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Posted by: HatSimulator.9362

HatSimulator.9362

Hi, I’ve almost exclusively played WvW with my guild, DUI, for 3 years. Some of us are disappointed that we didn’t get some much needed changes to WvW.

Without going into specifics, will there be any more changes close to the first few months of the expac or no? If not, a few key people in our guild are going to leave just from being disappointed.

We were really hoping for maybe some server upgrades so it can handle 30v30 fights without lagging. Fix eb lag. make wvw its own game mode, new maps, better maps, better desert bl, a fighting exclusive map for 15v15 like gw1, etc

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

(edited by HatSimulator.9362)

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Posted by: MuscleBobBuffPants.1406

MuscleBobBuffPants.1406

I think you have come to same the realization as me my friend. I think we were waiting for that announcement from McKenna, and at least for me its just not very enthusiasm building or hype. I am glad they are trying, but I guess at this point its just a bit too little too late especially 2 years post HoT. Oh well, it was a fun run, wish them the best of luck!

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Posted by: Straegen.2938

Straegen.2938

We just had a major update, WvW will see the new those 9 masteries and they just announced two smaller updates for WvW Armor and Gliding. It has been a pretty good year for WvW updates in total.

I get that WvW doesn’t get the love that PvE does but it is a very tiny population and they have made a concerted effort to up the loot making WvW play rewarding. Hard core players are effectively getting cheap Legendary armor.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: HatSimulator.9362

HatSimulator.9362

We just had a major update, WvW will see the new those 9 masteries and they just announced two smaller updates for WvW Armor and Gliding. It has been a pretty good year for WvW updates in total.

I get that WvW doesn’t get the love that PvE does but it is a very tiny population and they have made a concerted effort to up the loot making WvW play rewarding. Hard core players are effectively getting cheap Legendary armor.

People who play WvW almost exclusively like our guild and do GvGs and look for fights dont care about legendary armor or pips granting us less inventory space. All we want is server stability, fixes to siege dmg (like being able to stop a 25 man taking your tower with 3 arrow carts), new and better maps etc.

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

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Posted by: HatSimulator.9362

HatSimulator.9362

Wheres the skill lag fix? I mean come on, its been years and it’s still in the game. Even in 20v20 fights on EB it happens.

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

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Posted by: Sviel.7493

Sviel.7493

People who play WvW almost exclusively like our guild and do GvGs and look for fights dont care about legendary armor or pips granting us less inventory space. All we want is server stability, fixes to siege dmg (like being able to stop a 25 man taking your tower with 3 arrow carts), new and better maps etc.

If your 25-man group can’t take a tower from 3 people, I have serious doubts about your viability as WvW players.


More to the point, I share this sentiment. These updates came out of left field. I don’t think that they’re necessarily bad, but they don’t address that which we need.

One begins to think that the problem isn’t a lack of effort by Anet, but a lack of understanding.

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Posted by: SkyBear.4173

SkyBear.4173

Ive been playing wvw since 2012 and i was in a a gvg guilds multiple times and now i am a roamer. And even there were some low points for wvw and ye skill lagg is an anoyying thing. But things like these legendary armor and better reward system bring more people into world vs world, like when HoT was released world vs world wasnt much populated so i think its going to a good direction.

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Posted by: Turk.5460

Turk.5460

…new and better maps etc.

DBL was a new and better map. People said they wanted a new map, Anet delivered. It is better in every way. Plenty more spots for strategic positioning, sieging structures from various angles, deadly drops that make knockbacks actually lethal if you position yourself favorably…the list can go on and on.

But the incredibly loud forum dwellers found it unfamiliar, even after asking for something new. It seems like they didn’t want anything new after all, since they were unwilling (or unable) to learn the ins and outs. They didn’t like change, it took them out of their comfort zone where they already knew every nook and cranny of ABL. They didn’t want to explore DBL for strategic locations. They pathed certain areas of ABL just like a horde of brainless NPCs until someone crossed that path – and apparently they are OK with doing that forever, but somehow, at the same time, they are NOT OK with doing that forever?

I guarantee that if DBL was our first map, and then ABL was added later as a new map, the same people would explode in a fit of rage and demand that DBL was placed back as the norm.

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

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Posted by: Junkpile.7439

Junkpile.7439

Good thing is that you can have your pillow fights in guild hall and obsidian sanctum. Seems to me that anet devs can’t create braindead enough content for these pro fighters.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

…new and better maps etc.

DBL was a new and better map. People said they wanted a new map, Anet delivered. It is better in every way. Plenty more spots for strategic positioning, sieging structures from various angles, deadly drops that make knockbacks actually lethal if you position yourself favorably…the list can go on and on.

