Is there a limit number on players for each server put in the map?
in WvW
Posted by: BlusterWolf.2103
in WvW
Posted by: BlusterWolf.2103
I feel WvW now is more about which server can outnumber other 2 servers than actually using strategy to win. so I ask is there a limit on max player number each server can put into a map, so one does not simply lose by outnumbered. like each server will have equal max player number on EB, but one will have lager max player number than other two on its home map, so actually make home map their “home-court”.
From my understanding each world is allotted x amount of persons in each map. Let’s say 100 for examples sake. If world 1 only has 70 players, world 2 and 3 are not only limited to 70 players, but 100 players. This is how it should be. Part of a large battle is how many “troops” you can bring to the battle. If ANET has gone back on their original trailer premise than I will be disappointed.
there is no such limit from what I can tell. There were maybe 20 JQ people on our map this morning, SBI had maybe 35 or 40 and we had held our lands and owned the top portion as well as our garrison. Then as we were building up supplies two massive zergs of HoD at least 40-50 each came in and zerged the whole map green within 15 minutes. We had 30 people in our garrison and they had two forces on either side that more than doubled ours and the garrison was taken in about 2 minutes. Then one zerg left assuming it went and did the same thing on another half empty map and the other 50 people (still more than SBI and JQ combined by my estimates) stayed and made sure they had the key spots every time the score tally timer went to 0.
We spent probably 3 or 4G in upgrades and siege weaponry and it was all gone in as much time as it took a zerg (two) to come wipe it off the map.
There is a maximum number of players per server that can be in WvWvW at a time. I do not know if there is also a per-map limit or not.
This is confounded by the acknowledged existence of a bug in the queuing code that is causing the WvWvW queues to work improperly. It is definitely preventing some people from getting in before others, and it may also be preventing servers from reaching their population cap for WvWvW. The former is known; the latter is speculation.
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