Is WvW Neglected? Objective Analysis

Is WvW Neglected? Objective Analysis

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Posted by: Ragnar.4257

Ragnar.4257

So some people complain alot that WvW appears to be neglected compared to other game-modes in terms of Publisher/Community interaction.

Others say that everyone thinks they’re neglected, and WvW players are just ‘entitled’ drama-queens. Dungeons, Fractals, PvP, Professions, etc etc, they all claim to get less attention than other areas.

So what’s the truth of it?

I’ve taken the last 2500 red-posts and worked out where they were made. This is approximately all the red-posts made in the last 6 months.

Bare in mind that this is all red-posts, so includes moderators, community managers etc. Its not all “developer” responses.

Bare in mind also that this is only the last 6 months. If we extended the test-period back to the start of the game, obviously the distribution would change. Living World would take a much bigger proportion, and Revenant would be comparatively less.

Finally, remember that this is a count of ‘posts’, not ‘threads responded to’. For instance, the vast majority of the WvW responses were in the “WvW and the Heart of Thorns Release” thread.

For anyone who wants to query the numbers or how it was made; this is really very easy to work out for anyone with even a beginners knowledge of HTML and any basic scripting language. It took me just under an hour (wasn’t done going through all 2500 posts 1 by 1).

Forum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Count of Red Posts

News and Announcements . . . . . . . . . . . . . . . . . . . . 8
Game Releaste Notes . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Dev Tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0
Account & Technical Support . . . . . . . . . . . . . . . . . .212
Bugs: Game, Forums, Website . . . . . . . . . . . . . . . . . .271
Guild Wars 2 Discussion . . . . . . . . . . . . . . . . . . . . . . . 310
Guild Wars 2: Heart of Thorns . . . . . . . . . . . . . . . . . 290
Living World . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
PvP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
WvW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Fractals, Dungeons & Raids . . . . . . . . . . . . . . . . . . . . 103
Players Helping Players . . . . . . . . . . . . . . . . . . . . . . . . 2
Lore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
CDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .0
Elementalist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Engineer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Guardian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Mesmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Necromancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Ranger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Revenant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .187
Thief . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
API Developement . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Community Creations . . . . . . . . . . . . . . . . . . . . . . . .43
Looking for . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
In-game Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
WvW Desert Borderlands Stress Test . . . . . . . . . 42

Total . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2500

So we can conclude from this that WvW is worth roughly 20% of API development, 35% of Revenant, is roughly equal to Ranger, about 25% of PvP and less than 10% of PvE.

I’ll let the numbers speak for themselves and not rant, but I think it’s safe to say that WvW players are objectively justified in feeling neglected.

[Scnd][TA][Dius][aX]

(edited by Ragnar.4257)

Is WvW Neglected? Objective Analysis

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Posted by: Polismassa.6740

Polismassa.6740

So we can conclude from this that WvW is worth roughly 20% of API development, 35% of Revenant, is roughly equal to Ranger, about 25% of PvP and less than 10% of PvE.

No, we can’t conclude any of this from just a simple count of red posts. For one, a lot of people have even noted lately that “red posts” are actually more common on reddit these days, so you can’t take this as any sort of real measure of attention given to any game mode.

Additionally, Forum communication =/= Development time spent or “attention”. Anet often has significant issues not communicating with the playerbase about issues unless they have a complete and concrete response worked out.

This is actually quite an interesting analysis, and for what it’s worth, I do in fact agree that WvW is the game mode that receives the least love from devs. That said, trying to make that argument with only loosely related data just gives off a victim vibe

[IX]

Is WvW Neglected? Objective Analysis

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Posted by: Chaba.5410

Chaba.5410

Yea bogus stats.

The API dev is one single guy pretty much working on his own and thus able to hold a single conversation basically. The other parts of the game require multiple devs working on multiple parts.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Is WvW Neglected? Objective Analysis

in WvW

Posted by: Ragnar.4257

Ragnar.4257

Yea bogus stats.

Are you saying my numbers are incorrect?

You can debate the validity of what conclusion is drawn, but a stat cannot be “bogus” if it is accurate.

The API dev is one single guy pretty much working on his own and thus able to hold a single conversation basically. The other parts of the game require multiple devs working on multiple parts.

How do you conclude that it makes perfect sense for one guy to respond more than many?

[Scnd][TA][Dius][aX]

Is WvW Neglected? Objective Analysis

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Posted by: Buy Some Apples.6390

Buy Some Apples.6390

A load of hot air is still a whole of hot air. Doesnt mean that it’s constructive.

Complained about WvW before it became cool.
I used to be a PvE player like you, then I played Guild Wars 2

Is WvW Neglected? Objective Analysis

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Posted by: Chaba.5410

Chaba.5410

Yea bogus stats.

Are you saying my numbers are incorrect?

