It's time for a 3 Faction WvW

It's time for a 3 Faction WvW

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Posted by: Swagger.1459

Swagger.1459

It’s time to go the 3 faction linking model with like 3 EB, 3 alpine and 3 dbl in play, or something, so you can realistically house the playerbase.

Holding on to salvage the individual server model, even with linking, is not really working out. Yes, there are some benefits, but realistically it’s more messy than it needs to be.

Please look at the stats and link servers into 3 factions. Y’all can change individual severs to balance as necessary until we get to a point where numbers are closer to even. In the long run it will be easier to balance for 3 sides as opposed to all these various match ups, and more or unique maps can be added later by need or flavor.

Dare I say that we could even go with a game wide 3 server megaserver style to unify players and guilds as much as possible to start fresh. Considering everything else in the game is megaserver, I’m sure this is not an issue at all. It would also make the most sense.

Anyhow, individual server linking has been decent, but there are flaws to it that can’t be worked out long term. Make the change and let the playerbase sort out and settle into better communities for wvw.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Electra.7530

Electra.7530

Individual server linking has been decent? Well, I’m not so sure about that. All I know is that there are 7 servers linked against my 2 servers. I can’t understand that. Why on God’s green earth would Anet link 4 servers together for one, then link 3 servers together for another one and then link 2 servers together. Why is it decent that my 2 server linked side is facing up against a quad linked server and a triad linked server? 4 + 3 = 7 against 2.

I don’t understand.

(edited by Electra.7530)

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Individual server linking has been decent? Well, I’m not so sure about that. All I know is that there are 7 servers linked against my 2 servers. I can’t understand that. Why on God’s green earth would Anet link 4 servers together for one, then link 3 servers together for another one and then link 2 servers together. Why is it decent that my 2 server linked side is facing up against a quad linked server and a triad linked server? 4 + 3 = 7 against 2.

I don’t understand.

The only thing wrong with the quad server is that it’s in the wrong tier and glicko won’t allow it to move. With a winner up/loser down system they would have swapped places with SoS or Sbi after the first week and tier 3 and 4 would both have much better match ups.

Also known as Puck when my account isn’t suspended
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Posted by: Swagger.1459

Swagger.1459

Individual server linking has been decent? Well, I’m not so sure about that. All I know is that there are 7 servers linked against my 2 servers. I can’t understand that. Why on God’s green earth would Anet link 4 servers together for one, then link 3 servers together for another one and then link 2 servers together. Why is it decent that my 2 server linked side is facing up against a quad linked server and a triad linked server? 4 + 3 = 7 against 2.

I don’t understand.

The devs are doing a great job at salvaging wvw so far. The linking has been helpful, generated some interest again and made matches a bit better balanced. I feel linking is the ok emergency fix, but I can’t see it as a long term resolution because of the constant shifting of players around on such a large scale, along with still having population disparities.

The tech is there to make a 3 sided faction possible, so I think long term it would be best overall to make that happen for many different reasons. There would be some growing pains, but I feel we can get to a point where stronger and more consistent communities form and matches may be more balanced at anytime of day or night. If we get the right amount of maps in play it could happen pretty flawlessly.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Skynet.7201

Skynet.7201

The linking system is the current problem, causing more harm than good, especially for T3-4. And as many of us have said over and over, close the bottom tiers that can’t get a foothold on recruiting guilds to up their populations. The harsh reality is if low-pop servers can’t get people to transfer to them, the rest of us shouldn’t have to be punished for that to accommodate low-pops and WvW shouldn’t get an overhaul like that. Close the dead tiers and give them a one-time free transfer. And drop the linkings.

The current “top down, bottom up” model just isn’t working.

And no thanks on the “factions” or the “megaservers.” Most competitive gamers prefer to choose their teams (in this case, servers). Take that away, and we’ll see a mass exodus again.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Individual server linking has been decent? Well, I’m not so sure about that. All I know is that there are 7 servers linked against my 2 servers. I can’t understand that. Why on God’s green earth would Anet link 4 servers together for one, then link 3 servers together for another one and then link 2 servers together. Why is it decent that my 2 server linked side is facing up against a quad linked server and a triad linked server? 4 + 3 = 7 against 2.

I don’t understand.

The devs are doing a great job at salvaging wvw so far. The linking has been helpful, generated some interest again and made matches a bit better balanced. I feel linking is the ok emergency fix, but I can’t see it as a long term resolution because of the constant shifting of players around on such a large scale, along with still having population disparities.

The tech is there to make a 3 sided faction possible, so I think long term it would be best overall to make that happen for many different reasons. There would be some growing pains, but I feel we can get to a point where stronger and more consistent communities form and matches may be more balanced at anytime of day or night. If we get the right amount of maps in play it could happen pretty flawlessly.

Flawlessly…..
What’s to stop people from stacking on the winning faction?
What will keep the match ups from stagnating when you are faced with the same opponents every week?

What exactly would this fix?

The only thing this would really change is you would be removing the option to transfer in search of fresh fights…. which only makes things worse.

Also known as Puck when my account isn’t suspended
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Posted by: Korgov.7645

Korgov.7645

It’s time to go the 3 faction linking model with like 3 EB, 3 alpine and 3 dbl in play, or something, so you can realistically house the playerbase.

