Is living world monopolising the dev time?

Is living world monopolising the dev time?

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Posted by: Kalan.9705

Kalan.9705

I think it’s great that living world exists, even if I’ve never seen any relevance to myself at all as a WvW player. I am however concerned that there is so kitten much spare dev time that living world content can be made every 2 weeks and thrown away as disposable content and yet….

There’s been no new content in WvW for nearly a year.

No! fixing horrible bugfests after months, like culling bugs not displaying 70% of your opposition and allies, is not new content.

No! disabling rather than reworking a major mechanic like orbs (partly because it was exploitable, and also detrimental to fun) is still not new content.

No! still having massive skill-lag bugs that can leave one unable to activate some or all skills for minutes at a time is not in any way new content, even if it ever gets fixed.

No! adding horrible vertical power grinds that make one have to replay the same content (for decades apparently) to not have massive disadvantages like 2.5k less hp, isn’t new content. It’s just an endless grind to repeat the same content. (Also doesn’t it contravene the whole design promise to have skill matter more than grind?)

No! Having a few of the armour options finally available to wvw players, and many still entirely unavailable, this isn’t new wvw content.

Why is there no new art in WvW in a year?
Why is there no new zone in WvW in a year?
Why is there no new subzones or meaningful changes to existing zones?
Why is there no new NPC’s or environment changes?
Why is there no new objectives or mechanics?

Why is WvW, which is such a popular game mode I frequently have long long queues to even enter it, treated as ‘dead-world: no new content’ by A-net? Is no-one in design & art working on WvW at all? Couldn’t you spare even a single 1 of the now bi-weekly updates to do anything for WvW players?

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Posted by: Iavra.8510

Iavra.8510

PvE players will tell you “but you get a new ability line every month” but yeah…seems like the WvW team has been changed into yet another living world team <.<

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Posted by: Dawdler.8521

Dawdler.8521

Whaaaaaaaaaat? There’s been plenty of new content and changes. Like the arrowcarts, everybody was dying to increase the damage of the arrowcarts and then we finally got it!

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Posted by: DeadlySynz.3471

DeadlySynz.3471

Perhaps put living world events in WvW. Mega bosses, dragons, mass hoards of NPC’s.

It is WvW which is a combination of PvE and PvP.

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Posted by: lordkrall.7241

lordkrall.7241

As said in your other identical thread: We have gotten quite a bit of stuff in WvW, but for some reason people seems to ignore this.

And for all we know, what we have gotten in WvW does take as much dev time as what have been added in PvE.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: yesfourme.8906

yesfourme.8906

As said in your other identical thread: We have gotten quite a bit of stuff in WvW, but for some reason people seems to ignore this.

And for all we know, what we have gotten in WvW does take as much dev time as what have been added in PvE.

The changes we all get in WvW are very welcome but so far insignificant.

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Posted by: lordkrall.7241

lordkrall.7241

The changes we all get in WvW are very welcome but so far insignificant.

Oh?
I remember back before they removed culling and added progression about how those things were desperately needed and the game would die without them.

And now they are suddenly insignificant?

People need to understand that stuff actually takes time to develop and get to work in a good way.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Iavra.8510

Iavra.8510

Culling is more something of category “bugfix”, no new content.

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Posted by: lordkrall.7241

lordkrall.7241

Culling is more something of category “bugfix”, no new content.

So unless something is actual content it does not require dev-time?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Kalan.9705

Kalan.9705

Unless something is actual content, then complaints about getting no time from the content devs are entirely justified.

Sidetracking but the sheer months of time that crippling core mechanic bugs like orb hacking, culling and skill lag exist for doesn’t let the wvw coders off the hook either, but this is a thread about the pitiful lack of content in the first year of wvw.

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Posted by: gennyt.3428

gennyt.3428

Culling is more something of category “bugfix”, no new content.

So unless something is actual content it does not require dev-time?

I really don’t think that’s the point. The bone of contention is that the dev time is going towards fixing bugs and issues in WvWvW(which they should, don’t expect a cookie for that) and not developing new content, while PvE gets a heaping helping of both.

I don’t mind the rank skills, since I’m doing pretty much the same things on different characters in WvWvW anyway(aren’t we all) so it’s not a grind for me, it’s just kind of a bummer to remember that I no longer have some of those skills.

I’d rather they stabalize WvWvW as it has some core design issues.

Whispers with meat.

