Is living world taking all the dev time?
I love how people keep complaining about WvW (no wrong with doing that since it is lacking in areas) but for some reason always seems to ignore or “forget” all the stuff WvW have actually gotten since release.
WvW have gotten stuff in more or less every single release these last few months, some bigger and some smaller stuff, but they have gotten stuff nonetheless.
Krall Peterson – Warrior
Piken Square
lordKrall I think you are missing the point of the OP. While there have been bugfixes and improvements to the system, there has been no actual ‘content’ added to WvW. The maps are still pretty much identical as a year ago, which is what the OP wants. I think ANet is currently spread fairly thin amongst their features and such that they are trying to implement. It’s probably going to take quite a while before we see a large scale content update (if at all) or something like more WvW maps.
I love how people keep complaining about WvW (no wrong with doing that since it is lacking in areas) but for some reason always seems to ignore or “forget” all the stuff WvW have actually gotten since release.
WvW have gotten stuff in more or less every single release these last few months, some bigger and some smaller stuff, but they have gotten stuff nonetheless.
Wrong! None of it was new content.
That would be like me saying that all living world content should cease because bugfixes or achievements happen for PvE. I would never say such a thing. I’m just asking for any sort of balance of effort at all.
Wrong! None of it was new content.
That would be like me saying that all living world content should cease because bugfixes or achievements happen for PvE. I would never say such a thing. I’m just asking for any sort of balance of effort at all.
Hm?
I would say Breakout events are actual content.
And you have to keep in mind that stuff take different amounts of time. Just because you want something ready now doesn’t mean it will be ready now.
The amount of dev time needed for the WvW changes could very well be as high as for the PvE content as far as we know.
Krall Peterson – Warrior
Piken Square
Adding some WvW skins would take exactly the same time as pve, arena mode or gem shop skins for just a few examples.
Adding some WvW skins would take exactly the same time as pve, arena mode or gem shop skins for just a few examples.
So skins are suddenly content now?
Krall Peterson – Warrior
Piken Square
Adding some WvW skins would take exactly the same time as pve, arena mode or gem shop skins for just a few examples.
So skins are suddenly content now?
Not really, but I haven’t seen the art departments do anything for wvw in the past year, except possibly some icons / UI to see ones grinding of the same content.
There are some developers who work on new features for the game. I’m fairly happy with that side of things. Reportedly, a portion of the studio is working on “more long term projects”, while they insist they aren’t working on an expansion. (One can only hope they aren’t working on ways to produce even more “Living Story”).
These developers aside, yes, it seems everyone else is now working on this gag inducing Living Story content. Four teams, working on creating an overload of content that many of us would rather had never existed.
How about one team working on this Living Kitten, I mean Story, released every other month and the other three working on livening up the game zones via evolving Dynamic Events? Or, better yet, just recycle the repeatable festivals, drop the rest of the Living Story entirely and have each of the four teams focus on Dynamic Events in a given region of the world, so that every two weeks we get new content in one of the four regions?
“But, Dynamic events are too haaarrdd”…
Well, they produced over 1600 DEs in 5 years. One would assume that their methods and tools improved during that time. One would also assume that now that they are no longer creating all the rest of the content that made up the game at release, they could devote a lot more development time on Dynamic Event creation and modification. 24-48 new/improved DEs every two weeks doesn’t seem at all unreasonable.
(During Development, there was one interview where a developer explained how efficient their Dynamic Event creation tools were. Supposedly, a single developer could develop and tune a basic DE in a day, an event chain in a week. Even if that was an exaggeration, it still points towards the “DEs are too hard” excuse not being quite above board).
No. Living World and WvW teams are separate.
The living world has certainly not taken all the dev time. If it had, we would have seen the living world as a focus and would have witnessed its evolution. To date, we’ve seen things like the SAB which have only emptied the living world. It’s not the LW that is preventing WvW from moving forward, it’s the mini-games, platformers, and temporary filler that is taking all the development time away from the game.
No. Living World and WvW teams are separate.
I think the issue is if living world has 150 people across art, code, design, testing qa, lore/dialogue then wvw only appears to have some intern for 2 mornings a month to come up with the latest mastery crap that will require decades of grind, and be yet more annoying and detrimental to skill-not-grind play and enjoying more than one character.
As I have said, and others have said…..different teams.
Yes, living world has 4 teams. We do not know how many people are on them. We do not know how many each has individually.
WvW has its own team. We do not know how many people they have. Anet has said that this is one of the teams that has recently expanded / hired more people. We do not know what all they are working on, in terms of WvW content. People wanted some ‘progression’ in WvW, so they came out with all the mastery lines, to make play a little more interesting. They have come out with traps to make things more interesting. They split the jumping puzzle into its own map, so its population would not count toward the total population of EB.
I am sure there is more to come. Just have some patience.