Is it an exploit if..
Wondered the same question, there is no selection for Exploiting anymore. Anet, any feedback on this?
Nope, its not exploit. You are the wrong one in this case because you try to go to their spawn point.
Lets say abusing game mechanic: it means zerg vs zerg is abusing game mechanic (5 man cap) or if there are 6 people in red circle, it is considered abusing game mechanic (5 man cap). But is it ?
But yeah, we lack a tool to report a hacker or exploiter (funny thing botter is there)
(edited by deviller.9135)
No one forces you to fight the enemy near their spawn. Either back off and wait or go do something else.
It’s not at the spawn point. Not really.
The safe zones are very close to the camps on the southern corners in the borderland maps. I’m fine with the way it works in the middle (leading to the first tower), because the safe zone is at least 30 seconds away from the tower. The camps, however, have a legendary guard right by them, and are barely at a distance of 10 seconds (less so with an actual speed buff).
A warrior was constantly harassing a camp this way. I wanted to the defend the camp, he ran back to the safety of the legendary guard & invulnerability. When I stop chasing, he returns and continues fighting for the camp.
I wouldn’t call that an exploit. The spawn areas are meant to be the only safe haven in WvW so if it doesn’t belong to you you should probably back off.
Head Deany Kong of Deany and the Kongs [Kong]
http://www.youtube.com/user/RoboCafaz
Legendary guard will not shoot you from that hill. If you want to capture him, try this: hide from his sight, let him almost kill 1 guard, surprise him. If he runs again, hide again, and repeat. (dont chase, you may meet your doom if he has friend there)
It’s become acceptable because many servers use it, every server i’ve faced have used it at least once, until anet changes this, it will be fair game for now even though it is a hassle.
They just need to fix it so once you drop down, there is no invulnerability areas.
I was watching an elementalist fight by one the other day, every time he went down he would insta mist and go to the invul spot, so he could revive and then come back out to fight. Pretty cheesy if you ask me.
Well, it’s questionable from my point of view if you can use that to defend siege, like Trebs, that are only damageable via AoE from below when you can stand above, invulnerable, pounding down at ppl.
Again, not an exploit, just something for ANet to fix. You shouldn’t be able to drop siege when you’re in an invulnerable zone, and once you jumped down, you shouldn’t be able to be invulnerable anymore…
Strike Force [SF]
Technically no siege can be dropped in an invulnerable zone, but yes if it’s dropped RIGHT NEXT to a zone then a player can be invulnerable while operating it. You can still destroy the siege, just not harm the player using it, which is indeed kind of cheap.
Honestly they should probably extend the “no siege” zone a bit beyond the invulnerability zone if possible, but unless they do you can consider it fair game.
Technically no siege can be dropped in an invulnerable zone, but yes if it’s dropped RIGHT NEXT to a zone then a player can be invulnerable while operating it. You can still destroy the siege, just not harm the player using it, which is indeed kind of cheap.
Honestly they should probably extend the “no siege” zone a bit beyond the invulnerability zone if possible, but unless they do you can consider it fair game.
Actually, siege can be ‘placed’ in the invulnerable area. I will not specify how here because it will lead to more exploits but it can be done and it should be fixed. It does not make the siege invul but it is in very poor taste.
Maguuma
Simple solution is walk away, don’t let yourself be kited back there >.< Believe it or not, you aren’t simply entitled to fight whomever you want.
No. Stop chasing people to spawn. It’s not smart. They want you to follow.
Not an option.
I do not surrender the option to cap a NW tower in a foreign borderland just because someone placed a treb or two within the spawn and can defend it without taking any damage at all. However, those trebs can cover quite a wide area and make any siege on that particular tower very difficult.
If you remember, on the NE side, certain locations were disabled since we could initially place catapults there to cover the tower’s front area. While that has been fixed, it’s still an issue on the NW side of the map.
Strike Force [SF]
It’s a known bug from a couple major patches ago. Anet tried to reduce the size of the invulerability area near the spawns, but unfortunately for some reason this particular problem exists near these camps. As read originally by the Anet thread that covered it some weeks ago (can’t remember where it was, maybe at top), it was explained that if used “improperly” it was an exploit of the terrain.
Have no idea what the thoughts on it now are, but it is supposed to be fixed in some upcoming patch.
[RED] Devona’s Rest
Not an exploit. Get out of their spawn. Also for the guy who was crying about an ele mist forming back to immunity… you can still stomp when they’re immune so unless you’re at the front gate of the spawn you should be able to deal with him.
Maguuma
It’s not an exploit but I have seen zergs use it to lure those who don’t know about it round the back while the rest charge teh front….. So in some ways yes, some ways no because you’re not forced to fight tehm there.
WvWvW Player Who Doesn’t Have Much of A Clue
I know exactly which supp camp you’re refering to as I’ve fought ppl running back and forth to that spot.
It’s not close to any spawn at all, yes there’s legendary guards up on the hill but the invulnerable spot is down from the guard, in the actual battlefield BUT, it’s just a small spot where you’re untouchable from enemy damage.