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Posted by: Gisei.5749

Gisei.5749

Most of the complaints are about Blobbing, Skill lag, and Stale maps. Undertaking any one of these will result in a busy team for a long time. I’ve just assumed the lack of content is because they have done just that. Giving out the new Masterys is a resource light way of providing content, while pursuing more resource intensive goals.

At least, that is my view on this particular subject. Makes far more sense than the “Woe is WvW, We’ve been abandoned!” view, imo.

As for new content, I would love to hear some non-stupid suggestions as to what they could add. Emphasis on the “non-stupid”. I’m fairly certain adding to PvE is far easier than to WvW.

~Sorrow’s Furnace~
Guardian

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Posted by: Azylynne.9487

Azylynne.9487

The problem many WvWers have is that… sure, we have new stuff added to WvW, but a LOT OF IT, as mentioned before, are bug fixes…

Culling is a bugfix, more or less. We should NOT of had culling issues at launch… at least if ANet wanted to release a polished game for WvW. This was an issue from beta and was exploited many times (part of the tactics) and when “fixed”, became like some HUGE addition to WvW when it fact, it is a fix.

The removal, and when it happens, restoration of the Orb, is going to be viewed as some great addition to WvW… However, again, this was something that was a feature, taken away, and should have already been restored. I really HOPE ANet will not used the restored Orb as “new content” added to WvW, because it was content that we had, and should of had, not something new.

ANet did add stuff like Siegerazor… wow. I mean, it slightly helps server that are completely unmanned, and maybe on low-pop vs. low-pop server Siegerazor makes a huge difference, but often Siegerazor only lends to tower trading as the gates remain paperthin. Ah well.

Stonemist had a slight shift with the Lord moved to the first floor. That was a better option vs. facing the endless rain/reign of ACs from the 3rd floor.

ACs got kitten, then restored, sort of.

Sentries were a nice addition.

And thank God they fixed the Karma Cows/Yaks… so sad were the days when PvE scruffy yakherders came out in mass to escort our freaking dolyaks. Sad.

Regardless though, there are still MANY features in WvW that are broken and have not been fixed….some unlikely to ever get fixed. Team/Map chat, for instance, was not meant to be the EXACT same thing…but during BWE3 the Devs (I think it was Mike F.) mentioned that it was inherent in the programming and unfortunately they weren’t able to get to it anytime soon…

Commander/Squads…. despite TONS of posts here, continue to remain very very inadequate for what WvWers want to use them form. For a game that is supposed to help group players up and encourage cooperation on a deeper level than zerg-ball… the C/S fails on so many levels. It has not really been improved minus /supplyinfo and the ability for the Squad Commander to draw on map (and yet almost NO one actually joins the squads).

When players LEAVE the game while in group, err, their shadow image remains and takes up a slot in your party. Their shadow cannot be booted. I think, in PvE, we can kick them from party, even after they left game, but why not in WvW? Bug? Fix? No yet…

Whispers are still sometimes seriously boinked in WvW…where one cannot whisper another.

Why they allow for cross-realm/server grouping… I do not know.

Unfortunately, ANet had a staff switch over… Mike Ferguson was pretty responsive and seemed to give a lot of notice to feedback when he was the head dev for WvW. Not saying Devon isn’t like that. With that switch though, it probably meant that work for WvW, after culling, was started a new. Sure we got ranks… which, really, many people can care less about. Many of us want a LOT more stuff, more content, more excitement… but it doesn’t look like ANet is going to put the people power into it, unlike Living Story. Folks do make a TON of suggestions, even small fixes here and there that would incrementally help improve WvW, but again, no changes…

Ah well.

Nordvegr
Jade Quarry

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Posted by: Nikola.3841

Nikola.3841

PVE fluff is so easy to add, compared to WvW

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Posted by: Terrahero.9358

Terrahero.9358

Culling is more something of category “bugfix”, no new content.

So unless something is actual content it does not require dev-time?

The guys and girls working on the culling thing are not the same devs that design weaponskins. Or the same devs that design new maps.

We see new sets of skins added bi-weekly to PvE/Living Story/BL. But what about special WvW skins? We get the rehashed, low level, skins from PvE drops. And that has nothing to do with devs working on the netcode.

-We’ve gotten the ability to buy gear for Badges AND gold. Thats right, another goldsink for this low income gamemode. This also doesnt extent to Sigils and Runes. We get common skins, nothing special.

