Is the Rally system performing as designed?

Is the Rally system performing as designed?

in WvW

Posted by: Acelerion.6820

Acelerion.6820

Q:

I noticed the other day that I always just assumed the rally system would be “fixed”. By that I mean random mobs would no longer grant rallies and perhaps some other changes to the more unfair aspects of the system.

As more patches pass by without any changes Im starting to question this. Anet may be perfectly happy with things as they are.

Which is it?

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

Is the Rally system performing as designed?

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

The stealth “spiking” is annoying at times especially 1 vs 1. Some classes only have a single ability to counter them… and it’s usually on a long cooldown. You don’t have a chance to rally when you can’t target the person spiking you.

For example the engineer has 4 abilities to help rally themselves from a downed state. Unless there are other low Health NPC’s to target in the area, you are pretty much hooped 99% of the time if the attacker is stealth spiking. “booby trap” is an AE but on a 20 second cooldown… which only leaves the slow self-heal to use.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry