(edited by Akumu.7238)
Jumping Puzzle
They should take it out of the world map completion as far as I’m concerned. Do you know how many times I’ve heard… “I NEED THE CASTLE FOR THE VISTA to get 100%”. And for some dang reason, only known to them, 20 people follow this person to the castle while we lose our keep.
Don’t get me started on the puzzle people. :/ I’m trying to realize everyone plays their own game. It is much better for my psyche.
Public Relations/Inter-Guild Relations Officer
Tarnished Coast
WvW is great because it provides an opportunity for all kinds of play styles. Some folks like to run around in giant zergs rolling over everything. Others like to run in small groups, or solo. Others yet like the challenges of a jump puzzle and the PvP that goes with it.
While I appreciate that not all aspects of WvW appeal to everyone, I think it is important that they are there. I for one love the jump puzzles, keep them as they are.
WvW is great because it provides an opportunity for all kinds of play styles. Some folks like to run around in giant zergs rolling over everything. Others like to run in small groups, or solo. Others yet like the challenges of a jump puzzle and the PvP that goes with it.
While I appreciate that not all aspects of WvW appeal to everyone, I think it is important that they are there. I for one love the jump puzzles, keep them as they are.
It’s not great because it hinders the world. WvW is GW2 version of open world PvP. It should remain as such. Jumping Puzzle PvP needs to be moved somewhere else. WvW has a player cap, so a waorld can’t be at its best if people are off being “special”. There are zergs and smaller groups that are effective in WvW. Those sitting in the jumping puzzle are effectively trolling against their own world.
Again, loving jumping puzzle PvP is fine, but it shouldn’t be the reason to join WvW. It needs to be moved to another area like Heart of the Mists.
Of course the more radical solution is to just allow me to gank players in the PvE zones. Then I might agree to all these “playstyles”. Currently only the main PvP zones(WvW) are affected by such bs.
(edited by Akumu.7238)
WvW is great because it provides an opportunity for all kinds of play styles. Some folks like to run around in giant zergs rolling over everything. Others like to run in small groups, or solo. Others yet like the challenges of a jump puzzle and the PvP that goes with it.
While I appreciate that not all aspects of WvW appeal to everyone, I think it is important that they are there. I for one love the jump puzzles, keep them as they are.
It’s not great because it hinders the world. WvW is GW2 version of open world PvP. It should remain as such. Jumping Puzzle PvP needs to be moved somewhere else. WvW has a player cap, so a waorld can’t be at its best if people are off being “special”. There are zergs and smaller groups that are effective in WvW. Those sitting in the jumping puzzle are effectively trolling against their own world.
Again, loving jumping puzzle PvP is fine, but it shouldn’t be the reason to join WvW. It needs to be moved to another area like Heart of the Mists.
Of course the more radical solution is to just allow me to gank players in the PvE zones. Then I might agree to all these “playstyles”. Currently only the main PvP zones(WvW) are affected by such bs.
I think jumping puzzles with PVP enabled comes under the world PVP description.
Though sieges being placed in the jump puzzle really need to go. PVP needs to stay there to add flavor to the jump puzzles in WvW to set them apart from the ones in the PVE world.
Running the gauntlet and fighting people in jump puzzles is fun.
Running into a brick wall isn’t.