-Traps. Utterly impotent, grossly overpriced, and just two so far. Not to mention unbalanced as a certain profession can use them with much greater accuracy.

-PvE breakout event. Seriously, who asked for this? Last i checked people asked for LESS PvE in WvW. Not more.

-WXP. A grind to unlock mostly passive bonusses, contradicting several earlier design promises. But not even the ability to reset these, and they are characterbound, not acount. Again, no one asked for this. The bonus chest is nice, but considering how long it takes to get 1 level up the rewards average out pretty poorly.

What people asked for was a meaningful progression. Meaning special gear and skins, to flaunt, afterall max level progression is cosmetic.
A means to gear in WvW, without having to do into PvE for everything. Mostly accomplished, but still sigils and runes are not included and neither are all the ascended pieces.
Better income to actually be able to afford the high costs of items and the goldsinks.

These were the three top issues. And only one of them has been, somewhat, adressed. And overtime the desire to add some more complexity and new maps was added to the list aswell. Nothing so far has indicated this is being taken into development consideration.

At this point “new content” for WvW pretty much comes down to a new skill line. While PvE gets big updates and even sPvP gets new maps.

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Posted by: scerevisiae.1972

scerevisiae.1972

This thread could equally well have been about why sPVP gets so much more attention than WVW when hardly anyone does/cares about sPVP.

But yes, I really couldn’t care less about living story content – it’s not a living story at all, the only living story that matters is generated by players, not developers. Case in point: EVE.

I like the idea of them introducing new skills/traits, I just hope said skills are mindful of WVW dynamics so that the WVW meta can evolve beyond the prevailing AC/golem spam.

downed state is bad for PVP

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Posted by: style.6173

style.6173

@OP: Be careful what you wish for. ANET probably thinks they are releasing a lot of new stuff. Unfortunately, the current team in charge of WvW is taking it in the wrong direction. They keep focusing on this waste of time progression stuff instead of working on something of value…. like a new map.

We are coming up on a year since launch. Time to end the excuses.

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Posted by: Vena.8436

Vena.8436

Why is there no new art in WvW in a year?

What relevance does this have on content?

Why is there no new zone in WvW in a year?
Why is there no new subzones or meaningful changes to existing zones?

Pre-development, it took 6 months for just one of the current maps to be made. Would you like a good map, or would you like SSC?

Why is there no new NPC’s or environment changes?

Siegerazer says “hi”, also why would you want more NPCs?

Why is there no new objectives or mechanics?

Dunno.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: yesfourme.8906

yesfourme.8906

Culling is more something of category “bugfix”, no new content.

So unless something is actual content it does not require dev-time?

You are making a false analogy. Any work, including bug fixes, on GW2 requires dev-time. But that’s not the issue.

This game is turning into a World of Warcraft PVE feast with so many living world content. As the result, wvw get a lot less attention. After almost a year, some wvw players are tired of waiting for some significant changes and have quit. And more players will quit. Some other players are still hoping for something to happen (to keep them from quitting), and made threads like this one, “Does anyone else get bored of WvW?”, and “Fired the wvw team”.

Possible significant changes examples:
- several maps rotation (one for each races)
- new weather that affect the gameplay (ex: snow that reduce speed)
- new features for commander (ex: can see right away if a structure is 100% healthy)
- being able to recognize who is alive, down and dead
Bug fixes examples (I consider them bugs because they are ridiculous but some people may consider this to be a feature):
- reduce the lower lvl up or make it account bound
- reduce the accomplishment requirement

(edited by yesfourme.8906)

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Posted by: timidobserver.7925

timidobserver.7925

Keeps, towers, ect are too bland when compared to the rest of the GW2 Universe. There should be an option to hire an Artisan from the various races. Hiring an Asura, Norn, Human, Charr, or Sylvary Artisan would change the look of the keep/tower and add some benefit related to the race chosen to said keep/tower. For example, a Sylvary Artisan might might the keep/tower into some planty looking thing that has spore pods that trap enemies.

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Posted by: Straegen.2938

Straegen.2938

Yes, but the Living World is clearly played by far by more players than WvW. It is pretty clear at this point we are a minority and WvW is an interesting playground in a PvE game.

