Iron Guard buff affecting lords, plz nerf

Iron Guard buff affecting lords, plz nerf

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Posted by: The Lethe.2953

The Lethe.2953

While a nice buff on it’s own, it becomes straight up ridiculous when trying to take a keep with this buff on the lord. For a T3 keep with full tactivators if that keep is defended by even slightly competent players the boss becomes a brick wall of impassibility.

During NA prime time, you will get map queue’s defending keeps. There have been dozens of times now where we will break through, destroy dozens of ACs, trebs, shield generators, and wipe the defenders and go up against the brick wall of an upscaled lord with iron guards.

Even with a full map queue beating the snot out of 1 NPC for a full minute, we barely do 15-25% dmg before we have to have everyone break off to kill another wave of defenders. We will either quickly wipe them and win the keep… or more likely have all but 10 players defending the choke points to keep the defenders out of the lord room. Those 10 high DPS players are then forced to beat on that upscaled lord for over 30 minutes non-stop and get it down to 5% then have everyone die because they got to pull chilling fog and an emergency waypoint for the 3rd time during the fight.

Things like Iron Guards, Super upscaling lords, short CD tactivators, and shrine buffs really make attacking a T3 keep completely not worth it unless there are little to no defenders. Days will go by during the week when no one will even bother making even a token effort at flipping those objectives.

I’ve watched one defending force simultaneously between air and fire keeps with non-stop successes with moderate numbers defending vs map queues simply because the lord takes so freaking long to kill and can be revived in combat in under a minute. Throw in 20 minute E. Waypoints and going on offense becomes a nearly futile effort.

I hope Anet considers the balance of offense vs defense a bit. I’ve seen so many battles where defeat was snatched from the jaws of victory because the lord simply cannot be killed while simultaneously fighting waves and waves of defenders.

Iron Guard buff affecting lords, plz nerf

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Posted by: darksoverign.5360

darksoverign.5360

if your getting killed by a ram that’s protecting a lord I feel bad for you… a ram cant do kitten without someone on it. Kill them and ignore the lord altogether in a big group the lord wont do kitten to you. if anything push behind them and aoe the ram.

XD this isn’t rocket science just think outside the box =p

Iron Guard buff affecting lords, plz nerf

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Posted by: X T D.6458

X T D.6458

if your getting killed by a ram that’s protecting a lord I feel bad for you… a ram cant do kitten without someone on it. Kill them and ignore the lord altogether in a big group the lord wont do kitten to you. if anything push behind them and aoe the ram.

XD this isn’t rocket science just think outside the box =p

You really didnt get the point of the post did you?

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Iron Guard buff affecting lords, plz nerf

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Posted by: X T D.6458

X T D.6458

Lords do need a tweak in regards to the scaling, its a little to much right now. Like it or not zerging is one of the main strategies in wvw, if wvw wasnt meant to support zerging, it would have a map pop of like 20 people per server for each map. Having to stand there wasting skills for so long on an hp sponge of a lord who spams cc’s is annoying enough, on top of that you have to constantly deal with enemies rushing you from the other side. So your getting cc spammed and using your skills up on a lord and getting cc/aoe spammed by enemies on the other side, its basically a pve aj.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Iron Guard buff affecting lords, plz nerf

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Posted by: Simonoly.4352

Simonoly.4352

I’m glad to see someone else who dislikes the addition of this guild buff. It just makes things tedious and dull by drawing out the relevance of NPCs. If this buff was only available if you’re outmanned it would be fine – but it can be used by a server that is dominating others by sheer number at which point it just makes things far too oppressive for a smaller population server on the offensive. Overall, it’s just another in a long line of unnecessary additions to WvW.

Gandara

Iron Guard buff affecting lords, plz nerf

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Posted by: X T D.6458

X T D.6458

I’m glad to see someone else who dislikes the addition of this guild buff. It just makes things tedious and dull by drawing out the relevance of NPCs. If this buff was only available if you’re outmanned it would be fine – but it can be used by a server that is dominating others by sheer number at which point it just makes things far too oppressive for a smaller population server on the offensive. Overall, it’s just another in a long line of unnecessary additions to WvW.

Personally I don’t have an issue with the concept of scaling, I actually proposed this a long time ago, it is an important addition. It just needs tweaking, because atm its just way to much. If you have a massive force attacking the lord, and the keep is undefended, well sure you can afford to waste that time. But that is usually not the case, and a variety of factors need to be accounted for. It is understandably frustrating for people to have their time and efforts wasted, because pve ruined it for them lol.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Iron Guard buff affecting lords, plz nerf

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Posted by: weiown.5473

weiown.5473

I’m glad to see someone else who dislikes the addition of this guild buff. It just makes things tedious and dull by drawing out the relevance of NPCs. If this buff was only available if you’re outmanned it would be fine – but it can be used by a server that is dominating others by sheer number at which point it just makes things far too oppressive for a smaller population server on the offensive. Overall, it’s just another in a long line of unnecessary additions to WvW.

I think we have a winner here. It would be really nice if this upgrade was pulled and auto applied to all of your NPC’s when you go outmanned. It would be super helpful to any outmanned force while not getting in the way of fair fights.

Perhaps a 20% boost to NPC dmg as well when outnumbered.

Iron Guard buff affecting lords, plz nerf

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Posted by: Sich.7103

Sich.7103

Yeah, some of the guild upgrade should be limited to outnumbered.
And automatic iron guard when outnumbered could be very good too.

Iron Guard buff affecting lords, plz nerf

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Hence why many WvW players are asking for removal of all Tactivators. It would be more balanced and not heavily favored for big guilds that PvE constantly for guild upgrades. Small guild, right now, are at a disadvantage as most of them are roaming guild. They are the life blood that kept WvW in balance.

Iron Guard buff affecting lords, plz nerf

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Posted by: DeceiverX.8361

DeceiverX.8361

Lords should scale up based on the difference of nearby enemy players, and capturing circles should also be a fixed time or with very, very little reduction in time per player.

I.E., if there are 20 defenders and 30 people on the offense, the lord should scale as though there were 10 people attacking it.

This way the lord is still quite killable and scales up if a keep has very few defenders, enabling a response, but the lord may die very quickly if a big response comes to defend, but also gives the response enough time to contest the circle if the lords melts immediately due to the above.

Tactivators should just be straight-up removed from GW2. Reroll into the old guild upgrade system and just have it parallel to guild halls. The effective removal of small guilds’ relevance from WvW was the biggest failure of the expansion imho.