You would have 10 EB maps and 30 BL maps in the matchup? That’s how many maps are housing the 6 EU and 4 NA matchups now.

Even with a split between EU/NA I don’t see how that would work out.

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Posted by: Swagger.1459

Swagger.1459

The linking system is the current problem, causing more harm than good, especially for T3-4. And as many of us have said over and over, close the bottom tiers that can’t get a foothold on recruiting guilds to up their populations. The harsh reality is if low-pop servers can’t get people to transfer to them, the rest of us shouldn’t have to be punished for that to accommodate low-pops and WvW shouldn’t get an overhaul like that. Close the dead tiers and give them a one-time free transfer. And drop the linkings.

The current “top down, bottom up” model just isn’t working.

And no thanks on the “factions” or the “megaservers.” Most competitive gamers prefer to choose their teams (in this case, servers). Take that away, and we’ll see a mass exodus again.

Ok, so the individual server model didn’t work and linking is not working out too well, so what is your suggestion considering the overall low wvw population?

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Dawdler.8521

Dawdler.8521

With 3 factions on static maps you would just move the problem onto EoTM design.

You wont fix crap.

We need dynamic maps in order to adjust for a 24/7 varying population. Sure it could be a hybrid (WvW+EoTM == Multiple EBs + instanced borders) but it cant be all static because you’d have the same unbalanced population issue once the population drop so low that dedicated night cappers can roam maps with ease.

Otherwise, I think 3 factions could be just fine if Anet organized them as actual guilds. Think about it. Something like this: “The Pact” (faction of guilds) -> “Desolation” (one of 6 main guilds in this faction) -> “NoobsRUs [N00b]” (player created sub-guild). In terms of visual identification ingame, you will be seen with [N00b] tag, belong to Desolation but fight for The Pact (ie green, blue or red). Your score would be counted against both the faction and the main guild you belong too, which create a ranking of main guilds within the faction. So TL;DR we would be fighting to be the top main guild within our faction, just for the glory rather than it being part of a matchup.

But it’s just a dream. And I do think Anet gave up any idea of major design changes of WvW long ago. But hey, we’ll get cannons. Huzzah!!!

(edited by Dawdler.8521)

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Posted by: Skynet.7201

Skynet.7201

The linking system is the current problem, causing more harm than good, especially for T3-4. And as many of us have said over and over, close the bottom tiers that can’t get a foothold on recruiting guilds to up their populations. The harsh reality is if low-pop servers can’t get people to transfer to them, the rest of us shouldn’t have to be punished for that to accommodate low-pops and WvW shouldn’t get an overhaul like that. Close the dead tiers and give them a one-time free transfer. And drop the linkings.

The current “top down, bottom up” model just isn’t working.

And no thanks on the “factions” or the “megaservers.” Most competitive gamers prefer to choose their teams (in this case, servers). Take that away, and we’ll see a mass exodus again.

Ok, so the individual server model didn’t work and linking is not working out too well, so what is your suggestion considering the overall low wvw population?

I already said it in my reply. And it’s something that many, many others have also said repeatedly in the past year or so.

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Posted by: Swagger.1459

Swagger.1459

Individual server linking has been decent? Well, I’m not so sure about that. All I know is that there are 7 servers linked against my 2 servers. I can’t understand that. Why on God’s green earth would Anet link 4 servers together for one, then link 3 servers together for another one and then link 2 servers together. Why is it decent that my 2 server linked side is facing up against a quad linked server and a triad linked server? 4 + 3 = 7 against 2.

I don’t understand.

The devs are doing a great job at salvaging wvw so far. The linking has been helpful, generated some interest again and made matches a bit better balanced. I feel linking is the ok emergency fix, but I can’t see it as a long term resolution because of the constant shifting of players around on such a large scale, along with still having population disparities.

The tech is there to make a 3 sided faction possible, so I think long term it would be best overall to make that happen for many different reasons. There would be some growing pains, but I feel we can get to a point where stronger and more consistent communities form and matches may be more balanced at anytime of day or night. If we get the right amount of maps in play it could happen pretty flawlessly.

Flawlessly…..
What’s to stop people from stacking on the winning faction?
What will keep the match ups from stagnating when you are faced with the same opponents every week?

What exactly would this fix?

The only thing this would really change is you would be removing the option to transfer in search of fresh fights…. which only makes things worse.

Hmmm, well that’s a valid first question. Let’s say we go with the 3 faction wvw and keep the individual pve servers then we can use the linking for individual server to balance out as needed. I imagine that will be less linking work needed and would create more solid communities for the long term. Hopefully that encourages players to stay on their side more instead migrating over time. If we are closer to a balanced state that would help keep motivations up and less of a desire to leave your faction.

Much better personal rewards can be used to help prevent stagnation. Once things are better balanced we could try running short term tournaments for unique rewards. Reoccurring special events like double wxp, double reward track points, double BoH… I’m sure we could come up with lists of incentives to keep things fun and interesting.

Well, do you feel linking and scoring is enough to sustain wvw for the long run and retain players when more rvr competition is on the market?

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)