Eventually a game will come along that uses a character skill leveling system, is modern and centered around PvP but it will probably be an evolution of a shooter rather than a skill based MMO.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Delta Blues.8507

Delta Blues.8507

I think anet has a serious issue with lacking of ideas for endgame. Looks like they said that they are “not gonna fall in the add new tear of items every month” to keep players playing but it seems like they really can’t come up with other ideas.

I mean srsly, they’ve only come up with new skills, new items (despite they said they wouldn’t), new useless achievements/titles but as it is now wvw is just very monotonous. What we really need is SOMETHING TO DO that makes sense. Cause waiting to outnumber enemies to cap points is getting quite stupid, the only way you can actually have good fights and fun is to go roaming in small groups hoping to find other small groups in the open

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Posted by: Rawr.5930

Rawr.5930

Pve pays the bills.

I wouldnt mind a sub based wvw game, as long as the quality of content and enforcement is there.

Meega Kweesta

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Posted by: aspirine.6852

aspirine.6852

Hi guys, pretty new to WvW. I was wondering something, is there any mentioning of new maps for wvw? Or maybe something else, borders with other servers stuff like that. Because I have asked my fellow wvw-ers on the server and they all said there is just one map???

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Posted by: Fuzzion.2504

Fuzzion.2504

You have to remember that there are 4 teams of living world creators/engies/illustrators/etc. Only 1 dedicated team for WvWvW

SO offcourse you will see more living world updates when they quadruple the number.

Sadly, WvWvW isnt a strong money maker so we are unlikely to see great wvw updates.

Most of WvWvW cost comes from hosting it on their outsourced cloud servers. It aint cheap.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: deviller.9135

deviller.9135

I rather have bug fixed rather than new content which introduce more bugs.

WvW does not need a new zone. The existing zones need to be bigger, at least BL should be in size with lornar pass, EB should be in size with harathi highland. Bigger zones will reduce blob size significantly as all objectives will be scattered. Same maps for BL are to ensure “balance” (not in population size) in WvW. All 3 servers will have upperhand or its vice versa. (Although I agree if they decorate each BL differently).

(Even though they make a new zones for WvW, if the size is same as it is now, it won’t fix blob problem).

(edited by deviller.9135)

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Posted by: makku.2508

makku.2508

I think it’s great that living world exists, even if I’ve never seen any relevance to myself at all as a WvW player. I am however concerned that there is so kitten much spare dev time that living world content can be made every 2 weeks and thrown away as disposable content and yet….

There’s been no new content in WvW for nearly a year.

No! fixing horrible bugfests after months, like culling bugs not displaying 70% of your opposition and allies, is not new content.

No! disabling rather than reworking a major mechanic like orbs (partly because it was exploitable, and also detrimental to fun) is still not new content.

No! still having massive skill-lag bugs that can leave one unable to activate some or all skills for minutes at a time is not in any way new content, even if it ever gets fixed.

No! adding horrible vertical power grinds that make one have to replay the same content (for decades apparently) to not have massive disadvantages like 2.5k less hp, isn’t new content. It’s just an endless grind to repeat the same content. (Also doesn’t it contravene the whole design promise to have skill matter more than grind?)

No! Having a few of the armour options finally available to wvw players, and many still entirely unavailable, this isn’t new wvw content.

Why is there no new art in WvW in a year?
Why is there no new zone in WvW in a year?
Why is there no new subzones or meaningful changes to existing zones?
Why is there no new NPC’s or environment changes?
Why is there no new objectives or mechanics?

Why is WvW, which is such a popular game mode I frequently have long long queues to even enter it, treated as ‘dead-world: no new content’ by A-net? Is no-one in design & art working on WvW at all? Couldn’t you spare even a single 1 of the now bi-weekly updates to do anything for WvW players?

I’ll try to explain.

First and foremost, you need to understand that A-Net is a company, and companies want to make money. There may or may not be other (minor) interests as well, but essentially it always boils down to this: $$$.

As a non-subscription based game, the live system of GW2 does not grant them the same amount of revenue a subscription based game would. In a subscription based game, you want to make sure to allocate a sufficient amount of manpower to enhancing the live game, providing new content, features and whatnot. In a non-subscription based game, you don’t want that. You want to have all your highly talented and experienced people working on the next expansion/chapter/add-on, because this is where the money is, while the live system basically costs a lot and generates only very few $s.