You can debate the validity of what conclusion is drawn, but a stat cannot be “bogus” if it is accurate.

The API dev is one single guy pretty much working on his own and thus able to hold a single conversation basically. The other parts of the game require multiple devs working on multiple parts.

How do you conclude that it makes perfect sense for one guy to respond more than many?

I’m saying your use of the numbers is bogus. You’re aggregating red posts per subforum without group distinction of how many posts per dev. Some of those “devs”, that’s their job to communicate on the forums. Some others can’t do their job properly without communicating on the forum. And others don’t need to post at all to do their job. I mean, you even say “bare [sic] in mind” that posts aren’t all from devs, BUT THEN YOU GO AND MAKE THE CONCLUSION ANYWAY.

Boy, Anet must surely be spending more development resources on customer service with all those posts in the Accounts forum. More devs should work on the API because that single guy must be making a killing in earnings.

https://en.wikipedia.org/wiki/Ecological_fallacy

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

Is WvW Neglected? Objective Analysis

in WvW

Posted by: Ragnar.4257

Ragnar.4257

I’m saying your use of the numbers are bogus. You’re aggregating red posts per subforum without group distinction.

Boy, Anet must surely be spending more development resources on customer service with all those posts in the Accounts forum. More devs should work on the API because that single guy must be making a killing in earnings.

https://en.wikipedia.org/wiki/Ecological_fallacy

Who said anything about development resources?

https://en.wikipedia.org/wiki/Straw_man

WvW appears to be neglected compared to other game-modes in terms of Publisher/Community interaction.

[Scnd][TA][Dius][aX]

Is WvW Neglected? Objective Analysis

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Posted by: Chaba.5410

Chaba.5410

Who said anything about development resources?

You did.

“So we can conclude from this that WvW is worth roughly 20% of API development, 35% of Revenant, is roughly equal to Ranger, about 25% of PvP and less than 10% of PvE.”

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Is WvW Neglected? Objective Analysis

in WvW

Posted by: Ragnar.4257

Ragnar.4257

Who said anything about development resources?

You did.

“So we can conclude from this that WvW is worth roughly 20% of API development, 35% of Revenant, is roughly equal to Ranger, about 25% of PvP and less than 10% of PvE.”

Then you have mis-understood my use of the word “worth” here. It is short-hand for “worth communicating with”.

My point was that WvW players are justified in feeling they are not communicated with, compared to other areas.

Are you disputing this?

[Scnd][TA][Dius][aX]

(edited by Ragnar.4257)

Is WvW Neglected? Objective Analysis

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Posted by: Aeolus.3615

Aeolus.3615

WvW is not being neglected for sure, the problem is what to expect from what they are working, by the path game usually upgrades one thing and then looses quality in several ones over time, i would guess players are feeling a bit burned out of this game directive.

1st April joke, when gw2 receives a “balance” update.

Is WvW Neglected? Objective Analysis

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Posted by: Straegen.2938

Straegen.2938

WvW is not being neglected for sure, the problem is what to expect from what they are working, by the path game usually upgrades one thing and then looses quality in several ones over time, i would guess players are feeling a bit burned out of this game directive.

ANet does not post in this forum very often which his stats reflect. Add in that numerous WvW bugs persist since release. Other issues such as WvW achievements were effectively broken for years (not months… years). After three years we have seen two new maps (EotM is more PvE than WvW), a few needed engine fixes and only a handful of WvW features added.

WvW is very low priority both in communication, design and development.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Is WvW Neglected? Objective Analysis

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Posted by: Aeolus.3615

Aeolus.3615

WvW is not being neglected for sure, the problem is what to expect from what they are working, by the path game usually upgrades one thing and then looses quality in several ones over time, i would guess players are feeling a bit burned out of this game directive.

ANet does not post in this forum very often which his stats reflect. Add in that numerous WvW bugs persist since release. Other issues such as WvW achievements were effectively broken for years (not months… years). After three years we have seen two new maps (EotM is more PvE than WvW), a few needed engine fixes and only a handful of WvW features added.

WvW is very low priority both in communication, design and development.

Well Anet is not either known for fix bugs unless bug gets revealed to the masses, they rather patch with more stuff to distract players from it so others can still use it, i see them to glued to their mined data wich makes them misleaded to what really is happening they see number w/o understanding the client, the CDI’s gave them alot to think about, still they interpreted what players asked with game engine limitation in mind and their own imagination, look at the gimmicks that are being introduced into WvW, about that theres isnt much to talk, gw2 is gimmick based action game, it was a decision.
So.. i dont expect them to talk about stuff they are working, that migh get changed after they presented it to the players, or were development sometimes must be stopen to work in another project completelly diferent, also they warned players about the dumb golem event, players feedback was negative and still they preceeded with the experience.

1 thing for sure, this mmo imo is the less mmo’ish experience i haver had.

1st April joke, when gw2 receives a “balance” update.