Is this the main cause of zerging?

Is this the main cause of zerging?

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

Two words. Map size.

Watching Hugh’s (I think that’s his name) preview of the upcoming WvW update, I was saddened to see that the map size stayed the same. Personally, I feel expanding the size of the maps and adding new points could help fix this zerging issue. If a server wants to zerg, that’s all fine and dandy, but by doing to they would have less map coverage, and overall hurting themselves. Server’s would have to decide how many people would be need to take X point and where to allocate they should allocate those resources. Send too many too far away, and you’ll have the entire BL’s population running for 10 minutes trying to defend a point they could’ve defended if they had split their zerg.

EDIT: The way the map is layed out right now, people can get away with running in 1 or 2 blobs across the map. If enemy servers are attacking E keep and the zerg is at W keep, the W keep zerg has time to run to E keep and successfully defend it. There’s not enough punishment for poor positioning in WvW.

Just an idea, thoughts?

Falkriiii – Elementalist

(edited by EchenSketch.9142)

Is this the main cause of zerging?

in WvW

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

They already confirmed the servers can’t handle bigger maps. sorry to dissapoint you.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

Is this the main cause of zerging?

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Posted by: EchenSketch.9142

EchenSketch.9142

Well you just crushed my dreams, ty

Here’s a proposal, give each Server 2 borderlands, but keep the population cap as it is now.

EDIT: That was stupid and not well thought out >.>

Falkriiii – Elementalist

(edited by EchenSketch.9142)

Is this the main cause of zerging?

in WvW

Posted by: EchenSketch.9142

EchenSketch.9142

Can’t Anet make use of the existing map space? Place objectives at the 4 corners of the map. They could make actual objectives of Skritt and Centaur camps, anything to help spread out these numbers.

Falkriiii – Elementalist

Is this the main cause of zerging?

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Posted by: Castaliea.3156

Castaliea.3156

Zerging is popular because it’s effective, rewarding, and safe.

There needs to be objectives for smaller groups of people to tackle (which is coming soon). There then needs to be ways for smaller groups to contend with larger forces through teamwork and tactical options. These two things open up the viability of smaller groups not through debilitating larger groups but encouraging and enabling smart, small-scale gameplay.

A lot of this was covered here:
https://forum-en.gw2archive.eu/forum/wuv/wuv/Real-tools-for-the-WvW-player/first#post2179363

Guild Leader
Sempai Said I Was A [QTpi]
Apply @ | http://sempaisaid.enjin.com |

Is this the main cause of zerging?

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Posted by: Castaliea.3156

Castaliea.3156

Can’t Anet make use of the existing map space? Place objectives at the 4 corners of the map. They could make actual objectives of Skritt and Centaur camps, anything to help spread out these numbers.

They already mentioned they would probably do something with these areas.

Guild Leader
Sempai Said I Was A [QTpi]
Apply @ | http://sempaisaid.enjin.com |

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Posted by: Gamadorn.2670

Gamadorn.2670

Well you just crushed my dreams, ty

Here’s a proposal, give each Server 2 borderlands, but keep the population cap as it is now.

EDIT: That was stupid and not well thought out >.>

I believe if they can’t increase the map size. They need to drop the limit on each map and increase the number of maps…like you said if each server had 2 BL maps….and the limit for each server on each map was around 30-40…it would be much more manageable.

Dragonbrand
Underwater Operations – [WET]

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Posted by: Atherakhia.4086

Atherakhia.4086

The posted a ways back that they would be removing waypoints in WvW, so that will slow things down considerably. If they could just find some way to link the other BLs so players would need to do something in each of them to progress in EB, this would help things as well.

Like you can’t take SM in EB unless you have your own garrison in your BL plus either bay or hills in each of the enemies BL’s or both Hills and Bay and Keep in yours.

This way players have to split the zerg up to defend. If they’re overwhelmed defending something they could leave and try to take something in in the enemy’s BL to stop them from capping SM while you’re defending. Just something to split the zerg up and make it so they can’t run around as a single unit 50+ strong.

Is this the main cause of zerging?

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Posted by: skinnyb.5920

skinnyb.5920

They already confirmed the servers can’t handle bigger maps. sorry to dissapoint you.

I don’t think the maps need to be made any bigger. The borderland’s maps have huge amounts of wasted space that could be taken advantage of.

The northwestern and northeastern parts of the map are nearly completely bare sans some silly PvE fluff that could be easily replaced with either a tower/keep or maybe a couple of the new capture point systems they’re unrolling soon.

Capture points that far north would help break up a zerg. They could open up other little bits of strategy such as holding north camp (a camp that’s usually only flipped on non-home BL’s) to prevent reinforcements from reaching the northern capture points.

Is this the main cause of zerging?

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Posted by: Gab Superstar.4059

Gab Superstar.4059

I’m once again going to post this for reference.

When devs say they can’t make the maps any bigger they are missing the point entirely. I know they are making changes to the lake but if that took them an entire year I’m not going to be too hopeful for the future.

The blank areas constitute ~37,5% of the total map size.

Attachments:

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

(edited by Gab Superstar.4059)