WvW suffers the most, because it generates the least profit for A-Net. It puts a huge stress on servers and provides little to no income. There’s hardly any gem store stuff WvWers would buy, and WvW itself has never been more than an afterthought & marketing aspect to A-Net anyways, while PvE has by far the biggest amount of players and they’re still desperately trying to get into e-sports money with sPvP. So PvE and sPvP get at least some dev attention (for the PvE part still only a fraction of what a subscription-based game would get tho) and WvW gets the short end of the stick and is just flat out ignored for the most part: As soon as they ‘fixed’ the gigantic culling issue (and introduced the gigantic skill lag issue) they pulled away what was probably the last active developer on WvW and replaced him with a designer. I wouldn’t be surprised if that designer (Devon Carver) is the one and only person ‘working’ on WvW exclusively (more or less) at the moment.

I wouldn’t completely rule out all possibilities of getting REAL new content for WvW in the future, but one thing’s for sure: It won’t be for free. If you ever want real new content for WvW, expect to pay for it (in the form of an expansion/add-on or w/e).

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

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Posted by: Terrahero.9358

Terrahero.9358

First and foremost, you need to understand that A-Net is a company, and companies want to make money. There may or may not be other (minor) interests as well, but essentially it always boils down to this: $$$.

Yes it comes down to money, that should be obvious enough to anyone, it is afterall a bussiness.
And people should be careful not to get to entitled. Afterall, all of this is FREE extra content. You dont have to pay a cent for it. ANet is obligated to fix bugs and keep stuff working, but they are by no means obligated to feed you free content.

And to an average player, Anet does do a fantastic job of adding new content, a lot of new content. But if you’re a WvW player i can understand you’re being a bit envious of all the content that “is not for you”. So to speak. I know i am.

The only thing we can really remind ANet of, as a company, the people that play for the WvW could very well start walking out. Especially when competition shows up. And then its upto ANet to descide if its worth the investment to give us free content just to hook us into the game or not and keep the playerbase where some buy gems and future dlc/expansions.

The biggest thing here really is that they did spend time on making stuff for WvW. But sadly i think the effort they spend was a bit of a cheap cop out. Very grindy WXP. Instead of things people actually wanted. I mean, they pump out fresh skins like crazy, but never made special WvW skins. Something i know a lot of people would really like.

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Posted by: Ahmrill.7512

Ahmrill.7512

- Fix the broken UI functionality. No way to right-click on a name in chat window or guild window in WvW to use basic functions other than “report”. Only way to use the UI is if player is in LOS and target nameplate. We really enjoying typing everyone’s name out when inviting and reforming groups 3-4 times a night because people didn’t leave group before going offline.

Almost a year and we can’t even get the same options we have in ANY pve zone?

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

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Posted by: Convenant.7092

Convenant.7092

First and foremost, you need to understand that A-Net is a company, and companies want to make money. There may or may not be other (minor) interests as well, but essentially it always boils down to this: $$$.

Yes it comes down to money, that should be obvious enough to anyone, it is afterall a bussiness.
And people should be careful not to get to entitled. Afterall, all of this is FREE extra content. You dont have to pay a cent for it. ANet is obligated to fix bugs and keep stuff working, but they are by no means obligated to feed you free content.

And to an average player, Anet does do a fantastic job of adding new content, a lot of new content. But if you’re a WvW player i can understand you’re being a bit envious of all the content that “is not for you”. So to speak. I know i am.

The only thing we can really remind ANet of, as a company, the people that play for the WvW could very well start walking out. Especially when competition shows up. And then its upto ANet to descide if its worth the investment to give us free content just to hook us into the game or not and keep the playerbase where some buy gems and future dlc/expansions.

The biggest thing here really is that they did spend time on making stuff for WvW. But sadly i think the effort they spend was a bit of a cheap cop out. Very grindy WXP. Instead of things people actually wanted. I mean, they pump out fresh skins like crazy, but never made special WvW skins. Something i know a lot of people would really like.

All of what you said is good, but you’re missing the point.

We’re saying that if ArenaNet put the effort they did in Living World into WvW, the game overall would be much more enjoyable, as WvW itself has the potential to please a higher playerbase than Living World will ever do.

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Posted by: Ragnar.4257

Ragnar.4257

What we want:

Updated Commander/Party system and UI.
Bug fixes for glitching into towers, AC camera exploits etc.

What we get, that nobody wanted:

Siegerazer.
WXP ranks.
Traps.

Ask yourself, would what we want to see take any longer to design/implement than the stuff they’ve added?

They’re just completely out of touch with what WvW needs and what players want added.

