finding out :P

Don’t want to spoil the fun, or want to continue to privately exploit a bug for your own gain?

At this point we all know that the supervisor is INTENDED to be invincible. Anyone abusing a mechanic (retribution or otherwise) is exploiting a bug in the intended design. Now granted it is difficult to keep everyone from doing so, but then unless you can guarantee that you and whoever else knows your “secret” isn’t using it, you are exploiting even worse by keeping the advantage to yourself. At least if we spread the exploit around everyone has an equal opportunity and things are fair

I haven’t tested it since the patch, but lifesteal used to bypass the buff completely too. And isn’t considered condition damage.

EDIT: But honestly, I don’t know why they don’t just drop a Legendary Defender (Like guarding spawns) on supply camps that’ll despawn after 5 minutes. Or just make the Supervisor’s Buff make him equivalent to a legendary defender.

Dragonbrand

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Posted by: Slamz.5376

Slamz.5376

They really should have buffed guards in the patch.

1-2 people being able to take the camp is dumb. Mudflation increased the power of the players but not the guards. Solo veterans were meant for 1-2 people. Supply camps were meant for groups.

I can solo a supply camp and I don’t have legendaries or ascended gear. I do, however, have omnomberries. Two people can kill a supply camp very quickly with no risk.

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Posted by: Maelwaedd.5842

Maelwaedd.5842

They are not completely invincible against an organized group.

If they are immune to conditions and immune to damage i wonder how your “organized group” can kill it, since you can no longer stack vulnerability to damage him.

A zerg can still kill them in about two minutes.

Spam light fields and blast finishers. Retribution hurts him.
It’s kind of funny how hard they are having making him truly invisible. Failed twice in a row lol.
I say he should be truly invincible for the timer.

That is one way to kill him, but there is another more effective way which will kill him in about 30 secs, don’t wanna spoil the fun of you guys finding out :P

Don’t want to spoil the fun, or want to continue to privately exploit a bug for your own gain?

At this point we all know that the supervisor is INTENDED to be invincible. Anyone abusing a mechanic (retribution or otherwise) is exploiting a bug in the intended design. Now granted it is difficult to keep everyone from doing so, but then unless you can guarantee that you and whoever else knows your “secret” isn’t using it, you are exploiting even worse by keeping the advantage to yourself. At least if we spread the exploit around everyone has an equal opportunity and things are fair

I haven’t tested it since the patch, but lifesteal used to bypass the buff completely too. And isn’t considered condition damage.

EDIT: But honestly, I don’t know why they don’t just drop a Legendary Defender (Like guarding spawns) on supply camps that’ll despawn after 5 minutes. Or just make the Supervisor’s Buff make him equivalent to a legendary defender.

Bingo EnRohbi

Lifesteal using dark fields and projectile finishers and whirl finishers with retribution on his targets will drop him quickly enough, i thought me showing my class would have been a big enough hint. finally necro’s get to shine :P

and i already reported it to anet,

I agree that the supervisor should just have the determined buff for 5 mins

Maelwaedd Sylvari Necromancer Blackgate
Resonance WvW Officer
http://resonancegaming.com.au