But the incredibly loud forum dwellers found it unfamiliar, even after asking for something new. It seems like they didn’t want anything new after all, since they were unwilling (or unable) to learn the ins and outs. They didn’t like change, it took them out of their comfort zone where they already knew every nook and cranny of ABL. They didn’t want to explore DBL for strategic locations. They pathed certain areas of ABL just like a horde of brainless NPCs until someone crossed that path – and apparently they are OK with doing that forever, but somehow, at the same time, they are NOT OK with doing that forever?

I guarantee that if DBL was our first map, and then ABL was added later as a new map, the same people would explode in a fit of rage and demand that DBL was placed back as the norm.

Your rose colored glasses are a bit smudged.

SBI

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Posted by: Straegen.2938

Straegen.2938

Fixing Lag: shrink the number of players on a map or simplify the combat. There isn’t a game out there that has complex combat with 100+ players that doesn’t lag. GW2 is actually doing more than almost any other game while delivering complex combat.

Threading has limits and the more complex the combat, the more targets involved in combat the more this limit is pushed. Gut AoE, remove triggers from traits and such, set server player limit to 25 per map; those changes will likely help/fix lag. “Faster” servers or “better” programming, neither will likely fix it and at best will have a marginal effect. As a note, I specialize in large scale multithreading, high availability middle tier in a VLDB architecture.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Turk.5460

Turk.5460

Your rose colored glasses are a bit smudged.

The complaints from these forums were mainly “Too big!” and “Vertical Terrain too hard!”
Those are 100% “I can’t deal with change” responses.

Regardless of our opinions of that map, my final statement still stands. And anyone looking in on these forums whenever a change happens can see it plain as day:

I guarantee that if DBL was our first map, and then ABL was added later as a new map, the same people would explode in a fit of rage and demand that DBL was placed back as the norm.

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

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Posted by: Thelgar.7214

Thelgar.7214

There is nothing wrong with DBL from a fighting standpoint, it just requires playing differently. If a better DBL is making it as dull and featureless as EBG and the Alpine BL’s, that isn’t better IMO.

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Posted by: zinkz.7045

zinkz.7045

Fixing Lag: shrink the number of players on a map or simplify the combat. There isn’t a game out there that has complex combat with 100+ players that doesn’t lag. GW2 is actually doing more than almost any other game while delivering complex combat.

Threading has limits and the more complex the combat, the more targets involved in combat the more this limit is pushed. Gut AoE, remove triggers from traits and such, set server player limit to 25 per map; those changes will likely help/fix lag. “Faster” servers or “better” programming, neither will likely fix it and at best will have a marginal effect. As a note, I specialize in large scale multithreading, high availability middle tier in a VLDB architecture.

Except they’ve made decisions that have increased the skill lag – new boons, new condies, upping the limit on condies, upping the durations/spam on boons & condies, etc all mean more calculations in a game that already struggled with skill lag.

I’d also add that sure all mass PvP games have lag issues in some regard, but plenty have bigger numbers on a map, and it is also not uncommon to have much bigger AOE caps (or no cap at all).

(edited by zinkz.7045)

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Posted by: reddie.5861

reddie.5861

…new and better maps etc.

DBL was a new and better map. People said they wanted a new map, Anet delivered. It is better in every way. Plenty more spots for strategic positioning, sieging structures from various angles, deadly drops that make knockbacks actually lethal if you position yourself favorably…the list can go on and on.

But the incredibly loud forum dwellers found it unfamiliar, even after asking for something new. It seems like they didn’t want anything new after all, since they were unwilling (or unable) to learn the ins and outs. They didn’t like change, it took them out of their comfort zone where they already knew every nook and cranny of ABL. They didn’t want to explore DBL for strategic locations. They pathed certain areas of ABL just like a horde of brainless NPCs until someone crossed that path – and apparently they are OK with doing that forever, but somehow, at the same time, they are NOT OK with doing that forever?

I guarantee that if DBL was our first map, and then ABL was added later as a new map, the same people would explode in a fit of rage and demand that DBL was placed back as the norm.

DBL was horrible just like the new PvE maps, if i wanna go from my (enemy spawn) spawn point towards their garri i would like to do that in 1 straight line, i do not wanna be forced to run around cliffs or through cliffs cus thats the only possible way to get there.
the map is forcing you to take certain routes while Alphine maps do not force me to take any route.

DBL map might be huge if u look at it as a picture but in reality the map has so many “mountains” and cliffs that the map has not much space at all.
its also not obvious that red map is most of the time without a queue cus no1 wants to blow their time on that map?

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Posted by: DeeSystm.1256

DeeSystm.1256

I played from launch and became casual at HoT, if you expect more from wvw devs than maintenance prepare to be forever disapointed. Less patient people than me were leaving the game/mode since 1 to 1.5 years after launch.