The fixing of culling was great. But in nearly a year, that’s the only change thats had any real impact on WvW.

[Scnd][TA][Dius][aX]

(edited by Ragnar.4257)

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Posted by: Hule.8794

Hule.8794

Ragnar everything you wrote is true but as they already said: they are aware of everything, and right now they are not working on anything to wvw, but in future they might work on something /vague

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Posted by: Vena.8436

Vena.8436

What we get, that nobody wanted:

There’s that stupid over-generalization “I speak for everyone.” notion.

Siegerazer.
WXP ranks.
Traps.

1.) Many people wanted push-out-of-spawn mechanic.
2.) Many people wanted progression.
3.) Options are never bad.

That isn’t to say they are perfect, for example: Siegerazer, shouldn’t feed 80 people 10 supply, it should feed 10 people 10 supply. Stealth trap is useless, supply trap is good.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: Ragnar.4257

Ragnar.4257

3.) Options are never bad.

They are if they take up developer time from other things.

[Scnd][TA][Dius][aX]

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Posted by: Vena.8436

Vena.8436

They are if they take up developer time from other things.

A developers who codes traps, is not a developer who creates maps, is not a developer who modifies models, is not a developer who creates skins.

“Developer time” is not some conserved quantity over multiple developers wherein one developer doing one thing destroys the possible time of another developer to do something else.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: Chris.3290

Chris.3290

Siegerazer was a great development and the introduction of WXP and trait lines to go with that were great things.

However, everything else since launch has been fixing of design flaws or minor tweaks to existing game mechanics.

What I think everyone would like to see is new maps, with a greater emphasis on changing the terrain rather than sitting in towers with defensive siege.
What if you can take out bridges or block routes with land slides? What if, instead of going to guard camps, the quaggans make the waterways impassible with massive numbers?

Those are the things I am hoping they are exploring.

Also to answer the OP’s question; yes, I think disposable content every 2 weeks is not helping anyone. It seems I never have enough time to do this content unless I fixate on it and it’s thrown out like week old garbage when it’s done. Has anyone gained anything truly valuable from any of this?

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Posted by: Ragnar.4257

Ragnar.4257

They are if they take up developer time from other things.

A developers who codes traps, is not a developer who creates maps, is not a developer who modifies models, is not a developer who creates skins.

“Developer time” is not some conserved quantity over multiple developers wherein one developer doing one thing destroys the possible time of another developer to do something else.

I believe they’re all people hired and paid by a company no? The “conserved quantity” you don’t think exists, does infact exist. It’s called money.

Or am I mistaken in that, and that’s why this situation is confusing me? Did Habib evolve into Devon? Why didn’t we tap B more??

Vena.8436:

2.) Many people wanted progression.

I’ve yet to come across anyone who’s impressed with the WXP system. What new mastery they’ll come out with next is a server-wide joke.

[Scnd][TA][Dius][aX]

(edited by Ragnar.4257)

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Posted by: Cactus.2710

Cactus.2710

I think it’s great that living world exists, even if I’ve never seen any relevance to myself at all as a WvW player. I am however concerned that there is so kitten much spare dev time that living world content can be made every 2 weeks and thrown away as disposable content and yet….

There’s been no new content in WvW for nearly a year.

No! fixing horrible bugfests after months, like culling bugs not displaying 70% of your opposition and allies, is not new content.

No! disabling rather than reworking a major mechanic like orbs (partly because it was exploitable, and also detrimental to fun) is still not new content.

No! still having massive skill-lag bugs that can leave one unable to activate some or all skills for minutes at a time is not in any way new content, even if it ever gets fixed.

No! adding horrible vertical power grinds that make one have to replay the same content (for decades apparently) to not have massive disadvantages like 2.5k less hp, isn’t new content. It’s just an endless grind to repeat the same content. (Also doesn’t it contravene the whole design promise to have skill matter more than grind?)

No! Having a few of the armour options finally available to wvw players, and many still entirely unavailable, this isn’t new wvw content.

Why is there no new art in WvW in a year?
Why is there no new zone in WvW in a year?
Why is there no new subzones or meaningful changes to existing zones?
Why is there no new NPC’s or environment changes?
Why is there no new objectives or mechanics?

Why is WvW, which is such a popular game mode I frequently have long long queues to even enter it, treated as ‘dead-world: no new content’ by A-net? Is no-one in design & art working on WvW at all? Couldn’t you spare even a single 1 of the now bi-weekly updates to do anything for WvW players?

