So some people complain alot that WvW appears to be neglected compared to other game-modes in terms of Publisher/Community interaction.
Others say that everyone thinks they’re neglected, and WvW players are just ‘entitled’ drama-queens. Dungeons, Fractals, PvP, Professions, etc etc, they all claim to get less attention than other areas.
So what’s the truth of it?
I’ve taken the last 2500 red-posts and worked out where they were made. This is approximately all the red-posts made in the last 6 months.
Bare in mind that this is all red-posts, so includes moderators, community managers etc. Its not all “developer” responses.
Bare in mind also that this is only the last 6 months. If we extended the test-period back to the start of the game, obviously the distribution would change. Living World would take a much bigger proportion, and Revenant would be comparatively less.
Finally, remember that this is a count of ‘posts’, not ‘threads responded to’. For instance, the vast majority of the WvW responses were in the “WvW and the Heart of Thorns Release” thread.
For anyone who wants to query the numbers or how it was made; this is really very easy to work out for anyone with even a beginners knowledge of HTML and any basic scripting language. It took me just under an hour (wasn’t done going through all 2500 posts 1 by 1).
Forum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Count of Red Posts
News and Announcements . . . . . . . . . . . . . . . . . . . . 8
Game Releaste Notes . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Dev Tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0
Account & Technical Support . . . . . . . . . . . . . . . . . .212
Bugs: Game, Forums, Website . . . . . . . . . . . . . . . . . .271
Guild Wars 2 Discussion . . . . . . . . . . . . . . . . . . . . . . . 310
Guild Wars 2: Heart of Thorns . . . . . . . . . . . . . . . . . 290
Living World . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
PvP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
WvW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Fractals, Dungeons & Raids . . . . . . . . . . . . . . . . . . . . 103
Players Helping Players . . . . . . . . . . . . . . . . . . . . . . . . 2
Lore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
CDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .0
Elementalist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Engineer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Guardian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Mesmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Necromancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Ranger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Revenant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .187
Thief . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
API Developement . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Community Creations . . . . . . . . . . . . . . . . . . . . . . . .43
Looking for . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
In-game Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
WvW Desert Borderlands Stress Test . . . . . . . . . 42
Total . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2500
So we can conclude from this that WvW is worth roughly 20% of API development, 35% of Revenant, is roughly equal to Ranger, about 25% of PvP and less than 10% of PvE.
I’ll let the numbers speak for themselves and not rant, but I think it’s safe to say that WvW players are objectively justified in feeling neglected.
(edited by Ragnar.4257)