So yes, this should be considered as an exploit and to all knuckleheads using it, grow a pair and fight on equal terms or just log off from w3.
no but i wish they’d fix it so people will stop complaining about it.
kinda like the alt-f4 thing!
Stay away from the spawn point or I’ll Scorpion Wire you into the Legendary. /evilgrin
I know exactly which supp camp you’re refering to as I’ve fought ppl running back and forth to that spot.
It’s not close to any spawn at all, yes there’s legendary guards up on the hill but the invulnerable spot is down from the guard, in the actual battlefield BUT, it’s just a small spot where you’re untouchable from enemy damage.
So yes, this should be considered as an exploit and to all knuckleheads using it, grow a pair and fight on equal terms or just log off from w3.
Fight on equal terms?
I only see people (in our own case) run back there when you’re about to get steamrolled by a 30-50man zerg. And you yourself is 10-15 people
@Farshiverpeaks
You’re dumb. You’ll die, and you’ll leave a dumb corpse
I know precisely what spot he’s talking about. It’s an oversigth on Anet’s part because the invulnerability shouldn’t have extended down like that on the hill. However it’s pretty far back from the camp, so anyone wanting to prevent you from capping would have to get away far enough from the capture ring to utilize it. Really I’ve only ever seen it used by small groups to weather out large zergs though, and if you dumb enough to stand there and attack someone who’s invulnerable you deserve to die. Simply force them out, by being far away from it!
Those are brave men. Let’s go kill them.
Similar spot near Cliffside (& it`s various other names..)
I placed Balista far from Cliffside so could pick off players/guards.
Suddenly me & another using siege were getting hit with Ele` AoE from above.
They`d left their main borderlands WP, stood on ledges & could damage us, but we couldn`t hit them.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
Similar spot near Cliffside (& it`s various other names..)
I placed Balista far from Cliffside so could pick off players/guards.
Suddenly me & another using siege were getting hit with Ele` AoE from above.
They`d left their main borderlands WP, stood on ledges & could damage us, but we couldn`t hit them.
Bad placement. You should awarded by your own doom. Why you put ballista there anyway if you see: High terrain behind you which may conceal enemy present (invulnerable or not).
To be fair though, people on my team kept attacking people in that spot, I was telling them in /say tehy were being silly for quite some time and that tehy had to COME to the camp to camp it and to kill them there….
They started dropping like flies and people moved to Res them, I told those folks not to so they’d learn…. None of the silly kids got ressed. It was wasting our time while we should have been watching the camp.
WvWvW Player Who Doesn’t Have Much of A Clue
more than one of these spots exist on BOTH southern supply camps on each borderland map actually.
its not one spot on one camp.
Yes it exists in both locations but it kinda of reeks of desperation or lack of fairplay if people are luring the unwitting gamers into that area for easy kills.
WvWvW Player Who Doesn’t Have Much of A Clue
Depending on situation.
Spawn camping is bad, so something is needed to avoid it – though all spawns have 3 exits, so its not like you can’t move out.
Fighting specifically looking for the invulnerability spot to me is an exploit as it will never be a fair fight.
Similar spot near Cliffside (& it`s various other names..)
I placed Balista far from Cliffside so could pick off players/guards.
Suddenly me & another using siege were getting hit with Ele` AoE from above.
They`d left their main borderlands WP, stood on ledges & could damage us, but we couldn`t hit them.Bad placement. You should awarded by your own doom. Why you put ballista there anyway if you see: High terrain behind you which may conceal enemy present (invulnerable or not).
We placed it there because Cliffside was plagued with siege equipment (& some Guardian that took zero damage…/shrug).
If an eight year old game like warcraft can put a “If you can hit, you can be hit” mechanic in, then I`m sure a brand new game like GW2 should also manage ;p
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
Nope, its not exploit. You are the wrong one in this case because you try to go to their spawn point.
Lets say abusing game mechanic: it means zerg vs zerg is abusing game mechanic (5 man cap) or if there are 6 people in red circle, it is considered abusing game mechanic (5 man cap). But is it ?But yeah, we lack a tool to report a hacker or exploiter (funny thing botter is there)
My only problem with this is that some people manage to find a way to set up siege within their locked zone and use it to attack nearby towers/keeps. And while we can attack their siege weapons, the said enemies can attack us and remain invulnerable. Rinse and repeat with siege deployment and you have an exploit of placing siege in glitch spots that leaves them invulnerable. While I agree that their invulnerability minimizes (to a point) spawn camping, there should be some two-way street that avoids siege deployment within a locked zone. But I do agree with your point.
Simple fix, leave as is, but prevent building of siege “x” units from the invulnerability to make it impossible to stand in the invuln and operate siege.
There are certain areas that are just outside of the ‘spawn’ zones that are exploited quite frequently by less then honorable wvw players.
I do hope Anet fixes this asap because it’s the ultimate troll move.
There are also other areas that are legitimately deemed spawn zones and that to me is considered fair game and I have nothing to say about those sections.
I would post pictures of the areas that are exploited but it would just lead to more exploitation so I’d rather not.
Commander @ Tarnished Coast