I’ll try to explain.

First and foremost, you need to understand that A-Net is a company, and companies want to make money. There may or may not be other (minor) interests as well, but essentially it always boils down to this: $$$.

As a non-subscription based game, the live system of GW2 does not grant them the same amount of revenue a subscription based game would. In a subscription based game, you want to make sure to allocate a sufficient amount of manpower to enhancing the live game, providing new content, features and whatnot. In a non-subscription based game, you don’t want that. You want to have all your highly talented and experienced people working on the next expansion/chapter/add-on, because this is where the money is, while the live system basically costs a lot and generates only very few $s.

WvW suffers the most, because it generates the least profit for A-Net. It puts a huge stress on servers and provides little to no income. There’s hardly any gem store stuff WvWers would buy, and WvW itself has never been more than an afterthought & marketing aspect to A-Net anyways, while PvE has by far the biggest amount of players and they’re still desperately trying to get into e-sports money with sPvP. So PvE and sPvP get at least some dev attention (for the PvE part still only a fraction of what a subscription-based game would get tho) and WvW gets the short end of the stick and is just flat out ignored for the most part: As soon as they ‘fixed’ the gigantic culling issue (and introduced the gigantic skill lag issue) they pulled away what was probably the last active developer on WvW and replaced him with a designer. I wouldn’t be surprised if that designer (Devon Carver) is the one and only person ‘working’ on WvW exclusively (more or less) at the moment.

I wouldn’t completely rule out all possibilities of getting REAL new content for WvW in the future, but one thing’s for sure: It won’t be for free. If you ever want real new content for WvW, expect to pay for it (in the form of an expansion/add-on or w/e).

I would agree with all of that … but all it means is that there is a reason why those of us unhappy with what has been happening with WvW (or more accurately, NOT happening) are unhappy. Maybe we should all just concede that WvW is never going to be materially any better than it is now and suck it up until some company that knows what they’re doing and cares enough about open world PvP to do it right comes along. Maybe ANet will be happy with that situation, maybe not, but I think it’s pretty clear they won’t be doing anything significant enough to change it. I’ll be very surprised if WvW has queues a year from now, even in Tier 1.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Nak.8315

Nak.8315

I think to a degree they need to make sure balance is perfect so it doesn’t give one side an edge, so its slower to come up with stuff.

Having said that, Devon has commented recently about New maps/tweaked borderlands, and a mechanic to replace the Orbs coming soon.

Nak
Call of Fate[CoF]
Ehmry Bay

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Posted by: Obscure One.4357

Obscure One.4357

ANet hasn’t been “developing” WvW, they’ve been fixing it…very slowly…and often kitten.

They “fixed” orb hoarding by just removing them and left the orb guards hanging around as if to say they’re going to bring them back…but now we’ve learned it’s because they want to rub it in our faces that the game mode is incomplete and they don’t give a !@#$.

Culling was a fix for a default problem with the game engine. It didn’t add more to the game, it repaired something that was broken.

They added a character based progression system that was so kitten they had to DOUBLE the rewards to rank up in decent amount of time, rework that traits in it causing a refund of these supposedly permanent traits (twice), and even came up with one of the worst and most arbitrary rank naming structures I’ve ever seen. B.S. like going from a Knight, you know those noble born men that were dubbed with special titles and ruled fiefdoms as lords, to Major, a middle management tier military rank of which a knight would command several. But even after that train wreck it gets better by awarding those who ascended to the rank of Legend the high honor of eventually becoming a Bronze Invader.

Now to top it ALL off the only people who can see your prestigious rank of Silver Rubber Chicken or what the !#%& ever are the enemy, and are completely divorced from the actual title system.

All ANet has done with WvW is throw band-aids at it, and then prove their lack of commitment to it in halfassing the new additions.

Circumventing profanity filters one kitten at a time.

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Posted by: Draygo.9473

Draygo.9473

but now we’ve learned it’s because they want to rub it in our faces that

Source?

Delarme
Apathy Inc [Ai]

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Posted by: Cactus.2710

Cactus.2710

I think to a degree they need to make sure balance is perfect so it doesn’t give one side an edge, so its slower to come up with stuff.

Having said that, Devon has commented recently about New maps/tweaked borderlands, and a mechanic to replace the Orbs coming soon.

