It's not about GvG. WvWvW guilds are a thing.

It's not about GvG. WvWvW guilds are a thing.

in WvW

Posted by: KcB.6890

KcB.6890

Most arguments for/against bloodlust focus on GvG. I run in a WvWvW guild that can field 30+ people. Organized GvG is not our main activity. A seperate battleground for GvG won’t help us. We want to play WvWvW together in our group. Our definition of fun is roaming the battlefield, knocking on keeps, and getting into good large scale fights usually against opposing guilds(I thought that was the point of WvWvW.) We don’t want to split up to hold capture points. We don’t want a stat buff. We want fights to be fair.

Just tonight we came upon a good guild who we really respect. We would never give up the chance to fight them and many times lose. But then we saw that they had +150 stats. This ruined our enthusiasm and turned a hard fight into something nearly impossible.

When the situation changes and we have plus 100/150 it invalidates our victory. Not only do we have an unfair advantage it will be invalidated by the enemy who will undoubtedly proclaim “They only won because of bloodlust.”

(edited by KcB.6890)

It's not about GvG. WvWvW guilds are a thing.

in WvW

Posted by: nothing.7941

nothing.7941

It’ s not just the gvg, but that is huge. This is an awful change for everyone on the wvw maps. The problem simply is the bloodlust buff. Anything else you can think of as a benefit for holding the orbs would not have this drastic impact, and the new maps are really fun. They are just the shake up wvw needed. What a shame that the makers of this game we love so much have so little insight into the totality of what makes it great.

Martin Firestorm, Borlis Pass
Gaile Gray wrote:
Oh wait, read Martin Firestorm, he says it better…

It's not about GvG. WvWvW guilds are a thing.

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Posted by: Knote.2904

Knote.2904

I’m not for GvG at all, but I think anyone could agree that flat stat bonuses for winning is a boring bonus, why not indirect tactical things like bonuses to siege/supply/guards/keeps etc?

There’s already stat power creep affecting WvW, and this hurts roamers, not just GvG.

I too could care less about GvG, but I think pure stat bonuses are just flawed.

It's not about GvG. WvWvW guilds are a thing.

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Posted by: Chiolas.1326

Chiolas.1326

The point of WvW is, according to Anet, for your 30 ppl to get together with the remaining 100 ppl from your side and face the 130 enemy group

EDIT: actually, 125 since a 5-man thief squad should be on the ruins ganking and taking the buff

Quit WvW and Gw2 in August 2013

It's not about GvG. WvWvW guilds are a thing.

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Posted by: Ensign.2189

Ensign.2189

The orb buffs dwarf the rewards from holding keeps, at least in T1 during prime time.

The zergs need to split up, sure, but each side really should have 50-60 people in each ruins every night. They are that big a deal.