Its a bit ridiculous...
AoE is meant to be stronger at the center and weaker on the outer edges… It will never take priority to party/guild mates.
My fun laughs at your server pride.
Nope AoE’s only have a 5 target hit so if someone from outside the party happens to be in the AoE radius then yes they could take the heal ect. from one of the party members.
It’s time ArenaNet gave all the classes that rely so heavily on AoE’s to have them back fully as they should be.
I can understand why they have brought the 5 hit only to stop Botting AoE farmers but come on we’ve all seen the bot’s and reported them, why should a few bad apples spoil it for the rest of us.
AoE players like myself have a simple rule if your daft enough or unlucky to be in an AoE then you shouldn’t be bunched up and learn to dodge.
Gandara
Eno Live (Ele)
(edited by EnoLive.2367)
Hrm, so these are people fighting next to you but you don’t deem them worthy enough to get your buffs because of your friendship with a “better” player in your eyes. Suppose that means that if you want to “buff alone” but not “stand alone” then are you unhappy when you get buffs I suppose too and are horrified when someone attacks your target.
I mean, these people aren’t on the other side of the map are they, they are doing the same thing as you though you may not have invited them to join. You aren’t in an instance because if you were, all those people that bug you wouldn’t be doing anything to help you get the goal completed faster.
I can’t believe you are clicking around at friendly players looking for who got your buffs, maybe that is part of why your team isn’t standing elsewhere, you need the people you are buffing because you are this concerned with them yet don’t consider them team mates until all your BFFs are accounted for. If someone dies after you buff them, are they going to get your buffs dead? Isn’t that one more culled from the herd?
Maybe their cat ran across their keyboard, maybe their friend scared them and they turned around, maybe they are spying for someone else in some location they could only reach with death atm. There are plenty of assumptions on your side that this person was lacking value. When I think of this it makes me lean toward elitism. If someone is next to you and doing the same thing… well brother… it’s called /Team chat for a reason, we are all loosely teamed.
Maybe your whole problem will be solved if you attack another door and avoid all the peasants that get in your way, ya dig what I’m saying? You don’t get help from others then call them chattel when your help awards them as they are rewarding you – by being another warm body that showed up, one more menacing face against your enemy. Maybe that person died because they took all the zerg focus fire, remember, anyone dead is anywhere from 14k-20k damage that did NOT hit you. You may only be standing because they dropped.
If you want to give up the perks of group play like swords showing on your map and getting outside help, even outsiders building your siege items dropped, not being able to touch someone elses siege weapons unless you bought them, I suppose that would be a route to go but not one that sounds like one SERVER fighting another SERVER.
I think you just need re-evaluate what a world versus world means, along with the good comes the bad. If you and your friends want to stand in a place where you only buff or help each other, that is in your control. You folks might be much better suited for structured pvp play if these thoughts are shared amongst your group.
(edited by psirca.9452)
They don’t need to be back.
Just need to give priority within a designated radius, to party members / squads / etc
Psrica,
I think you’ve mis-understood completely.
Try re-reading the part just after… “Don’t get me wrong”.
Psrica,
I think you’ve mis-understood completely.
Try re-reading the part just after… “Don’t get me wrong”.
How are you going to stop people from standing within the suggested 5-7 range if it were implemented?
They aren’t psychic or able to know who is grouped or working together, they may stand on you just to avoid some AOE they hope. It’s not public knowledge who is working together, the best we have is guild tags but in the heat of an attack I promise I’m not watching guild tags and would be unaware of any personal alliances. If people started calling out /s DON’T stand near US! I’d consider them people that were angry to be there.
What if it flipped on you and people guilded together seen in twos or more would be avoided like the plague because they don’t buff or help other people and it was perceived that they weren’t interested in anyone else because they stood close (grouped or not). When being judged for it, they will likely be forced into it. Then we assess the playground before we play to find the best location for possible buffs, I dunno about that working out. Do I want to have to micromanage where I stand because someone else isn’t into teamplay right now, usually there is enough aoe that that will direct my footsteps. What if I am not teamed with anyone, do my buffs just buff you yet you can’t buff me, doesn’t feel like teamwork there.
I don’t think I misunderstood, I think you want a different play format than wvwvw offers. The bonus too is that in structured I think you can all queue in unison, out in wvwvw it’s up to the server how many people get in according to its numbers of players.
(edited by psirca.9452)
First, it’s not about stoping others from standing within a range or whatever. I don’t expect my boons / cond removal to ~only~ effect my grp. That’s not what’s being said.
Priority is just another layer.
If it was a flipped situation, i wouldn’t mind. I don’t expect the buff’s of others and that’s how i play.
Ofcourse, you’re taking the ‘worst case’ scenario, which is excatly like I stated where I’m using ~my weapon to cast my boons~ and i don’t recieve ~any~ boon because it went to 5 other people. Not me.
So there’s the flip side, which is happening right now.
I still think you misunderstood. You’ve taken 1 instance and used it as the defining foundation to your arguement, whereas the reverse of that is happening right now. Especially with Symbols.
There are ranges to every arguement and you’re using one extreme. It’s kind of like the “omg, greatsword is broken for guardians because of a duration change”.
Point still stands: Not all members will be within a 5m range at all times, thus other people within range will get buffs.
I completely understand Amins.
I love running with a small party and supporting with as much buffs as possible.
It’s an issue in WvW and it’s even an issue in PvE.
I sometimes end up buffing an NPC instead of my party member.
And I’m sorry for whoever doesn’t want to hear this, party members need to get prioritized.
To say this kills group play is an overstatement, but it tends to be annoying.
Especially with the swiftness boon.
When I’m providing party swiftness to get my party from camp A to camp B as fast as possible, often times we cross someone gathering or just strolling around and I’ll end up giving him swiftness instead.
Hey, good for him, right?
Yeah sure, and I wouldn’t mind if all my party received swiftness as well.
This way, one party member falls behind.
Big deal, right?
No, not really, but it becomes frustrating after the 7459 time.
We try to go up against larger unorganized forces and our builds are attuned to eachother.
Having to wait 30 sec or start a fight without our full party can prove frustrating.
TLDR: not a gamebreaking issue but a frustrating one for intense group play.
this is not game-breaking, yes. But it is second most frustrating after the rendering issue.
Sometimes I can’t even stealth downed guy to save him from stomp, I won’t even be talking about venom share going to dolyaks and siege equipment
Or let alone Pets recieving boons / heals rather than players….
I mean, really?