(edited by EchenSketch.9142)
Is this the main cause of zerging?
They already confirmed the servers can’t handle bigger maps. sorry to dissapoint you.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
Well you just crushed my dreams, ty
Here’s a proposal, give each Server 2 borderlands, but keep the population cap as it is now.
EDIT: That was stupid and not well thought out >.>
(edited by EchenSketch.9142)
Can’t Anet make use of the existing map space? Place objectives at the 4 corners of the map. They could make actual objectives of Skritt and Centaur camps, anything to help spread out these numbers.
Zerging is popular because it’s effective, rewarding, and safe.
There needs to be objectives for smaller groups of people to tackle (which is coming soon). There then needs to be ways for smaller groups to contend with larger forces through teamwork and tactical options. These two things open up the viability of smaller groups not through debilitating larger groups but encouraging and enabling smart, small-scale gameplay.
A lot of this was covered here:
https://forum-en.gw2archive.eu/forum/wuv/wuv/Real-tools-for-the-WvW-player/first#post2179363
Can’t Anet make use of the existing map space? Place objectives at the 4 corners of the map. They could make actual objectives of Skritt and Centaur camps, anything to help spread out these numbers.
They already mentioned they would probably do something with these areas.
Well you just crushed my dreams, ty
Here’s a proposal, give each Server 2 borderlands, but keep the population cap as it is now.
EDIT: That was stupid and not well thought out >.>
I believe if they can’t increase the map size. They need to drop the limit on each map and increase the number of maps…like you said if each server had 2 BL maps….and the limit for each server on each map was around 30-40…it would be much more manageable.
Underwater Operations – [WET]
The posted a ways back that they would be removing waypoints in WvW, so that will slow things down considerably. If they could just find some way to link the other BLs so players would need to do something in each of them to progress in EB, this would help things as well.
Like you can’t take SM in EB unless you have your own garrison in your BL plus either bay or hills in each of the enemies BL’s or both Hills and Bay and Keep in yours.
This way players have to split the zerg up to defend. If they’re overwhelmed defending something they could leave and try to take something in in the enemy’s BL to stop them from capping SM while you’re defending. Just something to split the zerg up and make it so they can’t run around as a single unit 50+ strong.
They already confirmed the servers can’t handle bigger maps. sorry to dissapoint you.
I don’t think the maps need to be made any bigger. The borderland’s maps have huge amounts of wasted space that could be taken advantage of.
The northwestern and northeastern parts of the map are nearly completely bare sans some silly PvE fluff that could be easily replaced with either a tower/keep or maybe a couple of the new capture point systems they’re unrolling soon.
Capture points that far north would help break up a zerg. They could open up other little bits of strategy such as holding north camp (a camp that’s usually only flipped on non-home BL’s) to prevent reinforcements from reaching the northern capture points.
http://www.youtube.com/user/skinnybeee
I’m once again going to post this for reference.
When devs say they can’t make the maps any bigger they are missing the point entirely. I know they are making changes to the lake but if that took them an entire year I’m not going to be too hopeful for the future.
The blank areas constitute ~37,5% of the total map size.
Devonas Rest 4 lyfe
(edited by Gab Superstar.4059)