“I came to play.” me
r4420k+ blazetrain

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Posted by: Sky Fell.7604

Sky Fell.7604

I’d like to point out that FFXIV has a 72 person PvP match. No lag despite the mounts, numbers, and DoTs (conditions for us).
I know its a different game, but it would be nice to have the lag fixed.

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Posted by: Junkpile.7439

Junkpile.7439

Is FFXIV that world famous global cooldown game?

Low quality trolling since launch
Seafarer’s Rest EotM grinch

(edited by Junkpile.7439)

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Posted by: Turk.5460

Turk.5460

DBL was horrible just like the new PvE maps, if i wanna go from my (enemy spawn) spawn point towards their garri i would like to do that in 1 straight line, i do not wanna be forced to run around cliffs or through cliffs cus thats the only possible way to get there.
the map is forcing you to take certain routes while Alphine maps do not force me to take any route.

This is the typical attitude of unwillingness to learn and adapt that made our Devs cautious about implementing new content in WvW. There are plenty of routes to get everywhere in DBL. Your argument is incorrect and shows that you didn’t even attempt to learn something new. Anyone who remotely knows the map of DBL can show you plenty of routes to get to Garri.

Want to get there from Alpine? Swim here, around this rocky hill. Or run north this way, over this cliff or around these cliffs. Sounds a lot like your own uninformed complaints regarding DBL.

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

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Posted by: zedapoc.1493

zedapoc.1493

DBL was horrible just like the new PvE maps, if i wanna go from my (enemy spawn) spawn point towards their garri i would like to do that in 1 straight line, i do not wanna be forced to run around cliffs or through cliffs cus thats the only possible way to get there.
the map is forcing you to take certain routes while Alphine maps do not force me to take any route.

This is the typical attitude of unwillingness to learn and adapt that made our Devs cautious about implementing new content in WvW. There are plenty of routes to get everywhere in DBL. Your argument is incorrect and shows that you didn’t even attempt to learn something new. Anyone who remotely knows the map of DBL can show you plenty of routes to get to Garri.

Want to get there from Alpine? Swim here, around this rocky hill. Or run north this way, over this cliff or around these cliffs. Sounds a lot like your own uninformed complaints regarding DBL.

Dbl is a bad experience, has nothing to do with learning the map (I agree that’s a bit of a lazy excuse, but w/e). I play for fights and I can make entire laps of flipping camps and sentries during NA prime and not run into a soul on a consistent basis. Best strategy I have to find people is to flip up to north camp then double back trying to catch back-cappers…

I’ve spent dozens of hours there and it’s almost always like that. Whereas I could go to Abl, port to bay/hills, haunt the lower camps and get rolled to my hearts content. I’ve had fun on dbl, sure, but I get what I want more consistently elsewhere. I only hit up dbl after checking the 2 abls first.

More to the point, anet doesn’t seem to get that giving us stuff like deployable cannons when we ask for population balance will irritate us.

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Posted by: babazhook.6805

babazhook.6805

I am not sure where people get the idea that more of the Alpine maps used than is DBL. I see them as pretty well being similar. The Skritt are and the Centaur area make up a big section of map and are rarely used. Central map in Alpine is hardly used as most groups and zergs use the same routes to get to the same places.

I do not find getting down to the South Camps from the North that much harder. If there a port in Stoic I just port there and run down through the middle area. If I am in one of the corner camps it not that much longer to run back up a canyon and down.

Alpine “not forcing you to take a certain route” is wrong as well. A Group wanting to hit NWT and NET has to pretty well use the same route up the goat trails. . A group in SWC has only one exit in reality which is less then what you have in SWC Desert. Those walls at SWC act in the same manner is Canyons in Deserts NEC.

NNC Alpine has two entrances each funneled through a gate. How is that different then NNC Desert?

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Posted by: Turk.5460

Turk.5460

Dbl is a bad experience, has nothing to do with learning the map (I agree that’s a bit of a lazy excuse, but w/e). I play for fights and I can make entire laps of flipping camps and sentries during NA prime and not run into a soul on a consistent basis. Best strategy I have to find people is to flip up to north camp then double back trying to catch back-cappers…

I’ve spent dozens of hours there and it’s almost always like that. Whereas I could go to Abl, port to bay/hills, haunt the lower camps and get rolled to my hearts content. I’ve had fun on dbl, sure, but I get what I want more consistently elsewhere. I only hit up dbl after checking the 2 abls first.

More to the point, anet doesn’t seem to get that giving us stuff like deployable cannons when we ask for population balance will irritate us.

Both of these are player created and maintained problems.

You know what would irritate the playerbase _far_more? Forcibly balancing population and moving friends away from their friends – which seems like the only suggestion people have for population balancing.

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-