Commenting isn’t the same as doing. We’ll still have devs “commenting” on the same things six months from now, but if that works for you so be it.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Obscure One.4357

Obscure One.4357

but now we’ve learned it’s because they want to rub it in our faces that

Source?

First Statement:

After a careful reevaluation of orbs of power we have decided to remove them from WvW in an upcoming build. As implemented, orbs tend to strengthen teams who are already winning and make it even more difficult for underdog teams to fight back. In addition, the current implementation seems to be irresistible to hackers/cheaters and will require significant modification to prevent cheaters from having an unfortunately large impact on the state of any given WvW game. Under the circumstances we believe that removing orbs completely is a better choice than attempting an in-place redesign/re-implementation as it will immediately put a stop to all orb hacking. It is likely that orbs, or some orb-like mechanic, will return at some point in the future, but only after we are confident that they will not exhibit the sorts of issues that we see with orbs today.

Second Statement:

Orbs will never come back in the form they had as they simply were too easy to hack around. With that said, we are definitely working on finding a suitable replacement for the best parts of the orbs, while avoiding as many of the downsides as we can. It’s not simple task though, so it isn’t as simple as deciding to do it one day and finishing it the next. Our goal is to get a new and improved version out when we can, but we can’t say yet when that will be.

Basically the same statement, one made in November 2012 and the second one made in June 2013.

How many things do you know of that are broken, get removed, and then seven months later still have no !@#$ing clue what to do to replace it?

I’d wager the answer to that question is equal to the number of things that you don’t give a !@#$ about.

Seven months. To put that into perspective for you an entire academic term for most colleges is about 8 months (occasionally 9). They were less productive in figuring out what to do about a singular game mechanic than they were in one fourth of the time it took them to earn their four year degree.

Circumventing profanity filters one kitten at a time.

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Posted by: Kalan.9705

Kalan.9705

So how much for WvW in the latest patch…. (apart from more of the detrimental masteries that make WvW a one character only grindfest of exactly the same stuff).

LS content typically has crafting, jumping, pvp, collectibles, mini-games, PvE, trading opportunities. But zero for WvW.

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Posted by: shadowraith.9124

shadowraith.9124

The problem is that we don’t really know what they’re working on behind the scenes. The extra trait lines may just be something to keep us occupied while they’re working on something big. Or they might just be it.

Why hasn’t anyone from Anet made even a short statement as to what their plans for WvW are? If it’s a case of “We’re working on it. Shut up and be patient!” then fine, at least then we know.

Anet’s silence on big topics is alienating their fanbase. Don’t need to be an expert in PR to know that’s unwise.

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Posted by: Junkpile.7439

Junkpile.7439

This new patch is frigging hilarious. PvE is now like three way SM fight against french servers x10. Never seen more mindless farming in any game.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: BlazeQ.1095

BlazeQ.1095

Bah, when my guildie can start working on the new content at 9am this morning, and by 12pm has made 13 gold, Something is wrong. I don’t even want to WvW now because I know if I do ill loose out on potential gains I will need later.

Anet, Why can’t those of us who are focused on WvW get equal gains? Why do we have to PVE to make any kind of real monitory gain?

Cold Beerdrinker
PB Officer
NSP

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Posted by: Aeolus.3615

Aeolus.3615

This new patch is frigging hilarious. PvE is now like three way SM fight against french servers x10. Never seen more mindless farming in any game.

I just hope mobs scale acording the number of players on teh field! :]

All champs become The Grub scaled on a 3way zerg

1st April joke, when gw2 receives a “balance” update.

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Posted by: Jski.6180

Jski.6180

And when they do update WvW ppl will complain that Anet is never updating pve and spvp. When they update pve you see this reaction. When they update spvp then ppl say its only about esports. So why is your view of any worth?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Obscure One.4357

Obscure One.4357

And when they do update WvW ppl will complain that Anet is never updating pve and spvp. When they update pve you see this reaction. When they update spvp then ppl say its only about esports. So why is your view of any worth?

Look at the gem store. This is how Arena Net makes their money after point of purchase. Look at how it targets the PvE crowd. They ignore us to the point of not even wanting to target us with digital goods for a profit.

Look at the content design goals the company has shifted to. The Living Story has not, does not, and in all likelihood will not ever have anything to do with the WvW player base…like ever…and its irrefutably the content design focus of GW2.

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(edited by Moderator)