I recently found out that capping a sentry immediately gives your world 1 point. (By the way, that needs to be communicated better; I thought the sentries were just to slow down players and dolyaks before.)
I was wondering if the dynamic events scattered around world vs. world serve a similar purpose. Does thinning the mosquito population give points? How about killing that bloated grub or veteran worm?
To be clear, I’m not talking about the events you use to recruit mercenaries. I know what those do. I’m talking about the other events.