Jumping Puzzle camping
if you are indeed the warrior in DRem on Sorrows Furnace….
then my job here is done
friendly welcoming from CO
Valid tactic. Alowing the enemy to compleat the puzzle in peace means more siege for the enemy to use. if left alone I can run all 9 of my character slots through the puzzle in an hour and a half, shorter if a mezmer is providing ports. Thats a minimum of 18 siege my side did not have to buy normally including several trebs and a golum or two. While this is somewhat of an extreme example even folks only running on 1 toon adds up very quickly. Random guy that loves jump puzzles but hates PVE can run the puzzle and then donate the siege he wont ever use to the commanders. If the other team stomps him flat a couple times and he does not return thats siege that the commanders or their support structure must purchase.
Now honestly I dont bother to camp, I’d rather fight outside. However I dont cry about it if I get ganked by campers. I either gather some friends and roll them out of there or I just come back in an hour once the campers either get bored or have been wiped a few times. Alternitively I get sneaky and dash by them while they are distracted. If I make it to the stealth well I’m home free as I can make it past the dark room and normaly past the arena before it expires and there are only a couple spots to easily stop me past that point.
Well this is new and exciting.
PvP happened in a PvP zone, nothing to see here, move along.
reported for not posting to any of the 1000 threads on this topic already
Farm badges in the open world, if you can’t get pass the puzzle then don’t do it.
This topic has been worn to death, revived poorly, then talked to death again.
Beating a dead horse as some would say.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
the reason they give badges and seige is because you are in danger of dieing to enemy players……..
if an enemy player kills you that is kinda the point of the risk…….
Have you ever considered perma-stealthing the puzzle?
Us in SoR have a dedicated guild for securing our jumping puzzles. It’s a valid tactic and quite important too.
[Aia] Amoria- The guild of pleasant love
¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸
This topic has been worn to death, revived poorly, then talked to death again.
Beating a dead horse as some would say.
Beating a dead horse is unfair. How is it supposed to fight back? Be brave, kill your character, and let’s see how well you fare against the dead horse. I’m not angry, just a little sad that true competition has died out among some players.
(edited by Frellin.6318)
Have you ever considered perma-stealthing the puzzle?
Us in SoR have a dedicated guild for securing our jumping puzzles. It’s a valid tactic and quite important too.
It only lasts 5 minutes, although that should be plenty of time. However, the darkness may prove to be difficult with no lights.
As this issue has been already discussed in numerous other topics and these discussions usually are not productive, this topic is locked.